Grif of Hearts
Que sera sera~
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- Seen Jan 24, 2017
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"An innocent caress can be enough to pull at stiches and tear open scars."
– Legate Sienn Reed, Scarlet Guard.
– Legate Sienn Reed, Scarlet Guard.
IC: Cross my HEART
✘Backstory
They say that darkness lurks in every person's heart. It is the primordial ability to do evil, ingrained into even the kindest of beings. In turn there is light within each person representing their ability to do good despite past sins. Humanity represented a fragile balance between the two. Against all odds this balance stood strong against even the mightiest of foes.
And then world came tumbling down.
The blame for this fall… The Fall weighs on the shoulders of the figure only known as the Dark Presence. A being that has lingered in this world for an eternity, waiting and watching as generation upon generation passed it. Fuelled by the evil within the hearts of every being it gathered strength, growing stronger and more capable by the day. Yet it still waited, biding its time and preparing to strike in such a way that it had no chance of recovery. Despite how long we coexisted we were completely oblivious to its existence, content with the society that we had built from the ground up. As far as we were concerned we were invincible. The Dark Presence punished our arrogance by fracturing the Old World into pieces.
This Fall was the breakdown of the governments of the world; it was the cumulating pressure of mass rioting, economic collapse and the creeping forces of the Dark Presence on our borders. When its existence was revealed to the public, followed by the knowledge that the authorities were powerless to stop its advance, panic spread. With no control over their civilians, their military or the economy the world's leaders clung to a planet they no longer ruled. As the Dark Presence proved its corruption had spread far further than anyone had realised nations began to fall piece by piece. The world lost order.
And so the New World was born from the bloody ashes of the Old. It bore a land of anarchy where survival was law and the people were just as vicious as the Thralls that now stalked the streets. As humanity weakened, losing more and more by the day, the Dark Presence only grew stronger. Its spawn were powerful and never lost resolve, unaffected by our frail efforts to push back the tide. As the blackened tendrils of this demon spread out across the known world there seemed no hope.
But humanity had become a trapped rat. With nowhere to run it lashed out, teeth bared and with new weapons of war that promised to change their fate. It had nothing to lose and so risked everything.
The hearts of those corrupted by the Dark Presence, Thralls, had become solid and black, pulsating with a mysterious blue energy. When treated properly these Heart Shards possessed huge amounts of usable energy, fuelling these new and extravagant contraptions that humanity brought into battle. The Dark Presence had not anticipated human ingenuity. For the first time in seven years since the Fall humanity fought and humanity won.
Their successes did not stop there.
As more of the taint was cleansed, Heart Shards could be found in great abundance. With no oil, coal or nuclear energy to provide for the people the Shards took their place, finally bringing industry and power to the world again. Cities grew on this new discovery, drawing together the remnants of humanity and civilisation. The Heart Shards would later be discovered to even be able to impart some of the power of the Dark Presence onto individuals, giving them abilities far beyond the scope of ordinary beings which. This only strengthened their cause.
As much as it tried the Dark Presence no longer had the advantage. The tables had turned, allowing the surviving men and women to stand tall in this apocalyptic world. As days whittled into months and months into years, humanity continued to triumph against its foes. Even as eventysixty years passed humanity had not faltered, standing strong. It may have been a Pyrrhic victory but the human race had advanced so far that it was no longer prey. It had become the predator.
Despite this the war was never over, even if many could live in relative peace in the New World. While humanity may think it had gained the upper hand the battlefield was merely levelled, giving both sides an equal chance. The forces of the Dark Presence, while not nearly as strong as they once were, still linger outside of the city walls and strike whenever the opportunity presents itself. Men and women dedicate their lives to fighting, utilising or studying the Dark Presence and the New World is built up around its very existence. While torn and scarred the world still lives.
But every good tale needs a twist. As the Dark Presence and its forces become more and more aggressive a great shadow has been cast over the world, clouding it in a murky, unnatural darkness that breaks only at midday. As the people grow restless and the wilds grow more and more dangerous only a few seem willing to take a stand. Old wounds are bound to be reopened.
✘Premise
Date: 1st October, 77NW. You are one of the Heart Stealers.
However you came to join them and how far your allegiance with them goes may vary but regardless you are working for them, fighting under the purple banner of thieves, outcasts and freaks that has become so familiar in the Marble Wastes. With the death and replacement of the previous head of the organisation, the Heart Stealers are no longer the pets of the Jadis Corporation that they once were. With new drives and ambitions the Heart Stealers became a battalion of men and women, armed and dedicated to hunting the darkness in all its forms. Unlike the other soldier forces in the Risa Eist the Heart Stealers have made the controversial decision to cleanse the world of the Dark Presence and its corruption once and for all. Entirely in secret.
