• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

General game making help

Status
Not open for further replies.

Gigatom~

Pokemon Ruthenium Creator ~
117
Posts
14
Years
  • Age 28
  • Seen May 25, 2012
One Question, how can I change that the tiles in Rpgmaker xp aren't 32x32 anymore. Hope this works.

Gigatom~
 

aquakip

Art Director, Pokemon Ethereal Gates
192
Posts
15
Years
Um...I was just wondering if anyone knew how to change the positions of the sprites(in battle) in RMXP?
 

Maruno

Lead Dev of Pokémon Essentials
5,285
Posts
16
Years
One Question, how can I change that the tiles in Rpgmaker xp aren't 32x32 anymore. Hope this works.

Gigatom~
You don't. Simple as that. What do you want to do that for, anyway?


Um...I was just wondering if anyone knew how to change the positions of the sprites(in battle) in RMXP?
That's a Pokémon-related question, and therefore you should be asking it in the Essentials thread, not here.
 

aquakip

Art Director, Pokemon Ethereal Gates
192
Posts
15
Years
That's a Pokémon-related question, and therefore you should be asking it in the Essentials thread, not here.

Oh...ok. I thought it was related to game making...but I figured it out anyway. I'll post in the right thread next time.
 

Peeky Chew

Master of Palettes
829
Posts
14
Years
That's a Pokémon-related question, and therefore you should be asking it in the Essentials thread, not here.
Actually, Maruno, you're wrong. Pokémon Helio version isn't using the essentials starter kit, so Aquakip's question did belong here.
 

Maruno

Lead Dev of Pokémon Essentials
5,285
Posts
16
Years
Actually, Maruno, you're wrong. Pokémon Helio version isn't using the essentials starter kit, so Aquakip's question did belong here.
The question looked like yet another repeat of the "how do I move the battle sprites?" question, so I answered it like that. Excuse me for not spending 5 minutes to do some research on the off chance it wasn't.
 
43
Posts
15
Years
  • Seen May 11, 2010
Allright people, once again I am turning to you for your wisdom so here it goes!

Question no.1: Shiny Pokemon Egg!
Spoiler:


2. Key Item for Door!
Spoiler:


- Regards!
 

kingjay99

you cant get better then me
47
Posts
14
Years
  • Seen May 8, 2010
is there a mystery gift script were you can put in a code that will either turn on a switch or give you a pokemon or item?
 

Gigatom~

Pokemon Ruthenium Creator ~
117
Posts
14
Years
  • Age 28
  • Seen May 25, 2012
Heyy, is there any script that the player follow an other person like in HGSS the player follws the old man in Cherrygrove City.

Gigatom~
 

Maruno

Lead Dev of Pokémon Essentials
5,285
Posts
16
Years
Heyy, is there any script that the player follow an other person like in HGSS the player follws the old man in Cherrygrove City.

Gigatom~
Use move routes. It's one of the event options. They can be used to move other events as well, not just the player.

You'll need to make sure to move both the player and the NPC in such a way that it looks like the player is following the NPC.
 
2,048
Posts
16
Years
  • Age 31
  • Seen Sep 7, 2023
Allright people, once again I am turning to you for your wisdom so here it goes!

Question no.1: Shiny Pokemon Egg!
Spoiler:


2. Key Item for Door!
Spoiler:


- Regards!

For the first one, you have to find the position of the egg in your party, then make it shiny. This is pretty easy, as the egg should always be the last Pokémon in your party. After the pbGenerateEgg method, add:
Code:
$Trainer.party.last.makeShiny
That should work.

As for the second, you need a Script Conditional Branch to check the quantity of the item. For example:
Code:
Conditional Branch: Script: pbQuantity(PBItems::CAPTAINSKEY) > 0
That simply checks whether the quantity is greater than 0 (i.e. the player has it).
 

BlitŻ1

guahh my dog is so cute
472
Posts
15
Years
For some reason, when I use the Play BGM command to replace a song that is already playing with a different one, it doesn't work :|. Here's my event at that part:

Untitled-37.png


The song that is already playing is Pokemon Lullaby 2, and when I play Professor Oak's appearance, it stops playing any music and goes silence rather than playing music. Any ideas?
 

~JV~

Dev of Pokémon Uranium
684
Posts
16
Years
For some reason, when I use the Play BGM command to replace a song that is already playing with a different one, it doesn't work :|. Here's my event at that part:

Untitled-37.png


The song that is already playing is Pokemon Lullaby 2, and when I play Professor Oak's appearance, it stops playing any music and goes silence rather than playing music. Any ideas?

It's because of the 1 sec fade out, before the lullaby fades out (1 sec), the game processes the Oak appeareance (because you didn't put a wait command there) and it thinks you also want to fade out that one too. To solve that simply add a wait 30 frames (between 20 and 40, test it yourself) between the fade out BGM 1 sec command and the play BGM one.
 

BlitŻ1

guahh my dog is so cute
472
Posts
15
Years
It's because of the 1 sec fade out, before the lullaby fades out (1 sec), the game processes the Oak appeareance (because you didn't put a wait command there) and it thinks you also want to fade out that one too. To solve that simply add a wait 30 frames (between 20 and 40, test it yourself) between the fade out BGM 1 sec command and the play BGM one.

Thanks for the help, but it didn't work..at first. I switched the song out with a song that was already in Pokemon Essentials, and it worked perfectly. Reinvigorated, I renamed a copy of the midi I want in and put it in the BGM folder in Audio, and tested it out again. It still did not work. So, now I'm thinking there is something wrong with the midi. I think further investigation is required ^-^. Until I solve it, any more ideas?
 

PokemonPlatnum

nomnomnom.
257
Posts
16
Years
is there a mystery gift script were you can put in a code that will either turn on a switch or give you a pokemon or item?
Code:
#######################################################################
# Mystery Gift System for Pokemon Essentials                          #
# By PokemonPlatnum for the PokeCommunity                             #
# Using ALOT of help from Wichu                                       #
# 8/04/2010                                                           #
#If you are having trouble with this script contact me on my profile, #
#by pm or on the thread, thanks                                       #
#######################################################################
=begin

To call this script simply use this:
Class_MysteryGift.new

=end
class Class_MysteryGift
def initialize
getPassword
end

def getPassword
  password=pbEnterText(_INTL("Enter the password"),8,8)
  case password
  when "PASSWORD" #You can choose yor password on this line
    Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
    Kernel.pbReceiveItem(PBItems::MEMBERSPASS) #You can change this item if needed.
  when "adhosdgf" #You can choose yor password on this line
    Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
    Kernel.pbReceiveItem(PBItems::OAKSLETTER) #You can change this item if needed.
  when "adhosdgf" #You can choose yor password on this line
    #You can insert your own items and messages here
  else
    Kernel.pbMessage(_INTL("Incorrect password..."))
  end
end
end
Hope this is useful :)
Credit me and Wichu for use.
-PP
 
199
Posts
14
Years
  • Seen Jul 6, 2022
Hi!
Does anyone know answer these questions?

How I can put the screen in black and white? (The Past)
How I can put the screen then normal? (Present)
 

KitsuneKouta

狐 康太
442
Posts
14
Years
  • Age 33
  • Seen Nov 20, 2017
Hi!
Does anyone know answer these questions?

How I can put the screen in black and white? (The Past)
How I can put the screen then normal? (Present)
Use Change Screen Color Tone, and make sure Red, Green, and Blue are all 0, and put Gray on 255. To set it back to normal, set everything to 0.
 
Status
Not open for further replies.
Back
Top