Alright so yea, I'm building up a "Battle Frontier Army" rather than Royal Air Force team, so I've been training up several Pokemon to give me flexibility, especially if something goes wrong. What I'm about to post are only those that I've already completed working on for the most part or those that I know are going to be added to the army, but as you're about to see, I haven't really thought on far past three or four Pokemon. Either way, I have several ideas (DDmence, DDtar, Alakazam, and CalmCune potentially).
Either way, here's what I've got. I actually like the lineup a lot so far. Here it is in no particular order.
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Metagross @ Choice Band
Trait: Clear Body
EVs: 232 HP / 252 Atk / 24 Def
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Rock Slide
CBgross is absolutely amazing. It sports an immunity to Toxic, which is insanely useful and prevents it from being stalled out. Meteor Mash is the main STAB, and it hurts absolutely everything that does not resist it coming off of 400 attack, STAB, and a Choice Band boost. Earthquake and Rock Slide provide great coverage and hit almost everything Metagross needs to hit. Rock Slide is especially useful for picking off Gyarados and giving stallers a hard time with the flinch rate. Speaking of stallers, if they're ever giving the team trouble, Metagross can throw a CB Explosion at them and take them out of the game for good. IT KOs or severely weakens everything in the game bar ghost types (only extremely defensive steel types survive). Ghosts have enough trouble with Meteor Mash as it is, though.
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Breloom @ Leftovers
Trait: Effect Spore
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Substitute
- Leech Seed
Breloom is a wonderful Pokémon. Spore shuts down opposing Pokémon right away, which allows Breloom set up a Substitute. Breloom can then abuse Leech Seed and Focus Punch while absolutely murdering anything that even dares to try to stall it out. Breloom abuses all kinds of strategies like subseeding, subpunching, and spore punching (Breloom's signature strategy, of course). Breloom does has problems with flying, ghost, and poison types, which is why Leech Seed is so useful. It can stall them out along with Spore and Substitute, and if it's powerful like Salamence, Breloom can sleep them with Spore and switch to a Pokémon more capable of dealing with them. Breloom is especially useful in the Battle Dome and Battle Arena for netting easy wins over opposing Pokémon.
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Starmie @ Shell Bell / Leftovers / Scope Lens
Trait: Natural Cure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Recover / Psychic
Starmie is a very reliable special attacker that can take a few hits. STAB Surf does a lot of damage to almost any Pokémon that doesn't resist it, which makes it a very good main attack for Starmie to abuse. Ice Beam beats dragons and grassers, two types of Pokémon that are often problematic. Thunderbolt combines with Ice Beam to make the popular BoltBeam combo, and they also demolish flying types that Surf doesn't hit as hard. Thunderbolt's main use is to take care of waters (bar those with ground typing as well, which Surf helps with to an extent), which are always troublesome. Recover gives Starmie more survivability and staying power, and it lets Starmie fearlessly switch into even weaker neutral attacks coming at it to take hits and fire back. Starmie's speed is its real strength, which can open it up to sweep entire teams.
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Regice @ Chesto Berry
Trait: Clear Body
EVs: 252 HP / 196 Def / 56 SAtk / 4 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Thunderbolt
- Toxic
- Rest
Regice is an amazing staller that rips apart most of the frontier. BoltBeam gives Regice at least neutral coverage on everything bar Magneton (which is stalled and eventually defeated by repeated Ice Beams), Shedinja (which dies to Toxic), and Lanturn (which also has problems with Toxic). Both attacks come off of 100 base SAtk, which is very powerful for a walling Pokémon and is good in general. Its defense surpasses that of Swampert's, which is impressive to say the least, and its special defense easily topples the special defense of powerhouses like Blissey and Snorlax. Toxic is what really allows Regice to thrive, as it outstalls everything along with its amazing defensive stats and Rest. Speaking of Rest, with Chesto Berry, it provides reliable enough recovery and gives Regice even more stalling power.
EDIT: Did I bore you all to death with Advance? hahaha
Also here are the IVs of my team (HP/Atk/Def/SAtk/SDef/Spd):
Adamant #375 Metagross: 22 / 26 / 30 / 15 / 30 / 31
Adamant #286 Breloom: 30 / 26 / 25 / 18 / 23 / 31
Timid #121 Starmie: 28 / 11 / 29 / 24 / 22 / 31
Calm #378 Regice: 26 / 27 / 27 / 19 / 17 / 6
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Also, the Starmie/Regice/Metagross team has won me a gold symbol in the Battle Pike, and they also won me 35 straight in the battle dome, but I misclicked (not just some random excuse, that actually is why I lost) and it knocked me out of the last battle of the round.
Either way, I've had tremendous success. I've also been planning for future members of the team:
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Suicune @ Chesto Berry
Trait: Pressure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Rest
CalmCune is one of the sturdiest tanks money can buy. After two Calm Minds, nothing gets even remotely close to hurting Suicune. Surf is the main attack as it gets STAB, and Ice Beam deals with troublesome dragons and grassers. All of the other waters like Poliwrath, Vaporeon, and Milotic are simply PP stalled with Pressure and eventually defeated with +6 Ice Beams. What makes Suicune so special in the frontier is that its lack of physical weaknesses combined with its decent speed allow it to quickly boost without taking much heat (unless there are electrics around, but those still aren't very threatening when Suicune has support from its team members. Rest is the obviously healing method to keep it going strong, and Chesto Berry makes for one free Rest with no side effect.
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Heracross @ Chocie Band
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Megahorn
- Brick Break
- Rock Slide
- Facade
Heracross is one hell of a Chocie Bander. Megahorn's power is almost unmatched, and Brick Break provides a reliable secondary STAB attack for Pokémon that resist Megahorn like fighters. Rock Slide hits aerial opponents that resist its STAB attacks, while Facade, combined with Guts, turns Heracross into a killing machine if statused. Heracross also has very good special defense, which is often an overlooked aspect of it. Heracross also has a very valuable resistance to ground attacks like Earthquake as well as a fighting resistance, which makes Heracross defensively capable as well (especially against things like Swampert). The real advantage Heracross has is its ability to absolutely murder any Pokémon trying to stall, as Guts makes Toxic silly and Megahorn 2HKOs everything in the game that doesn't resist it.
Also considering Curselax since it's a reliable special wall that can also sweep away everything lol.