With the New World built up on the Dark Presence's existence, industry, technology and culture reliant on its wellbeing, slaying the Presence risks a Fall worse than the first. The second collapse of society and everything around it. Even the Scarlet Guard, aggressive as they are, have never made the move to slay the Dark Presence, knowing it is far too vital a being in the New World.
And yet the Heart Stealers push on. While a second Fall may be disastrous, ever day humanity is a little weaker. Every day gives the Dark Presence another chance to strike, maim and feed off of the emotions of the greedy and spiteful. Not since the Old World has a day of peace been experienced by a single being. None can guarantee a safe existence with the Presence alive and so the Heart Stealers, for better or worse, believe sacrifices have to be made.
A small number of skilled individuals have made their way to Halstana, a flourishing town along the edge of the Ivory Loch. While they have only known each other for a week, maybe even less, they have been assigned as a group, functioning independently from the organisation. This allows them far greater freedom in their goals and methods than other members of the Heart Stealers. They are scouts and investigators, the first line of defense in the brewing war. Despite this they are mostly used to take on the missions the Heart Stealers do not deem a priority, tying up loose ends where the Heart Stealers leave them.
Their current mission? Both a test of their efficiency and an investigation into the untimely deaths of a dozen important individuals in the city. With each connected to the Heart Stealers in some way it warranted an investigation. When their deaths turn out to be more than mere coincidence it triggers a series of events that snowball into a far greater catastrophe, one that risks the lives of all those living in the Risa Eist and is closely connected to the Dark Presence itself.
✘Lore and the World
Spoiler:
Primary Factions
Bestiary
Key Terms
Geography
Spoiler:
A brief description of the most prominent factions in the world of Heart Stealer.
The figure in the corner of your eye. The beast that watches you sleep. The Darkness was created from the evils of humanity many centuries ago and its spawn hold true to its cause. They may seem mindless, aggressive, and savage but the Darkness has the intelligence of a million souls and the strength of over one billion. They lack any shred of human decency, seeking only to kill and maim. The Dark Presence itself, both the figure head and leader of the hive, is an incredibly intelligent individual and this makes the Darkness one of the most threatening beings in human history. They cannot be reasoned with and they cannot be stopped. The creatures in the bestiary compose the forces of the Darkness although many forms of the Darkness are believed to exist.
Once a section of the Jadis Corporation the Heart Stealers were a group dedicated to hunting down the Darkness. Rather than killing for the sake of killing the Heart Stealers were tasked with taking the Heart Shards of those they killed and bringing them back to the Jadis Corporation for processing or research. Recently they have become an independent organisation, albeit closely tied to their previous employers. Although the other factions are unaware the Heart Stealers have been long planning to destroy the source of the Darkness, the Dark Presence, and sacrifice this new world in order for a chance at a life in the old one.
Mercenaries, bandits and soldiers. The Scarlet Guard share their roots with the Gamayun Institute, both born from the desperation of survivors. When differences split the Initiative, one wishing to fight and one wishing to study, those who carried arms against the Darkness later became the Scarlet Guard. They are willing to take on any job assuming the pay is good and the hunt is fierce. They are known to protect places of value and organisations of power, even the Gamayun Initiative which they once despised, but will very often go out on hunting parties against the Darkness to reap the rewards. They are believed to be the only organisation with enough manpower and weaponry to be able to bring down a Balor.
Formed shortly after the establishment of the Risa Eist's capital, the Jadis Corporation was born from the remnants of an Old World power corporation. Responsible for the supply of resources and the manufacturing of dozens of products in the Risa Eist they are primarily responsible for iron, steel and the ever desired Heart Shards which they pay hunters handsome to acquire. They are also well known for their timber, plastics and weaponry industries. The Marble Railway, running from one side of the Marble Wastes to the other, is owned and maintained by them. Because of their domination of the nation's industry the Jadis Corporation is one of the richest and most powerful factions.
The very first faction to rise from the ashes of the Old World, the Gamayun Institute was once a group of soldiers and scientists who worked to find a way to destroy creatures of the Darkness. They discovered the power of the Heart Shards, the use of Essence and they constructed some of the most flamboyant (and powerful) weaponry ever developed. When the Institute split one half continued its research into the Dark Presence. As time passed they became more isolated and zealous in their work, only ever contacting the outside world for trade of information and supplies. Their experiments are often dark, dangerous and sometimes even inhumane but their results cannot be argued with.
