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  • Haha that's true. I can't wait to see what a shiny Mega looks like!
    Let me know how much you've learned this semester, I'm loving design, and I assume the sudden disappearance around here in September has something to do with studies.
    No reason to stay hidden, come chat when you have the chance. ;)
    Heya! I've noticed in GoGo's Pt Red and Blue that you have made second sprites (for emerald's frame 2 animation) that kinda resembles to the spriting style of Chaos' DS-style 64x64 sprites. Did you release those in public? If so, reply me the link.
    still wanna see my tiles? lol whats up dude :) Is it okay if I merge your water tiles with mine?
    I have only been programming for about 6 months, however I understand what you are doing. You are taking the ASCII representation that you have been given in HxD and such and converting it into Poke. This can work, but it can also get get weird, as there are characters that aren't printable and other things. I have tried to different ways. I know Python is different from what you are using (C#?) but the concept is the same: take a string of hex values (copy and paste from a hex editor) and split the string every 2 characters. Now compare each character to its slot in a table and return the corresponding Poke character. This will save you a ton of hard coding and it will look at lot cleaner. Now, there are better ways, but this way is simplest.
    wait.... you coded it how? I simply read the byte stream (as a long hex string) and then checked each set of 2 characters and then swapped them out with their corresponding sets in a table.
    what's the bug? And what are the 'un-important' ones, or rather, what do they say/do, 'cause based off of that, I can help :D
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