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- Seen Jan 19, 2022
I have the gen 8 project downloaded, do I just need to copy over the contents of the gen 8 folder into my PBS folder?
Well now I just feel stupid cause I followed the instructions to download the gen 8 project and now I cant even use Z-moves, have i just messed it all up?
Would it just be easier to delete everything and redownload pokemon essentials,the gen 8 project, and ZUD?
You have to replace your Scripts.rdata file with the one from the Gen 8 project, and then start the whole installation process again ^^"
So I replaced the script file in the data folder with the one from the gen 8 project but when I open the script in rpg editor, it still says pokemon essentials v18.1? What am I doing wrong?
So I'm good to go ahead and redo the ZUD installation?
Hey man i actually want to make something like a wild area (like in sword shield for my game) but if i want it to only able dynamax in dens and not on the field where can i set that up ? Thanks
So, everything's working perfectly but, neither the Gmax factor nor the dynamax level is shown on the pokemon's summary screen. Here are lines 315-344 of my PScreen_Summary script, as I assume thats where the problem is.
imagepos.push([sprintf("Graphics/Pictures/shiny"),2,134])
#===========================================================================
# Dynamax - Displays Dynamax Levels and G-Max Factor. (ZUD)
#===========================================================================
pbDisplayGMaxFactor if defined?(@pokemon.dynamax?)
pbDisplayDynamaxMeter if defined?(@pokemon.dynamax?)
#===========================================================================
end
# Draw all images
pbDrawImagePositions(overlay,imagepos)
# Write various bits of text
pagename = [_INTL("INFO"),
_INTL("TRAINER MEMO"),
_INTL("SKILLS"),
_INTL("MOVES"),
_INTL("RIBBONS")][page-1]
textpos = [
[pagename,26,16,0,base,shadow],
[@pokemon.name,46,62,0,base,shadow],
[@pokemon.level.to_s,46,92,0,Color.new(64,64,64),Color.new(176,176,176)],
[_INTL("Item"),66,318,0,base,shadow]
]
#===========================================================================
# Dynamax - For Dynamax Level display. (ZUD)
#===========================================================================
if defined?(@pokemon.dynamax?)
textpos[3][0]="" if @page==3 && @pokemon.dynamaxAble?
end
#===========================================================================
# Write the held item's name
So, everything's working perfectly but, neither the Gmax factor nor the dynamax level is shown on the pokemon's summary screen. Here are lines 315-344 of my PScreen_Summary script, as I assume thats where the problem is.
The dynamax level should appear on page 2 only, and the gmax factor is shown everywhere only if the Pokémon has a Gmax form (for example, it will show on Alcremie's pages, but not on Kabutops' pages, because Kabutops doesn't have a Gigantamax form) and has the Gmax factor (which is not automatic)
Can you post a screenshot of what you see? Which Pokémon should have the gmax factor?
Its not appearing because you pasted the images for gmax factor/dynamax levels INSIDE the code for Shinyness, rather than after it, as stated in the instructions. So obviously, now those images will only appear if the Pokemon is shiny lol.
We really need to rephrase this step in the instructions, a lot of people seem to get tripped up on this.
So, I don't know if you guys know this, and I don't think that there should be any problem, but I was wondering if the Following Pokemon EX will at all conflict with ZUD
(broken link removed)
https://cdn.discordapp.com/attachments/805713850698825739/820010365160259635/Screenshot_11.png
My Raid pokemon sprites are in the air when I am using raid size of 3 , 4 or 5 . Can anyone help
Try fighting a normal Charmander. Is it in the air?
Try fighting a normal Charmander in 5v1 battle?No its not happening, its also not happening when the raid size is 1 and yes I am using Essentials Modular Battle Scene Script.