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Starrcasm
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  • I was going to say, "With great difficulty," but I had a quick glance and line 314 of PokemonUtilities says "ENABLESHADING = true". Make it false instead.

    I haven't tried that, but it makes sense.
    Really? Because Aquakip just said thanks for me telling him...

    Oh well, I don't want to get into arguments about what you say Aquakip is feeling and how he is saying he is.
    Even though it isn't in the rules, Neo-Dragon said that it was right for me to report them (in the past when I did another) and posted telling people not to do it.
    I always PM a mod when someone does this as it is incredibly unfair.
    One option in the Database (F9), when setting the passabilities and priorities and terrain tags for the tiles in a tileset, is one called "counter flag". When you try to use it in-game, the game will look past that tile and look for an event behind it to use (i.e. the nurse/clerk). Set the counter flag for all desk tiles.

    As for the event disappearing after you've closed the game, I'm not sure. You may have set it up incorrectly. Putting an invisible event on the desk should work anyway (although it's a bit messier than using the counter flag). I presume it's the desk event disappearing, rather than moving, because events don't move like that. But no matter - you won't need to solve that problem.
    Give the event the name "Trainer(X)", where "X" is the number of tiles the event can see in front of itself. Then have the first thing in the event be the script "Kernel.pbNoticePlayer(get_character(0))". That's all - the script will both make the exclamation mark speech bubble pop up and make the event walk over to the player.
    I honestly can't remember what colour it was, but it's called Pic_2. What's you email? You can PM me if you want.
    Hey. Go into your project folder, into graphics, then titles. In their you just have to replace the file with one nmaed the same. But, the complicated thing is, it needs to be .PNG, even if it's animated. You'll need some pretty good software for that.
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