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Battle Tower (Information, Discussion, etc - like your neighborhood Ursaring)

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I was wondering on an EV spread for it though; Max Attack is a given. I doubt Speed is an issue, since it has a bad Speed IV. Perhaps a 176 HP/252 Att/80 SpD spread?
 
I was wondering on an EV spread for it though; Max Attack is a given. I doubt Speed is an issue, since it has a bad Speed IV. Perhaps a 176 HP/252 Att/80 SpD spread?
I think that'd be fine to run.

Although, if you want to determine your EV spread off calcs, open up the shoddy team builder set it to lv. 50, move some numbers around, get your damage calc out, and scan through this.

That's what I do when I'm at a loss for EVs.
 
I think that'd be fine to run.

Although, if you want to determine your EV spread off calcs, open up the shoddy team builder set it to lv. 50, move some numbers around, get your damage calc out, and scan through this.

That's what I do when I'm at a loss for EVs.

Funny, I've been doing that all morning and thought I discovered a short cut to finding out EVs/IVs LOL. Thanks BB =]
 
Alright so yea, I'm building up a "Battle Frontier Army" rather than Royal Air Force team, so I've been training up several Pokemon to give me flexibility, especially if something goes wrong. What I'm about to post are only those that I've already completed working on for the most part or those that I know are going to be added to the army, but as you're about to see, I haven't really thought on far past three or four Pokemon. Either way, I have several ideas (DDmence, DDtar, Alakazam, and CalmCune potentially).

Either way, here's what I've got. I actually like the lineup a lot so far. Here it is in no particular order.

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"image removed"
Metagross @ Choice Band
Trait: Clear Body
EVs: 232 HP / 252 Atk / 24 Def
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Rock Slide

CBgross is absolutely amazing. It sports an immunity to Toxic, which is insanely useful and prevents it from being stalled out. Meteor Mash is the main STAB, and it hurts absolutely everything that does not resist it coming off of 400 attack, STAB, and a Choice Band boost. Earthquake and Rock Slide provide great coverage and hit almost everything Metagross needs to hit. Rock Slide is especially useful for picking off Gyarados and giving stallers a hard time with the flinch rate. Speaking of stallers, if they're ever giving the team trouble, Metagross can throw a CB Explosion at them and take them out of the game for good. IT KOs or severely weakens everything in the game bar ghost types (only extremely defensive steel types survive). Ghosts have enough trouble with Meteor Mash as it is, though.

"image removed"
Breloom @ Leftovers
Trait: Effect Spore
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Substitute
- Leech Seed

Breloom is a wonderful Pokémon. Spore shuts down opposing Pokémon right away, which allows Breloom set up a Substitute. Breloom can then abuse Leech Seed and Focus Punch while absolutely murdering anything that even dares to try to stall it out. Breloom abuses all kinds of strategies like subseeding, subpunching, and spore punching (Breloom's signature strategy, of course). Breloom does has problems with flying, ghost, and poison types, which is why Leech Seed is so useful. It can stall them out along with Spore and Substitute, and if it's powerful like Salamence, Breloom can sleep them with Spore and switch to a Pokémon more capable of dealing with them. Breloom is especially useful in the Battle Dome and Battle Arena for netting easy wins over opposing Pokémon.

"image removed"
Starmie @ Shell Bell / Leftovers / Scope Lens
Trait: Natural Cure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Recover / Psychic

Starmie is a very reliable special attacker that can take a few hits. STAB Surf does a lot of damage to almost any Pokémon that doesn't resist it, which makes it a very good main attack for Starmie to abuse. Ice Beam beats dragons and grassers, two types of Pokémon that are often problematic. Thunderbolt combines with Ice Beam to make the popular BoltBeam combo, and they also demolish flying types that Surf doesn't hit as hard. Thunderbolt's main use is to take care of waters (bar those with ground typing as well, which Surf helps with to an extent), which are always troublesome. Recover gives Starmie more survivability and staying power, and it lets Starmie fearlessly switch into even weaker neutral attacks coming at it to take hits and fire back. Starmie's speed is its real strength, which can open it up to sweep entire teams.

