Zetta-Chan
Shuckle Is A Goofy Goober. :D
- 289
- Posts
- 16
- Years
- Seen Jan 22, 2012
zetta chan:soul dew dont work in the battle tower!!
You serious? Then I'm getting rid of Latias.
zetta chan:soul dew dont work in the battle tower!!
It's true actually. But it doesn't make the Lati's worthless. o_o; Personally I think they're still effective.You serious? Then I'm getting rid of Latias.
Well, starting the new team with Latias didn't work out guys. Oh well, time to regroup and move on. Anyways, I knew I wanted a yawn lead, so I went for Uxie. Why? Only because BeachBoy always seems to get fabulous wins with his, and plus I love the little floating brain. Anyways, now it's time for a Dragon type on my team. I'm going out of the usual, and not using Garchomp. I feel he is way to overused, and I want to try something a lot different. So here's the decision I need to make, Salamence or Flygon. I know Salamence totally rips through Flygon, but lets look deeper. Flygon's great typing makes it immune to sandstorm and good ability with Levitate. He/she also gets that great Special Defense boost in the Sandstorm, when Salamence does not. The problem is he has a measly 100 base attack, not even comparing to Salamence's 135 Base attack. Salamence gets the amazing ability Intimidate, already crippling a foe. He is immune from Earthquake because of his typing, has great stats, but downfalls in sandstorm. So I need help, which one? Though Flygon's base attack is lower, here are his damage calculations.
Well, if you're considing Electrode, why not go with Rain Dance? o_o A Rain Dance team in the BT could work. And 252 Special Attack / 252 Speed for the Effort Value spread. Hasty if you want to outspeed everything, and tie with other Electrode while not harming Explosion's power.electrode@focussash
static
????? nature
spA???/atk???/spe???
explosion
light screen
thunderbolt
????????????
can someone help me with this set,i thought that it would be a good lead
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Latios (M) @ Lum Berry
Ability: Levitate
EVs: 6 Hp / 252 SAtk / 252 Spd
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Grass Knot
- Recover / Rest
But the thing is Latios has huge special attack. Offense or Defense? D_A took offense.Latias pulls of this set alot better, with higher SpD she can get more Calm Minds in and be a powerhouse.
Also, Vance, great to hear you want to get involved here. :D
Haha, having to deal with the trials of breeding again, eh? XD;Yeah, I found Diamond yesterday and saw that I had 30 Larvitars, so I'm thinking "There's gotta be ONE good one". Turns out Naive, Lax, and Relaxed were the ONLY natures common. After hours upon hours, I got a Modest Larvitar and Adamant Larvitar. I kept the Adamant one, EV trained it to 104 EVs in Attack, checked the IVs on Shoddy (since Metalkid wasn't getting exact figures) And I think that the HP IV is 31...Not too sure though. Attack is decent.
Not enough oomph in my opinion. D: I don't see what that's even trying to accomplish. If you want to use Lucario, go all-out in special (CM, Specs) or attack (SD).is this set more threatening than the ape set i posted earlier
lucario@??????
lonley nature
innerfocus
closecombat
earthquake
psychic
dragonpulse
dunno what item to use
im already using lifeorb on garchomp and lefties on milotic.please help
Haha, having to deal with the trials of breeding again, eh? XD;
I'm curious, what Tyranitar do you plan on utilizing?
He's correct, as I said earlier, Choice items aren't exactly like competitive play, use in the Battle Tower is more difficult; you've got half the amount of Pocket Monsters, there's less of an opportunity to refresh that move.I was originally breeding Adamant, and after nearly 30 tries of getting Naive, I was gonna settle on a Modest Specs Tar, however, I bred an Adamant one this morning, and I started EV training it. I didn't invest in it's HP/SpD, but I noticed that the IVs were close to max (HP is 30, and SpD is...around 29). So I was thinking on making it a Choice Bander. However, D_A said Choice items don't go well in the BT, so then I though about making it a physical SubPuncher (SE / Sub / FP / Crunch)