- 45
- Posts
- 7
- Years
- England
- Seen Nov 19, 2022
Haha thank you, I am looking forward to playing! I meant Magic Guard as you guys assumed but I was kinda zoning out so I mixed the two abilities up.
I think Sunny weather/Rain will be used more as a weather condition on the map. If it's a desert strong sunlight is likely with Rain being possible in a Swamp.
I think Synthesis is the only move of Petilil affected by the weather.
Whilst my speed will be boosted by strong sunlight we need to be aware that the enemys will too if they have Chlorophyll. If the boss is a Vileplume Sunny Day will boost it tremendously and I wouldn't be able to do anything to it but your Vulpix will have boosted fire attacks.
Swift Swim boosts Pokemon's speed in the rain. Swift Swimmers include Kabutops.
I just ask that we keep the ground types away for now.
Water or flying types, on the other hand, are perfect.
Eh be careful what you wish for. You may just get lots of Marshtomps(Water/Ground)
That's where our grass type friends come into play such as Lily. Meanwhile, Priscilla will be cheering her on and providing moral support from a safe distance away. :)
True and don't forget about Windmill(Rowlet). Darn lazy bird sleeps too much.
Of course, can't forget our dearest Windmill.
Anyways, if I never post again it's because I either burned to death, melted or evaporated. I'm going to the exhibition in my city today and it's currently 40 degrees celsius. Pray for me.
40 Celsius is no laughing matter but I was in 42 Celsius at 8pm at night with the humidity at like 15%. Granted that was Needles, CA but that's despite the point. The only thing that would make your situation more ironic is that your Pokemon was Magcargo.
Hey everyone! As you are probably aware, the previous battle was just the first run of this game. For a first try, it didn't do half-bad if I may say so myself. Of course a few tweaks could make the game flow just a little smoother. Here's what changes as we update the game to version 1.1...
"Patch notes":
- Starting the next battle, there will be a time limit of 72 hours (3 days) on each round to get your moves ready. I hope we can make this work and increase the flow of the game this way. A helpful way to write your moves on some occasions might be "I move to K3 once that lazy Rowlet moves away from there" or "I use Water Gun on the evil Sandshrew if it's still up or target his ally Vanillite if otherwise" so that you don't have to wait for others to make their posts first. :)
- As I already announced, it's "move first, action second" on each of your turns from now on. There are a few ways the opposite could be abused (*cough* Whirlpool *cough*) so this is definitely needed. On the bright side, this makes it impossible to hit one of you first, should one of my characters decide to chicken out again. The rules have been modified to reflect this change.
- Critical hit damage and probability will now work as the in Gen VII, which means you now have a 1 in 24 chance to deal ?1.5 critical damage. I had no clue they even changed this in Sun/Moon. Luckily random.org had decided that crits were barely needed in the previous game, so it wouldn't have made much difference.
- Several moves have been slightly altered to make them better balanced. It's mostly PP increases, but it's worth to take a look here to see if it affects you. I'm sure at least Meta would be overjoyed with these for sure!
Spoiler: Move update log"Priority moves", such as Quick Attack and Vacuum Wave now have infinite PP (used to be 3).
Bite now has infinite PP (used to be 3)
Whirlpool, Sand Tomb and Fire Spin now only last 3 turns (used to be 4).
Feint now has 3 PP (used to be 2).
Feint Attack now has 3 PP (used to be 2).
Growl now hits all enemies in a Burst 2 (used to be a confusing "all enemies within two squares"), effect only lasts for 1 turn (used to be 2).
Pursuit now has 3 PP (used to be 2).
Rollout now has 85% accuracy (used to be 90%).
Fury Cutter now has 75% accuracy (used to be 80%).
Helping Hand now effects allies only in Burst 1.
Night Shade now has 3 PP (used to be 2).
Icy Wind now has 2 PP (used to be 1).