- 13
- Posts
- 4
- Years
- Seen Sep 9, 2023
I really enjoy using this script and i'm curious if you can create your own movesets for pokemon in dynamax adventures similar to how the official games have pre-determined movesets or if it's all just random.
I really enjoy using this script and i'm curious if you can create your own movesets for pokemon in dynamax adventures similar to how the official games have pre-determined movesets or if it's all just random.
If youre not using EBDX, you can turn off Dynamax sprite scaling in the settings. If you are using EBDX, then youll have to do a lot more fiddling. I havent provided a toggle for that yet.i would like to ask a bit about where i can change the size of these gmax pokemon. it seems too big for the screen. specifically I want it to be the same size as normal pokemon.
https://imgur.com/gallery/Nppju8A
If youre not using EBDX, you can turn off Dynamax sprite scaling in the settings. If you are using EBDX, then youll have to do a lot more fiddling. I havent provided a toggle for that yet.
Thanks for your help. Looks like not having EDBX installed helps me a lot. hopefully there will be more tutorials for those who have installed it
Minor Update!
This plugin has been updated to v1.1.3.
I apologize for the back to back updates recently, but this should be the last one for a while, since there's nothing else I want to address unless something new is brought to my attention. This update is only really relevant if you're using EBDX, or other third party plugins together with ZUD.
Change log:
- Further improved how patches for third party plugins are handled. It should now ensure that all patches for third party plugins are only ever considered if that particular plugin is present.
- Fixed a bug that would cause a crash when using a Z-Move with vanilla Essentials.
- Fixed a visual bug with EBDX where a Transformed Pokemon may revert to its original sprite after Dynamax ends, instead of retaining the copied sprite.
- Added an array of Z-Crystals in the Settings. You must add any custom Z-Crystal items you create to this array for the item to be recognized as a Z-Crystal.
- Added built-in compatibility with FL's Advance Pokedex script. This includes cross-compatibility with the BW Pokedex plugin as well, so both plugins can work in tandem with ZUD whether one or the other is installed, or both. You'll have to adjust the visuals for the Advance Pokedex script yourself however, if you plan on using it together with the BW Pokedex style.
- Updated EBDX Compatibility so that battles no longer begin with a zoomed out camera if Dynamax is available. Instead, the camera will zoom out only while there is a Dynamaxed Pokemon in play, and then return to normal afterwards. People have been complaining about the EBDX camera with ZUD, so I tinkered with it and figured out a better way to implement this. It's still not perfect, however, so you'll have to fiddle with the EBDX metrics to make it look exactly how you want. But at least now the camera will only be adjusted while Dynamax is actually in play, and not at all times.
Note: If there are any other popular third party scripts that seem to have compatibility issues with ZUD, feel free to let me know. I may include patches for it in a future update if I feel it's worthwhile.
Exception `Errno::ENOENT' at 079:RPG_Cache:118 - No such file or directory - Graphics/EBDX/Pictures/UI/raidshieldbar
WARN: Image located at 'Graphics/EBDX/Pictures/UI/raidshieldbar' was not found!
Exception `Errno::ENOENT' at 079:RPG_Cache:118 - No such file or directory - Graphics/EBDX/Pictures/UI/raidshieldhp
WARN: Image located at 'Graphics/EBDX/Pictures/UI/raidshieldhp' was not found!
Exception `Errno::ENOENT' at 079:RPG_Cache:118 - No such file or directory - Graphics/EBDX/Pictures/UI/symUltra
WARN: Image located at 'Graphics/EBDX/Pictures/UI/symUltra' was not found!
Exception `Errno::ENOENT' at 079:RPG_Cache:118 - No such file or directory - Graphics/EBDX/Pictures/UI/symDynamax
WARN: Image located at 'Graphics/EBDX/Pictures/UI/symDynamax' was not found!
Exception `Errno::ENOENT' at 079:RPG_Cache:118 - No such file or directory - Graphics/EBDX/Pictures/UI/raidshieldbar
WARN: Image located at 'Graphics/EBDX/Pictures/UI/raidshieldbar' was not found!
Exception `Errno::ENOENT' at 079:RPG_Cache:118 - No such file or directory - Graphics/EBDX/Pictures/UI/raidshieldhp
WARN: Image located at 'Graphics/EBDX/Pictures/UI/raidshieldhp' was not found!
Exception `Errno::ENOENT' at 079:RPG_Cache:118 - No such file or directory - Graphics/EBDX/Pictures/UI/symUltra
WARN: Image located at 'Graphics/EBDX/Pictures/UI/symUltra' was not found!
Exception `Errno::ENOENT' at 079:RPG_Cache:118 - No such file or directory - Graphics/EBDX/Pictures/UI/symDynamax
WARN: Image located at 'Graphics/EBDX/Pictures/UI/symDynamax' was not found!
Hello!
Im using ZUD with EBDX, and every time that I enter in a battle, I get this warning in console:
I need to make my own resources to fit those files, or these files are missing from anywhere?
How about commonAnimation for undynamax...without EBDX all works fine...after battle use dynamax mode with EBDX, getting encountered error about common animation for Undynamax...
I really dont understand what any of this means.
Sorry for that,
I mean..
I getting error with commonAnimation("undynamax") in ZUD battler checks scripts section after installing ebdx latest version on my fangame..
Are you have a alternative way to fix this or I make a new common animation for undynamax in animation editor?
Thank you...
These files were accidentally excluded with my last upload. Download the plugin again, they should now be included in the Secondary Installation folder.
Thank you very much for the answer!
But now I've seen another issue!
When I enter in a battle in safari zone, i get this message even before the battle starts.
![]()
I'm using ZUD with EBDX.
Ok I see. I'm going to release one last update in a second that fixes this, along with several other issues I spotted. Hopefully this will be the last update I need to release for a while lol.
Error Message: https://docs.google.com/drawings/d/1tYmh8rpShLgH7jihpLu9xKOFqWPqYnPjn8xBSvkNxYE/edit?usp=sharing
Hi, I'm getting an error ZUD_PowerMoves.dat for a reason I cannot understand. I can't find the file and have been troubleshooting this for hours. I followed the instruction guide all the way through, made changes to the files as it asked, tried other people's solutions, but to no avail. Please let me know what I could do to fix this. I'm currently using the 19.1 Hotfixes, EBDX, Modular Menu, Gen 8 Project, and ZUD plugins. Any ideas on how I could fix this?