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ZUD plugin - Z-moves, Ultra-Burst, Dynamax, Dynamax adventures [v18]

  • 1,409
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    10
    Years
    • Seen today
    Spoiler:

    Will this code still work and where should I place it ?

    That code comes built in to the script already.
     
  • 6
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    3
    Years
    • Seen May 28, 2024
    hello I have an error when I enter a Max Raid I do not see the life or the shield or even the icon sprite next to the life that I do (I use essentials 18.1)
     
  • 6
    Posts
    3
    Years
    • Seen May 28, 2024
    hello I have an error when I enter a Max Raid I do not see the life or the shield or even the icon sprite next to the life that I do, however everything works fine except in summary the dynamax level or the dynamax factor does not appear or anything else that (I use essentials 18.1)
     

    StCooler

    Mayst thou thy peace discover.
  • 9,308
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    • Seen yesterday
    Ohk . Hey do you remember the txt file that explains about max raid events ,can you provide it again ?

    Doesn't the tutorial post suffice?

    hello I have an error when I enter a Max Raid I do not see the life or the shield or even the icon sprite next to the life that I do, however everything works fine except in summary the dynamax level or the dynamax factor does not appear or anything else that (I use essentials 18.1)
    Seems like either a wrong installation or a conflicting script.
    Do you use any script that alters battles?
     
  • 1,409
    Posts
    10
    Years
    • Seen today
    hello I have an error when I enter a Max Raid I do not see the life or the shield or even the icon sprite next to the life that I do, however everything works fine except in summary the dynamax level or the dynamax factor does not appear or anything else that (I use essentials 18.1)

    Make sure the ZUD Plugin scrips are installed below everything else except for Main.
     
  • 6
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    3
    Years
    • Seen May 28, 2024
    Maybe it is an error of the installation is that I am Spanish and my English is a little bad but I will try to fix it thanks
     
  • 71
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    4
    Years
    I'm getting this error every time I try to load the game

    Code:
    Pokemon Purple
    ---------------------------
    Script 'PokeBattle_Trainer' line 237: NameError occurred.
    
    uninitialized constant PokeBattle_Trainer::PBSpecies
    ---------------------------
    Aceptar   
    ---------------------------

    I followed all the steps and have the scripts in order, and my line 237 is

    Code:
    for i in 1..PBSpecies.maxValue



    So I don't know am I doing wrong
     

    StCooler

    Mayst thou thy peace discover.
  • 9,308
    Posts
    4
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    • Seen yesterday
    I'm getting this error every time I try to load the game

    Code:
    Pokemon Purple
    ---------------------------
    Script 'PokeBattle_Trainer' line 237: NameError occurred.
    
    uninitialized constant PokeBattle_Trainer::PBSpecies
    ---------------------------
    Aceptar   
    ---------------------------

    I followed all the steps and have the scripts in order, and my line 237 is

    Code:
    for i in 1..PBSpecies.maxValue

    So I don't know am I doing wrong

    Can you post the whole script PokeBattle_Trainer? (Use Spoiler + Code brackets)
     
  • 71
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    4
    Years
    Can you post the whole script PokeBattle_Trainer? (Use Spoiler + Code brackets)

    Sure! Here it is ^^

    Spoiler:
     

    StCooler

    Mayst thou thy peace discover.
  • 9,308
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    • Seen yesterday
    Sure! Here it is ^^
    I don't see anything wrong in your script.
    My guess is that the PBSpecies script is not created. It is created on-the-fly by the compiler when you launch the game from RPG Maker.
    When you say you "load a game', do you run it in RPG Maker?
     
  • 1,409
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    Yeah you didn't recompile the game I bet (which should automatically happen when opening the game in Debug mode). If for some reason it isnt compiling, hold CTRL while opening the game to force it.

    Either that, or you accidentally deleted your pokemon.txt PBS file. Idk. Either way it sounds like it was an error on your part.
     
  • 71
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    Years
    I don't see anything wrong in your script.
    My guess is that the PBSpecies script is not created. It is created on-the-fly by the compiler when you launch the game from RPG Maker.
    When you say you "load a game', do you run it in RPG Maker?

    Yes...I do it from the project, I never run it from the .exe in fact :(. I'll guess I can paste from another Project, right? Because it is not creating it...
     

    StCooler

    Mayst thou thy peace discover.
  • 9,308
    Posts
    4
    Years
    • Seen yesterday
    Yes...I do it from the project, I never run it from the .exe in fact :(. I'll guess I can paste from another Project, right? Because it is not creating it...
    Not exactly. The script PBSpecies is created depending on your file pokemon.txt, and as I said, it is created to-the-fly and doesn't really exist.
    My guess is you disabled compilation somehow, you'll have to fix that.
     
  • 71
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    4
    Years
    Not exactly. The script PBSpecies is created depending on your file pokemon.txt, and as I said, it is created to-the-fly and doesn't really exist.
    My guess is you disabled compilation somehow, you'll have to fix that.

    I'll try making a new version and importing one by one each script, so I can see where the error is. Thank you, I'm sure I can fix it now :)
     
  • 44
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    4
    Years
    I noticed that, if you don't save after a raid battle, close the game, and try to load the save file that it's made for the raid, the game automatically crashes.

    Here is the error message

    Spoiler:


    I also leave here the raid event that I made.

    Spoiler:
     
  • 1,409
    Posts
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    Years
    • Seen today
    I also leave here the raid event that I made.

    Spoiler:
    Put the pbMaxRaid line in the same script as all the stuff above it. You entered them as two different scripts, they should all be together. I tested it, and I dont get this error when it's all entered as a single script entry.
     
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