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  • TRUE, I hook the routine before it reads the TM slots value and assign the RAM location.
    But you can't simply change the limiter, because the memory used might overlay important data in the saveblock.
    The max value for bag slots is 0x2a and idk why.
    Btw, do you think my English bad? I don't really speak it in my real life.
    It is pretty easy, the routine for slots is located at 0x99E44, you can hook it to your owns to relocate the RAM for slots data.
    However, the limits each slots in bag for Fire Red is 42, I am still figuring how to crack this.
    I am glad someone finally use it. You might apply it so you can have more slots in your bag. Otherwise you can only get the first 58TM/HMs. The HMs counted as #51-58, so the TM51 will follow as #59 in the compatibility table.
    You can always enable the censor in your options if you don't wish to read curses, but otherwise there is no offence there as it is not censor bypass.
    Each slots in bag consume 4 bytes, so 0x1B0(0x6c*4) should be enough for 108 TM slots.
    I have no idea how really G3HS read the bunch of data, the tmlist refers to the index of TMs, not the compatibility table.

    So you should look into these:

    tmhmcompatibility = 0x252BC8
    tmhmcompatibilitylength = 8
    numberoftms = 50
    numberofhms = 8

    Also I found a minor bug, that is TM No.100 will show as No.?0 in the bag, the system can only load 2 digit.:(
    Thing that require to restart current save is only the bag space expansion, it is bug free so I suggest you to have it in you rom even if you don't apply the TM hack. Then someday if someone write a better alternative code, you can just apply it and you might not worry about to restart the current save. I might take sometime to test the code massively after I done with my exam this week, I think the only thing that might cause the bug is the TM learning animation. Btw, do you know any tool that can support the hacked format?
    I thought no much people had use this in their hack, the save file must be restarted because it might corrupt the saved data of the tm slots, then it will cause a black screen.
    Saw your message on the irc... Can't believe I missed that, I'll see what I can do
    ahahahaha, thats what my plan is, I'll try to do it, do u think Day or Night happiness will help me, I hope that wouldn't be so hard
    Hello, Can you make a new evolution method?
    Held Item Happiness Evolution:
    It will evolve a certain Pokemon when Happiness has been maxed out and when it is Holding specific item,
    so in G3HS
    the Argument is Item
    I think you will Just combine Happiness and erase the Trade routine in evolve when Traded and when its holding certain item.
    thanks
    You said on your post that for the G3HS makes your routines compatible with it, we need to change these bytes:

    8 evolutions per mon: Change F0 19 to 70 00
    16 evolutions per mon: Change F0 19 to B0 00
    32 evolutions per mon: Change F0 19 to F0 00

    but, what's the offset?
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