MiniMinun
Azumarill Lover Since Gen II!
- 118
- Posts
- 11
- Years
- Petalburg City
- Seen Dec 27, 2020
(Lol I was thinking of making a thread about this. Beat me to it!)
Some of these aren't that great, but here goes...
Magma Ball: Effective on Fire types and Ground types.
Magnet Ball: Effective on Electric types and Steel types.
Rainbow Ball: Effective if the wild Pokemon shares one type with your own Pokemon. Extremely effective if it shares two types.
Lottery Ball: (Only received from doing the ID lottery thing) The catch rate is completely random, and will vary every time you use it.
Baby Ball: (Yes, horrible name) Catch rate depends on evolution stage, with the highest catch rate being the base evolution.
Weakness Ball: The catch rate is determined based on the wild Pokemon's type weakness' (The more weakness' the better the catch rate)
These aren't really new balls, but changes I would make to old ones:
Poke Balls: Slightly more effective on legendaries (YES!)
Premier Balls: Slightly more effective on Shinies (YES YES!)
Ok, those are a little overpowered, but oh well... :)
:)
Some of these aren't that great, but here goes...
Magma Ball: Effective on Fire types and Ground types.
Magnet Ball: Effective on Electric types and Steel types.
Rainbow Ball: Effective if the wild Pokemon shares one type with your own Pokemon. Extremely effective if it shares two types.
Lottery Ball: (Only received from doing the ID lottery thing) The catch rate is completely random, and will vary every time you use it.
Baby Ball: (Yes, horrible name) Catch rate depends on evolution stage, with the highest catch rate being the base evolution.
Weakness Ball: The catch rate is determined based on the wild Pokemon's type weakness' (The more weakness' the better the catch rate)
These aren't really new balls, but changes I would make to old ones:
Poke Balls: Slightly more effective on legendaries (YES!)
Premier Balls: Slightly more effective on Shinies (YES YES!)
Ok, those are a little overpowered, but oh well... :)
:)