• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Script: ZUD Plugin [v20.1]

Are you running the latest version of the plugin? Because this was fixed a long time ago. I tested it and it works for me.

Oh wait. Nah it was the not the lateset version. (got it from the download link at the bottem of the post on Relic castle that was the first version of it. Sorry!
 
Oh wait. Nah it was the not the lateset version. (got it from the download link at the bottem of the post on Relic castle that was the first version of it. Sorry!

I see. That link should not be in that thread, I must've copied it over from this thread when I first posted that resource and never noticed. The link is supposed to be obtained from the "Go to download" button at the top.
 
I see. That link should not be in that thread, I must've copied it over from this thread when I first posted that resource and never noticed. The link is supposed to be obtained from the "Go to download" button at the top.

Got the right version now xD again sorry for the false poke!
 
Hi Luci,
I've created an action button for ZUD,
maybe this will look good for your plugins if you want.

Whoa these are awesome, they look fantastic. I probably won't include them in the plugin mostly because I like to try and match the default Essentials style as much as I can. But I'm sure people will definitely want to use these.
 
Hi, sorry to bother you.

After putting the ZUD Plugins into the root folders, when I try to launch the game I get this error.
I assume it's something wrong on my end, however, I can't figure out where I'm going wrong.
I was wondering if you can help me figure out where I screwed up.


[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.6]

Exception: Errno::ENOENT
Message: File No such file or directory @ rb_sysopen - PBS/Plugins/ZUD/adventure_maps.txt not found.

Backtrace:
380:Compiler:198:in `initialize'
380:Compiler:198:in `open'
380:Compiler:198:in `pbCompilerEachCommentedLine'
[ZUD Mechanics] Compiler.rb:106:in `compile_lair_maps'
[Essentials Deluxe] Compiler.rb:653:in `compile_all'
[Essentials Deluxe] Compiler.rb:781:in `main'
386:Main:29:in `mainFunctionDebug'
386:Main:18:in `block in mainFunction'
014:Errors:80:in `pbCriticalCode'
386:Main:18:in `mainFunction'
 
Hi, sorry to bother you.

After putting the ZUD Plugins into the root folders, when I try to launch the game I get this error.
I assume it's something wrong on my end, however, I can't figure out where I'm going wrong.
I was wondering if you can help me figure out where I screwed up.


[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.6]

Exception: Errno::ENOENT
Message: File No such file or directory @ rb_sysopen - PBS/Plugins/ZUD/adventure_maps.txt not found.

Backtrace:
380:Compiler:198:in `initialize'
380:Compiler:198:in `open'
380:Compiler:198:in `pbCompilerEachCommentedLine'
[ZUD Mechanics] Compiler.rb:106:in `compile_lair_maps'
[Essentials Deluxe] Compiler.rb:653:in `compile_all'
[Essentials Deluxe] Compiler.rb:781:in `main'
386:Main:29:in `mainFunctionDebug'
386:Main:18:in `block in mainFunction'
014:Errors:80:in `pbCriticalCode'
386:Main:18:in `mainFunction'

Well, do you have the file that the error message is pointing to?
If you do, try recompiling.
If you don't, you didn't install the plugin into your root folder as you say you did - you likely installed it into the Plugins folder, which is incorrect.
 
I assume the Zud folder which has the Adventure Map.txt file is supposed to go into the PBS folder?
It already has the file in it, but I went ahead and deleted and reput the plugin in the PBS folder.
Tho it still gives me the same error.

The problem arises during the compiling itself, can't send a screenshot since I haven't made 5 posts yet.
 
I assume the Zud folder which has the Adventure Map.txt file is supposed to go into the PBS folder?
It already has the file in it, but I went ahead and deleted and reput the plugin in the PBS folder.
Tho it still gives me the same error.

The problem arises during the compiling itself, can't send a screenshot since I haven't made 5 posts yet.

You dont have to put any files anywhere. If you are manually sorting files into folders, you are doing it wrong. The plugin is designed so that you literally just drag and drop it into your root Essentials folder, and all the files auto-sort themselves to where they're supposed to be. You're making it harder for yourself for no reason.

Just open the ZUD zip file, highlight ALL the folders (Audio, Graphics, PBS, etc), and then drag and drop all of them into your root Essentials folder; aka the main folder that contains everything related to your Essentials project.
 
Aww ok, sorry about the misunderstanding.
My bad, but it works now. Thank you for your help!
 
Minor Update (v1.0.9)


  • Fixed a new bug I discovered while testing that could cause an infinite loop and crash the game after capturing a Pokemon in certain scenarios.
 
Major Update (v1.1)


  • Overhauled the code related to the Max Raid Database to remove all of the lag that would occur upon loading the UI and navigating the menus. It should now immediately load without hanging on a black screen for several seconds as it did before. Scrolling through pages of species should now also be instantaneous.
  • Made some minor tweaks to sprite properties for Dynamax icons for better compatibility with the Enhanced UI plugin.
  • When facing Calyrex in a Max Raid, its name text will now have a blue shadow instead of the typical red.
 
sorry for the inconvenience

After having installed the plugin, and when starting a fight with a wild Pokémon, it sends me an error


Exeption `NoMethodError' at [essentials deluxe] pokedex.rb: 332 - undefined method `[]-' for true: trueclass



I have other plugins but I don't think these are the cause of the problem.
 
sorry for the inconvenience

After having installed the plugin, and when starting a fight with a wild Pokémon, it sends me an error


Exeption `NoMethodError' at [essentials deluxe] pokedex.rb: 332 - undefined method `[]-' for true: trueclass



I have other plugins but I don't think these are the cause of the problem.

You didnt start a new game after installing Essentials Deluxe, as the instructions state.
 
Any idea how to fix it?
[PokeCommunity.com] ZUD Plugin [v20.1]
 
Any idea how to fix it?
[PokeCommunity.com] ZUD Plugin [v20.1]

Do you have a custom PBEffect that uses number 301? There's not really a reason why this error would occur otherwise.
 
Yes, since I'm installed Generations 9 & PLA plugins by Caruban...
Any suggestion for fix the problem?

Currently my plugins use PBEffect numbers 300-315 for battler effects, and numbers 200-206 for effects that apply to one side of the field. So just renumber the Gen 9 effects so that they don't overlap with any of these. I'd suggest leaving a decent gap between them, in case I add new effects in the future.
 
Hello, is there a way to import custom animations for the Z-Moves, to replace the ones from the plugin with new ones because i have some i want to use.
 
Hello, is there a way to import custom animations for the Z-Moves, to replace the ones from the plugin with new ones because i have some i want to use.

This plugin doesnt add any move animations for Z-Moves/Max Moves, so there's nothing to replace. You would just have to add the custom animations for these moves in exactly the same way you would implement an animation for any other move.
 
Back
Top