"image removed"
Regice @ Chesto Berry
Trait: Clear Body
EVs: 252 HP / 196 Def / 56 SAtk / 4 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Thunderbolt
- Toxic
- Rest

Regice is an amazing staller that rips apart most of the frontier. BoltBeam gives Regice at least neutral coverage on everything bar Magneton (which is stalled and eventually defeated by repeated Ice Beams), Shedinja (which dies to Toxic), and Lanturn (which also has problems with Toxic). Both attacks come off of 100 base SAtk, which is very powerful for a walling Pokémon and is good in general. Its defense surpasses that of Swampert's, which is impressive to say the least, and its special defense easily topples the special defense of powerhouses like Blissey and Snorlax. Toxic is what really allows Regice to thrive, as it outstalls everything along with its amazing defensive stats and Rest. Speaking of Rest, with Chesto Berry, it provides reliable enough recovery and gives Regice even more stalling power.

EDIT: Did I bore you all to death with Advance? hahaha

Also here are the IVs of my team (HP/Atk/Def/SAtk/SDef/Spd):

Adamant #375 Metagross: 22 / 26 / 30 / 15 / 30 / 31

Adamant #286 Breloom: 30 / 26 / 25 / 18 / 23 / 31

Timid #121 Starmie: 28 / 11 / 29 / 24 / 22 / 31

Calm #378 Regice: 26 / 27 / 27 / 19 / 17 / 6

-----------

Also, the Starmie/Regice/Metagross team has won me a gold symbol in the Battle Pike, and they also won me 35 straight in the battle dome, but I misclicked (not just some random excuse, that actually is why I lost) and it knocked me out of the last battle of the round.

Either way, I've had tremendous success. I've also been planning for future members of the team:

*image removed*
Suicune @ Chesto Berry
Trait: Pressure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Rest

CalmCune is one of the sturdiest tanks money can buy. After two Calm Minds, nothing gets even remotely close to hurting Suicune. Surf is the main attack as it gets STAB, and Ice Beam deals with troublesome dragons and grassers. All of the other waters like Poliwrath, Vaporeon, and Milotic are simply PP stalled with Pressure and eventually defeated with +6 Ice Beams. What makes Suicune so special in the frontier is that its lack of physical weaknesses combined with its decent speed allow it to quickly boost without taking much heat (unless there are electrics around, but those still aren't very threatening when Suicune has support from its team members. Rest is the obviously healing method to keep it going strong, and Chesto Berry makes for one free Rest with no side effect.

*image removed*
Heracross @ Chocie Band
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Megahorn
- Brick Break
- Rock Slide
- Facade

Heracross is one hell of a Chocie Bander. Megahorn's power is almost unmatched, and Brick Break provides a reliable secondary STAB attack for Pokémon that resist Megahorn like fighters. Rock Slide hits aerial opponents that resist its STAB attacks, while Facade, combined with Guts, turns Heracross into a killing machine if statused. Heracross also has very good special defense, which is often an overlooked aspect of it. Heracross also has a very valuable resistance to ground attacks like Earthquake as well as a fighting resistance, which makes Heracross defensively capable as well (especially against things like Swampert). The real advantage Heracross has is its ability to absolutely murder any Pokémon trying to stall, as Guts makes Toxic silly and Megahorn 2HKOs everything in the game that doesn't resist it.

Also considering Curselax since it's a reliable special wall that can also sweep away everything lol.
 
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Just posting to give this thread some life over recent nonsense.

That looks really solid Anti, success in the Pike & Dome, eh? How about the BT? ;D
 
Funny you mention that BeachBoy, I just got the only Silver Symbol I lacked, which was that of the Battle Tower. Starmie/Regice/Meta has been VERY successful in the Dome, Pike, and now Tower. Things I had trouble with a year ago I can beat subconsciously. That and I'm not using SpikesSkarm in the frontier lol

I plan on making a battle log for my battle with Anabel since I recorded it on my frontier pass <3 I actually almost lost because CM Entei can by scary (lol).

