If you're not wasting your weapons, then weapon durability is a non-issue as you should be replacing weapons as you use them. MY rule is that if an enemy doesn't drop a weapon, then I shouldn't be using one to kill it. Bombs are infinite. I'll try to use the environment, bombs, or arrows, to kill things first and only use melee weapons as a last resort.
That sounds like a pretty fun rule, actually. Probably what I should've done because, well, I basically went to a harsher biome first. Not just because of the temperature but also because the enemies were basically liable to kill me wherever I went and save for what was at the time a cloak and is now a top-knot, I'm basically always naked save for special conditions.
I ended up getting powerful weapons over there but I also ended up using a lot of weapons out there. And a lot of shields. A loooot of shields. Which may or may not have been the result of me shield surfing (because I mean fuck when you see sand you've gotta surf, you've just gotta). I ended up coming out with some pretty hard to get weapons but...they go quick, I tell ya. Not that I mind, I actually do like that sort of flow of power. I prefer that you can't just overpower areas with weaker enemies because you have better gear. You can wear better armor but you're probably going to use lower level weaponry for lower level enemies for the sake of preservation. Well, I do, at least. And I like that idea, it makes the world at large always feel relevant.
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Oh, and I just realized this last night, and it was a fucking scary- albeit amazing- thought, but this is probably my favorite game. It's been years since a game's made me feel the way this one has. This sense of grandeur, curiosty, and pure, unbridled fun. And unlike other Open World games (and, actually, most games in general), not once over the course of the game's run have I wished that it was better in any way. There's a pretty small number of games I have zero problems with, and I think that's normal, I'd say (and hope) that goes for most people. TWEWY's one for the most part, Virtue's Last Reward (my favorite game prior to this) was another, and this'd probably be the third, assuming there aren't others.
But it's a bit more than just not having problems with it. I've mentioned that Shadow of the Colossus has an atmosphere like no other, one that's uniquely its own and will probably never be created by any other game in existence. And yet, despite not having the beautiful orchestral score that SotC did, BotW makes me feel the same feelings as it did. And it's...really weird. Because there's no reason that a Zelda game should have been the title to do this. And yet, climbing aside, BotW manages to capture so much of what made the melancholic world of SotC so mystifying and beautiful and translates that into this living, breathing world of colorful personality, curious danger, and so on.
The only reason I make a big deal out of this is because it's not often that I get a new favorite. I'm used to seeing critics throw 10s at Zelda titles when I know they're throwing the score at the brand and not the game itself, but honestly, this game deserves it. A game with this much attention to detail and a game so unnecessarily large and filled with content. Each hour I spend in the game and each new thing I find just floors me because it gets me wondering exactly why they would put in this much time and effort when other AAA developers who are veterans in the field of Open World games can't make worlds nearly as interesting or fun to explore. Because that's the reason this game is the king of Open World titles (or Queen, either's good). There isn't a single OW game out there that's grasped the concept of making a world that's fun to explore. Fuck its size, the size doesn't matter if it doesn't feel fun. I daresay the looks don't matter too much if it doesn't feel fun, but when it does feel fun and you make a world that
looks like something you want to explore,
that is when you've made an Open World game worth selling.
And to think the company that did it.
Of all people.
...
Was Nint- I mean c'mon guys you can see how silly this sounds. When Nintendo's the one that's making your genre retroactively look bad, you're really doing something wrong. I mean look at that aliasing. And yet the world still looks better then most.
C'mon guys.