- 8
- Posts
- 9
- Years
- Seen Nov 29, 2016
The most annoying thing in SM? Lillie. Rather the whole storyline and/or plotline. It was a gigantic troll into my pokemon journey. I keep asking myself why I keep getting involved in someone else's family affairs.
What annoyed me the whole time was that the Player Character had one expression through the whole game. With all the other characters, they had very expressive faces, but the main character was just, well this..." frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>
I really hate the amount of cut-scenes in the games. Want to add more cinematic to the games? All the power to you Gamefreak! The majority of it looks fantastic! Just don't make it so I have a 5 minute cut scene, only to take like 10 steps forward and be in another cut scene! This happens multiple times throughout the game and it's extremely frustrating.
I felt the start of the game was really slow, but that's kinda understandable. I play on an old 3DS and the frameframerate is just awful in some battles which is kinda annoying :/
I can definitely understand the slowness, since I have a 3DS XL (not a "New" XL, just an ordinary one) and I have noticed lag happening in my game a lot. Game Freak seemed to have unintentionally make people want to get a New 3DS if this was a sign.
Now that I've beat the game I can say with more certainty than before that there are way too many cutscenes. Even when the plot actually starts to happen--which takes until about the third island, a very long time--there are more cutscenes than are necessary.
The games are short. I finished with a playtime similar to X, but X had way less cutscenes. A lot of the playtime is taken up by cutscenes, not actually playing.
The region is very small and routes are incredibly straightforward. Little exploration is available, which is disappointing since it's supposed to be this "vast, natural paradise." The hyper-linearity does not help this. It also features the problem XY had, which is that most of what few new Pokémon there are are incredibly rare, making the lack of new Pokémon even more obvious.
I get that certain features are gonna get the axe, that kind of thing is inevitable. But no PSS, and no StreetPass (which would have been great with the Festival Plaza!) are direct downgrades to what gen 6 provided. SOS battles are still, in my opinion, not fun, and also a direct downgrade to hordes and the DexNav in terms of shiny hunting, looking for Pokémon with good IVs, and EV training. The fact that hordes are likely gone simply due to the awful lag the game experiences makes this even worse (evidenced by the battle against "five" Team Skull Grunts at once).
Some plot disappointments:
Spoiler:Hapu is just the definition of "wasted potential." The player is told that there are four Kahunas, but oops, there's actually three! And then Hapu becomes the fourth because... plot convenience? Hapu could have been a really cool parallel and mentor to Hau (both their grandparents were Kahunas) if Hapu actually helped out more before becoming Kahuna (and actually met Hau, instead of just existing to go googly-eyed over Lillie), and if the player knew that there were only three Kahunas from the get-go. The scene where Hapu becomes the Kahuna would have been way more impactful, and could have worked well to inspire Hau, too. But as it stands, if Hapu had already been the Kahuna, nothing about the story would have changed. It's just another pointless cutscene for the player to watch when she is chosen as the Kahuna.
On that note, Lillie is the only character who undergoes any sort of development. Sure, she does go through a drastic change, which is good from a storytelling perspective, but if you're like me and found her annoying, well, she's literally the only important character. Hau never changes, and he and Gladion just disappear from the story when... well, when the story actually happens. I went from thinking Hau was kind of cute to not even caring about him because he was just so boring and static the entire time and completely uninvolved. Same thing applies to Gladion, who, in all honesty, is trying way too hard to be the next Silver. And why is he even a part of Team Skull? Never once does he do anything actually involving Team Skull. Why wasn't he just a regular ol' Trainer the entire time?
And Lusamine... The main conflict just doesn't make sense to me. She is incredibly superficial and honestly didn't pose much threat on her own. The player literally could have just left her where she was and just tried to catch the UBs that entered our world and that's that. The only reason why the player had to bother with Lusamine at all is because Lillie is too incompetent, even after her character growth, to do anything on her own.
The only thing I haven't gotten to yet is the Battle Tree, but I'm kinda worried that, considering how badly the game lags, I won't really enjoy the main draw of the facility because multi-battles are just... not so fun with that awful lag.
I'd still say these games are really good and among my top 5 favorites, but I can't bring myself to think of them as better than gen 5, HGSS, or even Platinum with how they handled most of the story elements and amount of content.
Lag has anything to do with a system being "buggered." Lots of people seem to be noticing great lag during double and multi-battles too, so it isn't just me.no lag, and the toughest fights in the game. battle tree is fcking great fun.
Ps I have the original 3ds, fresh from the release, i lagged like....maybe once?, also never had lag in a multi battle. maybe ur system is buggered? I had long load times that was it.
I've not finished the game yet, but so far my least favorite aspect by far is the linearity forced upon you. I don't like the mini-map always showing me where I need to go next. The games are already linear enough, there's no need to take it to the next level and tell me where to go every step of the journey.
I mean, when you put it like that, yes it makes sense. But the protag in RSE has also just freshly moved to a new and confusing region and we get none of that. If we want to look at it from the perspective of the storyline, then I'll say I liked how they handled it in Gen 3 more. I don't enjoy how they've done it for Sun/Moon. It takes away the feeling of exploration, IMO.Remember that the protagonist moved to Alola from Kanto and he/she was given the Rotom Dex due to them not knowing their surroundings at first. I get the complaints about linearity, but from a story perspective, the protagonist that newly moved to Alola getting a Pokedex that guides them around makes sense.