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BLAx501!
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  • Pues la demo que liberé en vez de hacer crecer los seguidores los alejó, fue un fracaso, obtuve una avalancha de MPs con comentarios negativos y desaprobaban la demo, es algo frustrante que algo a lo que le pusiste esmero y factor H sea un semejante fracaso.

    Si me paso por skype, pero solo a horas en las que en España es la noche o la madrugada
    Pues recuperandome del monumental fracaso del Ice Silver con un proyecto nuevo, en resumen, nada nuevo
    [0x0800C4C4]=0x08056645 means that at offset 00C4C4 in the rom you overwrite four bytes to be 45 66 05 08. Same with the player name. Does that help?
    Pues, ingles es my idioma primario ahora, y es más facil para entender y por eso estoy aquí más.
    Check my posts in that thread. This is specifically made for Rotom, and as I have explained multiple times, one for Arceus will be published soon.
    1- Yeah you can translate them. I would appreciate a link to the original thread as well!
    2- The exp routine I made is executed every step.
    3 - Yeah, you just duplicate the PSS code and give it different pointers. Or if you're up for a challenge you can make it one big code which is swap reliant on a variable (kinda harder to do it this way). As for the bag, it's the same as the PSS code in terms of mechanics.

    RAM space for the PSS = 0x1E0 bytes for 6 Pokemon (compressed from 0x258).
    RAM space for BSS = same as original bag :)
    It's not a change sprite routine, it's a change index number routine, as explained. Stats are recalculated at recalc20bytes, and this routine should work perfectly for pokes like Rotom and Deoxys. The reason I didn't just change the sprite is because it's loaded at way too many different locations, and changing them all would simply be a waste of time.

    Yes, you can just use a var for the slot. And finally, this doesn't change the nickname, because I saw no need for it. What exactly are you trying to use it for, if I may ask?
    Of Course you could.. Everything in the resource is usable if you just credit the maker... But i don't have time to sprite more as i'm working on a hack...
    Yes the modified without will work for any given species number. Just make sure that the species is listed in the table of species.
    The edited routine is limitless, the unedited one is strictly +1 evolution upwards.
    .StaticEvolve:
    .word 0x020270B8 + (0x8002 *2)
    I forgot the period right before StaticEvolve here. Add it :P
    Hi, basically there's 3700~ KB freed using JPAN's save block hack. If you divide that by 100 you will get 37 Pokemon slots. However, if we use ALL 37, then that means other hacks which use JPANs save block, for example my berry system, and route encountered Pokemon counter, will not have any space to be placed into a hack.
    Yeah, you need to set the marketprice to "0" when you add the item into your game. The reason is because the check doesn't do a unique item check, like it did for HMs before. It strictly takes in the item's market price, and if the price is zero, then it assumes it's a unique item.
    0x1326BB change the byte there from D1 to 0E, and change back the bytes that I said to change previously. I somehow messed up the offset X_X

    Will edit my last post. Sorry about that :/
    It is updatable, you should read the first post, where it says clearly use the patch in the folder labeled 1.4a update.
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