When the people of the Risa Eist began to rebuild they formed small city-states which bickered and fought. Soon though they realised that alone, especially if they were fighting each other, they were weak, but the whole could be far greater than the sum of its parts. A.C.R.E was created to encourage cooperation between the fledgling governments. The Allied City-states of the Risa Eist. This amalgamation of cities is a small but flourishing nation which works to absorb new cities as they are found. They are the closest thing the Risa Eist has to a unified government and puts the needs of the people first and foremost.
✘The Darkness
The figure in the corner of your eye. The beast that watches you sleep. The Darkness was created from the evils of humanity many centuries ago and its spawn hold true to its cause. They may seem mindless, aggressive, and savage but the Darkness has the intelligence of a million souls and the strength of over one billion. They lack any shred of human decency, seeking only to kill and maim. The Dark Presence itself, both the figure head and leader of the hive, is an incredibly intelligent individual and this makes the Darkness one of the most threatening beings in human history. They cannot be reasoned with and they cannot be stopped. The creatures in the bestiary compose the forces of the Darkness although many forms of the Darkness are believed to exist.
✘Heart Stealers
Once a section of the Jadis Corporation the Heart Stealers were a group dedicated to hunting down the Darkness. Rather than killing for the sake of killing the Heart Stealers were tasked with taking the Heart Shards of those they killed and bringing them back to the Jadis Corporation for processing or research. Recently they have become an independent organisation, albeit closely tied to their previous employers. Although the other factions are unaware the Heart Stealers have been long planning to destroy the source of the Darkness, the Dark Presence, and sacrifice this new world in order for a chance at a life in the old one.
✘Scarlet Guard
Mercenaries, bandits and soldiers. The Scarlet Guard share their roots with the Gamayun Institute, both born from the desperation of survivors. When differences split the Initiative, one wishing to fight and one wishing to study, those who carried arms against the Darkness later became the Scarlet Guard. They are willing to take on any job assuming the pay is good and the hunt is fierce. They are known to protect places of value and organisations of power, even the Gamayun Initiative which they once despised, but will very often go out on hunting parties against the Darkness to reap the rewards. They are believed to be the only organisation with enough manpower and weaponry to be able to bring down a Balor.
✘Jadis Energy and Production Corporation
Formed shortly after the establishment of the Risa Eist's capital, the Jadis Corporation was born from the remnants of an Old World power corporation. Responsible for the supply of resources and the manufacturing of dozens of products in the Risa Eist they are primarily responsible for iron, steel and the ever desired Heart Shards which they pay hunters handsome to acquire. They are also well known for their timber, plastics and weaponry industries. The Marble Railway, running from one side of the Marble Wastes to the other, is owned and maintained by them. Because of their domination of the nation's industry the Jadis Corporation is one of the richest and most powerful factions.
✘Gamayun Institute
The very first faction to rise from the ashes of the Old World, the Gamayun Institute was once a group of soldiers and scientists who worked to find a way to destroy creatures of the Darkness. They discovered the power of the Heart Shards, the use of Essence and they constructed some of the most flamboyant (and powerful) weaponry ever developed. When the Institute split one half continued its research into the Dark Presence. As time passed they became more isolated and zealous in their work, only ever contacting the outside world for trade of information and supplies. Their experiments are often dark, dangerous and sometimes even inhumane but their results cannot be argued with.
✘A.C.R.E; Allied City-states of the Risa Eist
When the people of the Risa Eist began to rebuild they formed small city-states which bickered and fought. Soon though they realised that alone, especially if they were fighting each other, they were weak, but the whole could be far greater than the sum of its parts. A.C.R.E was created to encourage cooperation between the fledgling governments. The Allied City-states of the Risa Eist. This amalgamation of cities is a small but flourishing nation which works to absorb new cities as they are found. They are the closest thing the Risa Eist has to a unified government and puts the needs of the people first and foremost.
Bestiary
Spoiler:
Descriptions of some of the dark beasts that prowl the Marble Wastes.
Sligg: Small, amorphous creatures composed of black ooze that feed off of negative energy and emotion. They are the most common form of evil presence in the world and can appear almost anywhere the Darkness has touched, spawned directly from the Dark Presence itself. Individually they are weak, considered more like pests than creatures of the Darkness, but they crowd together in large groups which makes up for their frailty with superior numbers. Sliggs are the premature forms of Sliggoths.
