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General game making help

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One Question, how can I change that the tiles in Rpgmaker xp aren't 32x32 anymore. Hope this works.

Gigatom~
 
Um...I was just wondering if anyone knew how to change the positions of the sprites(in battle) in RMXP?
 
One Question, how can I change that the tiles in Rpgmaker xp aren't 32x32 anymore. Hope this works.

Gigatom~
You don't. Simple as that. What do you want to do that for, anyway?


Um...I was just wondering if anyone knew how to change the positions of the sprites(in battle) in RMXP?
That's a Pokémon-related question, and therefore you should be asking it in the Essentials thread, not here.
 
That's a Pokémon-related question, and therefore you should be asking it in the Essentials thread, not here.

Oh...ok. I thought it was related to game making...but I figured it out anyway. I'll post in the right thread next time.
 
That's a Pokémon-related question, and therefore you should be asking it in the Essentials thread, not here.
Actually, Maruno, you're wrong. Pokémon Helio version isn't using the essentials starter kit, so Aquakip's question did belong here.
 
Actually, Maruno, you're wrong. Pokémon Helio version isn't using the essentials starter kit, so Aquakip's question did belong here.
The question looked like yet another repeat of the "how do I move the battle sprites?" question, so I answered it like that. Excuse me for not spending 5 minutes to do some research on the off chance it wasn't.
 
Allright people, once again I am turning to you for your wisdom so here it goes!

Question no.1: Shiny Pokemon Egg!
Spoiler:


2. Key Item for Door!
Spoiler:


- Regards!
 
Heyy, is there any script that the player follow an other person like in HGSS the player follws the old man in Cherrygrove City.

Gigatom~
 
Heyy, is there any script that the player follow an other person like in HGSS the player follws the old man in Cherrygrove City.

Gigatom~
Use move routes. It's one of the event options. They can be used to move other events as well, not just the player.

You'll need to make sure to move both the player and the NPC in such a way that it looks like the player is following the NPC.
 
Allright people, once again I am turning to you for your wisdom so here it goes!

Question no.1: Shiny Pokemon Egg!
Spoiler:


2. Key Item for Door!
Spoiler:


- Regards!

For the first one, you have to find the position of the egg in your party, then make it shiny. This is pretty easy, as the egg should always be the last Pokémon in your party. After the pbGenerateEgg method, add:
Code:
$Trainer.party.last.makeShiny
That should work.

As for the second, you need a Script Conditional Branch to check the quantity of the item. For example:
Code:
Conditional Branch: Script: pbQuantity(PBItems::CAPTAINSKEY) > 0
That simply checks whether the quantity is greater than 0 (i.e. the player has it).
 
For some reason, when I use the Play BGM command to replace a song that is already playing with a different one, it doesn't work :|. Here's my event at that part:

[PokeCommunity.com] General game making help


The song that is already playing is Pokemon Lullaby 2, and when I play Professor Oak's appearance, it stops playing any music and goes silence rather than playing music. Any ideas?
 
For some reason, when I use the Play BGM command to replace a song that is already playing with a different one, it doesn't work :|. Here's my event at that part:

[PokeCommunity.com] General game making help


The song that is already playing is Pokemon Lullaby 2, and when I play Professor Oak's appearance, it stops playing any music and goes silence rather than playing music. Any ideas?

It's because of the 1 sec fade out, before the lullaby fades out (1 sec), the game processes the Oak appeareance (because you didn't put a wait command there) and it thinks you also want to fade out that one too. To solve that simply add a wait 30 frames (between 20 and 40, test it yourself) between the fade out BGM 1 sec command and the play BGM one.
 
It's because of the 1 sec fade out, before the lullaby fades out (1 sec), the game processes the Oak appeareance (because you didn't put a wait command there) and it thinks you also want to fade out that one too. To solve that simply add a wait 30 frames (between 20 and 40, test it yourself) between the fade out BGM 1 sec command and the play BGM one.

Thanks for the help, but it didn't work..at first. I switched the song out with a song that was already in Pokemon Essentials, and it worked perfectly. Reinvigorated, I renamed a copy of the midi I want in and put it in the BGM folder in Audio, and tested it out again. It still did not work. So, now I'm thinking there is something wrong with the midi. I think further investigation is required ^-^. Until I solve it, any more ideas?
 
is there a mystery gift script were you can put in a code that will either turn on a switch or give you a pokemon or item?
Code:
#######################################################################
# Mystery Gift System for Pokemon Essentials                          #
# By PokemonPlatnum for the PokeCommunity                             #
# Using ALOT of help from Wichu                                       #
# 8/04/2010                                                           #
#If you are having trouble with this script contact me on my profile, #
#by pm or on the thread, thanks                                       #
#######################################################################
=begin

To call this script simply use this:
Class_MysteryGift.new

=end
class Class_MysteryGift
def initialize
getPassword
end

def getPassword
  password=pbEnterText(_INTL("Enter the password"),8,8)
  case password
  when "PASSWORD" #You can choose yor password on this line
    Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
    Kernel.pbReceiveItem(PBItems::MEMBERSPASS) #You can change this item if needed.
  when "adhosdgf" #You can choose yor password on this line
    Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
    Kernel.pbReceiveItem(PBItems::OAKSLETTER) #You can change this item if needed.
  when "adhosdgf" #You can choose yor password on this line
    #You can insert your own items and messages here
  else
    Kernel.pbMessage(_INTL("Incorrect password..."))
  end
end
end
Hope this is useful :)
Credit me and Wichu for use.
-PP
 
Hi!
Does anyone know answer these questions?

How I can put the screen in black and white? (The Past)
How I can put the screen then normal? (Present)
 
Hi!
Does anyone know answer these questions?

How I can put the screen in black and white? (The Past)
How I can put the screen then normal? (Present)
Use Change Screen Color Tone, and make sure Red, Green, and Blue are all 0, and put Gray on 255. To set it back to normal, set everything to 0.
 
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