Can someone help me with this, please?I want to resize the game screen to something bigger (either the maximum RPG Maker XP will allow - 640x480 - or something even bigger, if it's possible).
How would I go about doing this?
Changing the values on lines 11 and 12 of the script SpriteResizer to 640x480 gets me the attached picture. The viewable area is the right size, but there's the extra black bottom and edge, and the stripy border. There are also some tiles that appear in the black area - they are tiles set to appear above the player (but if the window is resized properly, then there's no problem, because they'll be outside the window).
Ignore the imperfect join between two maps near the top.
EDIT: Just as an observation, funnily enough, not all the tiles set to appear above the player actually appear in the black parts. It seems only the ones from roughly the top quarter of each map do this. Any lower will behave just fine.
@>Conditional Branch: Script: $Trainer.party.length>=6
@>Text: You have no room to store the Pokemon...
@>
: Else
@>Script: Kernel.pbAddPokemon(
: : PBSpecies::DRATINI,10
: : )
@>Script: # Get the Pokemon just added
: : p=$Trainer.party[$Trainer.party.length-1]
: : # Teach the Pokemon a move, TM-style
: : pbLearnMove(p,TACKLE,true)
: : )
@>
: Branch End
@>
pbAutoLearnMove(p,PBMoves::TACKLE)
I solved my problem by thinking about it a little more. My problem arose because I had saved the game (while playtesting, obviously) at the maximum resolution (i.e. 480x320 plus a border that pads it to 640x480). Saving it to a lower resolution, then retesting the game makes it work properly. It doesn't work for higher resolutions like 800x600 (and it severely slows the game down if I try), so I suppose I'll just have to be happy with this.@Maruno: Just attempted resizing to 640 x 480 in the latest version and encountered zero problems. If you aren't using it already, I'd suggest updating using the method found in notes.html.
I solved my problem by thinking about it a little more. My problem arose because I had saved the game (while playtesting, obviously) at the maximum resolution (i.e. 480x320 plus a border that pads it to 640x480). Saving it to a lower resolution, then retesting the game makes it work properly. It doesn't work for higher resolutions like 800x600 (and it severely slows the game down if I try), so I suppose I'll just have to be happy with this.
Now I'll have a look into disabling some of the options, so that people can't mess around with the resolution (and other things I'd like to keep fixed).
Atomic_Reactor:
To add to the suggestion of Mrchewy, there is a function in Pokemon Essentials called "pbAutoLearnMove", which does the same thing as "pbLearnMove", only silently. Replace the call to pbLearnMove in the post above with the following:
I hope this helps.Code:pbAutoLearnMove(p,PBMoves::TACKLE)
Not necessarily. You could either keep the same viewing area but expand it, or keep the same resolution and be able to see more of your surroundings.640 x 480 is by far big enough for anything, really. Any higher and you'll be looking at nothing but a pixelated mess.
Well really, 640 x 480 is big enough for anything. Any higher and it'll be too pixelated anyway.
This time I want to make a Rival But I don't understand how to do it.
I've looked into the Notes.HTML But I don't understand that. So I hope one of you could help me. And could you make more Rivals. So you can choose which Rival you want.
EDIT: Oh uhh Another quetion to how could you make that the Rival Uhh. You choose Turtwig Rival choose Chimchar
That system how to maken that
Conditional Branch - Switch: Player Chose Chimchar = On
-(Movement for Rival to move to Piplup's Pokeball, text, ect)
-(Switch to activate a trainer with Piplup to battle you)
Else
Conditional Branch - Switch: Player Chose Piplup = On
-(Movement for Rival to move to Turtwig's Pokeball, text, ect)
-(Switch to activate a trainer with Turtwig to battle you)
Else
Conditional Branch - Switch: Player Chose Turtwig = On
-(Movement for Rival to move to Chimchar's Pokeball, text, ect)
-(Switch to activate a trainer with Chimchar to battle you)
You shouldn't post the exact same thing twice. o_o Give a better explanation, or post a screenshot of it.have a problem in rmxp. When i move place my tree's(KyleDoves) i get a space between them.