Sliggoth: The adult form of Sliggs. As a Sligg matures it grows to a gargantuan size, slightly taller than a human being and several times wider. Their mucus-covered skin begins to harden into a leathery hide, even forming sharp spines that run along its body that are as strong as any metal. With new pincers that are capable of piercing steel and a lethal hunting instinct, Sliggoths are predators when alone and nightmares when in packs.
Thrall: When a human being succumbs to the evil within themselves, giving their minds and souls to the Dark Presence, they become a Thrall. A Thrall is shrouded in black ooze but their form is still humanoid. They possess the same skills and abilities of a human being, although they have since turned feral and are impossible to reason with. They are not intelligent, however, and possess very little drive to do anything unless a threat (or a meal) appears. They will obey the orders of a Witch blindly though, turning them into lethal and surprisingly organised soldiers.
Witch: Unlike Thralls whose connection to the Dark Presence is limited, a Witch is usually born from a prolific Essence user. Use of Essence allows the Dark Presence to take control of the human far easier. This lack of resistance allows to the newly made Witch to have retain some of their intelligence, sanity and power while still being enthralled by the Dark Presence. Because of this, Witches are all powerful and uncontrollable essence users. While some Witches are solitary, most take advantage of their power by leading large tribes of Thralls on a war path. Physically like those they lead, humanoids covered in a murky blackness but they can be distinguished by the glistening blue light which spills from their eyes and mouth.
Balor: The Balor are bizarre but terribly powerful creatures, making the other forces of the Darkness pale in comparison. They resemble Witches in many ways, a dark figure spilling blue light from their eyes and motuh, although lack their prowess with Essence. Instead the Balor are several stories tall, giants among their kin. With this size comes incredible strength, capable of destroying entire cities singlehandedly. They are not incredibly intelligent but like Thralls they can be commanded by powerful Witches or more often a Valkyrie. One of the most feared sights in the modern world is a pair of Balor.
Valkyrie: A creature as deadly as it is cunning, Valkyries do not often show themselves to mortals often. Rather than rely on brute force like most, Valkyries lure in mortals with promises of power, success or any of their deepest desires. They latch onto a host, slowly twisting them and guiding them towards their cause. Unlike the dramatic physical changes seen in Thralls and Witches a human manipulated by a Valkyrie is almost indistinguishable from one who is not. Valkyries themselves resemble skeletal torsos and heads, lacking anything but a thin spine-like tail from the ribs downwards and possessing long clawed hands. Huge skeletal wings sprout from its back, often portrayed as being wrapped around those they have completely enthralled. They are also skilled essence users, far more proficient with it than any Witch.
Dark Presence: A theoretical although likely very real manifestation of negative emotions and traits. The Dark Presence is responsible for the desecration of the Old World, bringing the people to its knees by allying the previously warring Valkyries. Its corruption spread across the world, breeding Sliggs and forcing many to turn into Thralls. It speaks to users of Essence, a force which the Dark Presence itself is part of, whispering in the back of their minds and slowly corrupting them. It is the one true evil left in the world, determined to plague humanity for the rest of its existence. While it is believed the Dark Presence was far more aggressive during the Fall, rumours of it activity have dwindled in recent years. Most believe it is hibernating, waiting before it can lash out for a second time.
Sligg: Small, amorphous creatures composed of black ooze that feed off of negative energy and emotion. They are the most common form of evil presence in the world and can appear almost anywhere the Darkness has touched, spawned directly from the Dark Presence itself. Individually they are weak, considered more like pests than creatures of the Darkness, but they crowd together in large groups which makes up for their frailty with superior numbers. Sliggs are the premature forms of Sliggoths.
Sliggoth: The adult form of Sliggs. As a Sligg matures it grows to a gargantuan size, slightly taller than a human being and several times wider. Their mucus-covered skin begins to harden into a leathery hide, even forming sharp spines that run along its body that are as strong as any metal. With new pincers that are capable of piercing steel and a lethal hunting instinct, Sliggoths are predators when alone and nightmares when in packs.
Thrall: When a human being succumbs to the evil within themselves, giving their minds and souls to the Dark Presence, they become a Thrall. A Thrall is shrouded in black ooze but their form is still humanoid. They possess the same skills and abilities of a human being, although they have since turned feral and are impossible to reason with. They are not intelligent, however, and possess very little drive to do anything unless a threat (or a meal) appears. They will obey the orders of a Witch blindly though, turning them into lethal and surprisingly organised soldiers.
