You don't. Simple as that. What do you want to do that for, anyway?One Question, how can I change that the tiles in Rpgmaker xp aren't 32x32 anymore. Hope this works.
Gigatom~
That's a Pokémon-related question, and therefore you should be asking it in the Essentials thread, not here.Um...I was just wondering if anyone knew how to change the positions of the sprites(in battle) in RMXP?
That's a Pokémon-related question, and therefore you should be asking it in the Essentials thread, not here.
Actually, Maruno, you're wrong. Pokémon Helio version isn't using the essentials starter kit, so Aquakip's question did belong here.That's a Pokémon-related question, and therefore you should be asking it in the Essentials thread, not here.
The question looked like yet another repeat of the "how do I move the battle sprites?" question, so I answered it like that. Excuse me for not spending 5 minutes to do some research on the off chance it wasn't.Actually, Maruno, you're wrong. Pokémon Helio version isn't using the essentials starter kit, so Aquakip's question did belong here.
Use move routes. It's one of the event options. They can be used to move other events as well, not just the player.Heyy, is there any script that the player follow an other person like in HGSS the player follws the old man in Cherrygrove City.
Gigatom~
Allright people, once again I am turning to you for your wisdom so here it goes!
Question no.1: Shiny Pokemon Egg!
Spoiler:
I have a Pokemon Egg in my game, and I want the Pokémon that it hatches to be a guaranteed Shiny, is this possible?
my script at the moment is the standard Egg script that looks like this:Spoiler:
@>Conditional Branch: Script: $Trainer.party.length>=6
@>Text: You have no room to store the Egg...
@>
: Else
@>Script: Kernel.pbGenerateEgg(
: : PBSpecies::TOGEPI,5
: : )
@>Text: Received a Pokémon Egg.
@>
: Branch End
@>
2. Key Item for Door!
Spoiler:
Now my second question is about a Door, I have made a Key Item in my game, named the Captains Key
and now I want the door to the Captains Room to only open when the player has the Captains Key in his
possesions ( the Key Items bag ), how do I do this?
- Regards!
$Trainer.party.last.makeShiny
Conditional Branch: Script: pbQuantity(PBItems::CAPTAINSKEY) > 0
For some reason, when I use the Play BGM command to replace a song that is already playing with a different one, it doesn't work :|. Here's my event at that part:
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The song that is already playing is Pokemon Lullaby 2, and when I play Professor Oak's appearance, it stops playing any music and goes silence rather than playing music. Any ideas?
It's because of the 1 sec fade out, before the lullaby fades out (1 sec), the game processes the Oak appeareance (because you didn't put a wait command there) and it thinks you also want to fade out that one too. To solve that simply add a wait 30 frames (between 20 and 40, test it yourself) between the fade out BGM 1 sec command and the play BGM one.
is there a mystery gift script were you can put in a code that will either turn on a switch or give you a pokemon or item?
#######################################################################
# Mystery Gift System for Pokemon Essentials #
# By PokemonPlatnum for the PokeCommunity #
# Using ALOT of help from Wichu #
# 8/04/2010 #
#If you are having trouble with this script contact me on my profile, #
#by pm or on the thread, thanks #
#######################################################################
=begin
To call this script simply use this:
Class_MysteryGift.new
=end
class Class_MysteryGift
def initialize
getPassword
end
def getPassword
password=pbEnterText(_INTL("Enter the password"),8,8)
case password
when "PASSWORD" #You can choose yor password on this line
Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
Kernel.pbReceiveItem(PBItems::MEMBERSPASS) #You can change this item if needed.
when "adhosdgf" #You can choose yor password on this line
Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
Kernel.pbReceiveItem(PBItems::OAKSLETTER) #You can change this item if needed.
when "adhosdgf" #You can choose yor password on this line
#You can insert your own items and messages here
else
Kernel.pbMessage(_INTL("Incorrect password..."))
end
end
end
Use Change Screen Color Tone, and make sure Red, Green, and Blue are all 0, and put Gray on 255. To set it back to normal, set everything to 0.Hi!
Does anyone know answer these questions?
How I can put the screen in black and white? (The Past)
How I can put the screen then normal? (Present)
Use Change Screen Color Tone, and make sure Red, Green, and Blue are all 0, and put Gray on 255. To set it back to normal, set everything to 0.