So yeah, any comments about my potential additions are welcome...and help with the battle Arena since that place has been giving me problems. For those who don't know, the Battle Arena gives you three turns to beat the opponent. You can't switch, and if your pokemon faints, the next pokemon comes in (you can't choose, it's the 2nd pokemon always). If neither pokemon wins in three turns, the judges decide who wins based on mind (you win this if you are attack-minded, which really hurts stall in the Arena), Skill (how well your moves are executed, and no, Protect doesn't affect this), and body (who has the highest percentage of HP left after the three turns)...so yeah.

It's a complicated battle tower and I don't know what to do. I think I'll bring Starmie since Recover+attacks means it wins the body more often than not and usually mind as well. It has good coverage and generally is awesome. I think I'm going to leave out Regice and Metagross, as CB hurts Meta a lot since it can't switch, and Regice...NO. I was thinking about just giving Metagross a Scope Lens, Quick Claw, or Shell Bell, but I don't know. Also, remember that the second pokemon needs to fully cover the lead's weaknesses, and the third needs to fully cover the second pokemon's weaknesses.

So...yeah. All thoughts appreciated ^_^

In case I haven't said it, my symbol status is all silvers except a gold in the pike. The Dome and Pyramid are next on my list, but I need Arena suggestions too!
 
Alrighty, here's the team I used for quite some time. Got myself 104 wins before I got haxed to death by a Quick Claw Tangrowth, after something had taken down Scizor due to crithax.

Scizor @ Occa Berry/Life Orb
Adamant, Technician
4 HP / 252 Atk / 252 Spe (I occasionally alternate this with a 252 HP / 252 Atk / 4 Def spread)
Bullet Punch
X-Scissor
Night Slash (Bulky has Roost)
Swords Dance

Old Trusty. What isn't raped outright by it gets loled at when I switch.

Azelf @ Life Orb / Choice Specs(If I'm not running Life Orb Scizor, I run Life Orb Azelf)
Timid, Levitate
4 HP / 252 SpA / 252 Spe
Psychic
Shadow Ball
Hidden Power [Fighting]/Flamethrower
Nasty Plot/Thunderbolt

I was using the Nasty Plot variety when Tangrowth used Solar Beam, with Sunny Day up, got Quick Claw hax and crit'd me. Before I could rape with Flamethrower. I sometimes use my HP Fighting one.

Umbreon @ Leftovers
Bold, Synchronize
EV Spread escapes me at the moment.
Snatch
Wish
Dark Pulse
HP [Fighting]

This is SO MUCH FUN to use on retarded DTers. Not to mention it is just plain awesome at taking hits, and can Snatch stat boosts. Dark Pulse and HP [Fighting] covers practically everything.

And yep, with these, 104 wins were mine.
 
Ok, forgive me, but I must really ask.

is the battle tower so tough that you must make a thread like this for? I'm not being sarcastic, I never knew it takes such practice.
 
Ok, forgive me, but I must really ask.

is the battle tower so tough that you must make a thread like this for? I'm not being sarcastic, I never knew it takes such practice.

Well yes, as they use stuff that the noobish teams that can beat the e4 get SMOKED by (I would know lol). You have to actually really put a lot into it to win, especially given the lack of sleep clause, evasion clause, etc.
 
I see. I'll definatley make a team to try ot out. I suppose ppkes with the "useless" abilities, such as Sturdy & Keen Eyes are more useful there, right?

I'm not trying to get off topic, forgive me if I am, but I always thought that the BT wer chumps compared to real life opponents, not worth my time.

Until my streak was lost by that freakin' Thunderbolt Rhyperior. I'll take it more seriously.
 
I see. I'll definatley make a team to try ot out. I suppose ppkes with the "useless" abilities, such as Sturdy & Keen Eyes are more useful there, right?

I'm not trying to get off topic, forgive me if I am, but I always thought that the BT wer chumps compared to real life opponents, not worth my time.