Witch: Unlike Thralls whose connection to the Dark Presence is limited, a Witch is usually born from a prolific Essence user. Use of Essence allows the Dark Presence to take control of the human far easier. This lack of resistance allows to the newly made Witch to have retain some of their intelligence, sanity and power while still being enthralled by the Dark Presence. Because of this, Witches are all powerful and uncontrollable essence users. While some Witches are solitary, most take advantage of their power by leading large tribes of Thralls on a war path. Physically like those they lead, humanoids covered in a murky blackness but they can be distinguished by the glistening blue light which spills from their eyes and mouth.
Balor: The Balor are bizarre but terribly powerful creatures, making the other forces of the Darkness pale in comparison. They resemble Witches in many ways, a dark figure spilling blue light from their eyes and motuh, although lack their prowess with Essence. Instead the Balor are several stories tall, giants among their kin. With this size comes incredible strength, capable of destroying entire cities singlehandedly. They are not incredibly intelligent but like Thralls they can be commanded by powerful Witches or more often a Valkyrie. One of the most feared sights in the modern world is a pair of Balor.
Valkyrie: A creature as deadly as it is cunning, Valkyries do not often show themselves to mortals often. Rather than rely on brute force like most, Valkyries lure in mortals with promises of power, success or any of their deepest desires. They latch onto a host, slowly twisting them and guiding them towards their cause. Unlike the dramatic physical changes seen in Thralls and Witches a human manipulated by a Valkyrie is almost indistinguishable from one who is not. Valkyries themselves resemble skeletal torsos and heads, lacking anything but a thin spine-like tail from the ribs downwards and possessing long clawed hands. Huge skeletal wings sprout from its back, often portrayed as being wrapped around those they have completely enthralled. They are also skilled essence users, far more proficient with it than any Witch.
Dark Presence: A theoretical although likely very real manifestation of negative emotions and traits. The Dark Presence is responsible for the desecration of the Old World, bringing the people to its knees by allying the previously warring Valkyries. Its corruption spread across the world, breeding Sliggs and forcing many to turn into Thralls. It speaks to users of Essence, a force which the Dark Presence itself is part of, whispering in the back of their minds and slowly corrupting them. It is the one true evil left in the world, determined to plague humanity for the rest of its existence. While it is believed the Dark Presence was far more aggressive during the Fall, rumours of it activity have dwindled in recent years. Most believe it is hibernating, waiting before it can lash out for a second time.
Key Terms
Spoiler:
Common terms used in the New World.
Heart Shard: When a human is converted into a Witch or Thrall their heart is the first piece to change. The muscle solidifies, turning into a thick black stone. Thin patterns mark the stone in an ivy design, glowing an eerie shade of blue. The Heart Shard is incredibly potent in its raw form and is dangerous if not treated or contained. When processed into a form that is easier to handle though it has a variety of uses, primarily as a fuel source for weapons and equipment. Treatment in specific ways can create new effects through the Heart Shard which is often applied to weaponry to make it function differently. When a raw Heart Shard is implanted into a human being, either near their heart or replacing it entirely, after a period of adjustment the individual will gain the ability to harness Essence.
Essence: Through the use of Heart Shards, individuals can gain access to the powers of Essence. Heart Shards allow a somewhat manageable level of corruption within the individual, bringing them closer to the Dark Presence. This also imparts some of the Presence's power on the individual in the form of Essence, a magical force which allows the user to perform feats impossible to an ordinary human being. These powers range depending on the individual but can be incredibly powerful when fully trained. Unfortunately this internal source of corruption, when combined with extended contact with the forces of the Dark Presence, leaves the Essence user incredibly susceptible to full corruption. This creates a Witch. Replacing the heart with a Heart Shard increases this chance when compared with one who simply has a piece planted inside of them. Essence users are often called Warlocks.
Depending on the process that is used to gain access to Essence or the creature from which the Heart Shard is taken from the powers can be subtle and barely noticeable or incredibly vivid and powerful. Planting a small piece of a heart shard in the individual's chest usually allows for very minor abilities to manifest, enough to compliment ones abilities and weaponry but not enough to replace them entirely. In most cases, replacing the entire heart with a Heart Shard imparts stronger abilities on the patient.
Warlock: A human being capable of accessing the powers of the Dark Presence in the form of Essence. They either have a Heart Shard implanted in their chest or they have their heart replaced with a Shard. This allows them to access their abilities. While the abilities of Warlocks vary and the term is usually used to refer to those who specialise in the use of Essence, Warlock technically applies to anyone who has gone through the implantation process.