Until my streak was lost by that freakin' Thunderbolt Rhyperior. I'll take it more seriously.
You're not off-topic in the least, this is a discussion thread as well as the title says. So I don't mind it at all. :D

I completely agree with what Anti said too. It's a different ballgame, where different strategies can perk up that may not be so useful in competitive play.
 
Alrighty, when I get the chance to, I'm changing Garchomp to a DDMence. Why? Because it can switch in on the Bug and fighting attacks aimed at Umbreon, gives me some sort of a physical wall and isn't the overly-common Garchomp. I am not 100% sure on the EVs, Nature or Set, so I'll be curious to see what suggestions are made. (If you say stupid things, Santa won't bring you presents.)

Salamence@Yache Berry
Ability: Intimidate
Jolly/Adamant Nature
EVs: 4 HP, 252 Atk, 252 Spd
- Dragon Dance
- Outrage
- Earthquake
- Fire Fang/Brick Break/Roost

It should get a Sub passed to it from Umbreon, so it can set up behind that. Unfortunately, Mence doesn't learn Substitute. What do you think?
 
i think you need to try the bulky spread with an adamant nature
here it is:252att/158speed/110hp
 
Alrighty, when I get the chance to, I'm changing Garchomp to a DDMence. Why? Because it can switch in on the Bug and fighting attacks aimed at Umbreon, gives me some sort of a physical wall and isn't the overly-common Garchomp. I am not 100% sure on the EVs, Nature or Set, so I'll be curious to see what suggestions are made. (If you say stupid things, Santa won't bring you presents.)

Salamence@Yache Berry
Ability: Intimidate
Jolly/Adamant Nature
EVs: 4 HP, 252 Atk, 252 Spd
- Dragon Dance
- Outrage
- Earthquake
- Fire Fang/Brick Break/Roost

It should get a Sub passed to it from Umbreon, so it can set up behind that. Unfortunately, Mence doesn't learn Substitute. What do you think?

Salamence does learn Substitute, you know that right? I don't thing either of the former options are needed; go Roost. Give it some bulk, will ya? 120 HP/252 Att/136 Spe is the least bulky you could afford.
 
Salamence does learn Substitute, you know that right? I don't thing either of the former options are needed; go Roost. Give it some bulk, will ya? 120 HP/252 Att/136 Spe is the least bulky you could afford.
Lol, my bad. I must have glanced over Substitute when I looked at the movelist.
In that case: Dragon Dance/Outrage/Earthquake/Substitute. I may run a less bulky spread for the Battle Tower, Vance, keep in mind it's different.
 
Lol, my bad. I must have glanced over Substitute when I looked at the movelist.
In that case: Dragon Dance/Outrage/Earthquake/Substitute. I may run a less bulky spread for the Battle Tower, Vance, keep in mind it's different.
you need the bulkyness even for the bt.you will be facing choice attacks and various other hard hitters.in my opinion you need the bulkyness but each to his own.try it.i thnk you would profit from it!
i think this would work better
salamance@lum berry
adamant
110hp/158speed/252att
roost
subsitute
dragon dance
outrage
 
you need the bulkyness even for the bt.you will be facing choice attacks and various other hard hitters.in my opinion you need the bulkyness but each to his own.try it.i thnk you would profit from it!
i think this would work better
salamance@lum berry
adamant
110hp/158speed/252att
roost
subsitute
dragon dance
outrage
So it's effectively a CroMence? That could actually work. Lum is not an option, however, as it has a solid place on Umbreon.
 
So it's effectively a CroMence? That could actually work. Lum is not an option, however, as it has a solid place on Umbreon.
you could call it that..i suppose life orb is an option for the extra kick or dragon fang/draco plate!

i just bred 2 impressive eevees(to be jolteons) with hp grass and 1 with hp ice..which 1 is more nedded in the battle tower grass or ice?im thinking grass as i see ryperior/swampert more than salamance and family+im using it along with skarm who otherwise walls dragons.

thought and suggestions!?!
 
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i dont care about others stratergy..im tying to come up with my own so dont tell me about others!
so your saying ice?apart from killing latias and coverage.which other advantage does it have over grass?
 
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