Corruption: A fate that befalls most who dedicate their lives to fighting. When a person is exposed to the Dark Presence or its forces for an extended period of time they slowly take on a kind of sickness that is often called Corruption although it takes many names. Typically these effects are minor and do not impede an individual in any notable way. However by spending greater and greater amounts of time in proximity to the Darkness they can accumulate to such a degree that the individual must be detained as they are considered too much of a risk to themselves and others. Corruption is associated with a growing connection between the individual and the Dark Presence, a condition that will cause the inflicted to succumb completely, becoming a Thrall. If in their past life the inflicted was a particularly potent wielder of Essence then they risk becoming a Witch, something which is far more deadly.
Symptoms of corruption include but may not be limited to the following; migraines, severe heart burn, blurred vision, black outs, hallucinations, paranoia, panic attacks, heightened aggression, hearing the whispering voices of the many minions of the Dark Presence and psychosis in all of its other forms.
New World/Old World: Used to distinguish between society before and after the fall. Because of the Dark Presence's interference, destroying any and all records of the Old World that it could find, much human history and culture of the Old World was destroyed, what was left carried on in the memories of those who survived. To signify this change a new calendar was introduced, starting at 1NW to signify the start of the New World. Currently it is 77NW.
Essence Motor: A device that finds a place in almost all modern technology, an Essence Motor is powered by Heart Shards. While the specifics of different Essence Motors vary they are used to transfer the energy of a Heart Shard into the connected device. While their simplest use is as a port for the device to be charged they can also be used to apply bizarre effects to the object all too similar to Essence. For example, an Essence Motor attached to a sword could cause it to burst into controllable flames or if it were attached to a pistol it could cause the bullets to electrocute those it hits. The applied effects are near limitless and it is rare to see a weapon without one.
Mythem Network: An advanced network composed of computers, processors and all sorts of other technological devices the Mythem Network is in every way the spiritual successor to the Old World internet. It allows for communication over long distances, usually through text although vocal conversations via the network are also possible, and access to possibly the largest store of information in the New World. It has become vital in reconnecting the scattered pieces of the New World and ensuring that the connected nations can trade information freely.
Heart Shard: When a human is converted into a Witch or Thrall their heart is the first piece to change. The muscle solidifies, turning into a thick black stone. Thin patterns mark the stone in an ivy design, glowing an eerie shade of blue. The Heart Shard is incredibly potent in its raw form and is dangerous if not treated or contained. When processed into a form that is easier to handle though it has a variety of uses, primarily as a fuel source for weapons and equipment. Treatment in specific ways can create new effects through the Heart Shard which is often applied to weaponry to make it function differently. When a raw Heart Shard is implanted into a human being, either near their heart or replacing it entirely, after a period of adjustment the individual will gain the ability to harness Essence.
Essence: Through the use of Heart Shards, individuals can gain access to the powers of Essence. Heart Shards allow a somewhat manageable level of corruption within the individual, bringing them closer to the Dark Presence. This also imparts some of the Presence's power on the individual in the form of Essence, a magical force which allows the user to perform feats impossible to an ordinary human being. These powers range depending on the individual but can be incredibly powerful when fully trained. Unfortunately this internal source of corruption, when combined with extended contact with the forces of the Dark Presence, leaves the Essence user incredibly susceptible to full corruption. This creates a Witch. Replacing the heart with a Heart Shard increases this chance when compared with one who simply has a piece planted inside of them. Essence users are often called Warlocks.
Depending on the process that is used to gain access to Essence or the creature from which the Heart Shard is taken from the powers can be subtle and barely noticeable or incredibly vivid and powerful. Planting a small piece of a heart shard in the individual's chest usually allows for very minor abilities to manifest, enough to compliment ones abilities and weaponry but not enough to replace them entirely. In most cases, replacing the entire heart with a Heart Shard imparts stronger abilities on the patient.
Warlock: A human being capable of accessing the powers of the Dark Presence in the form of Essence. They either have a Heart Shard implanted in their chest or they have their heart replaced with a Shard. This allows them to access their abilities. While the abilities of Warlocks vary and the term is usually used to refer to those who specialise in the use of Essence, Warlock technically applies to anyone who has gone through the implantation process.
Corruption: A fate that befalls most who dedicate their lives to fighting. When a person is exposed to the Dark Presence or its forces for an extended period of time they slowly take on a kind of sickness that is often called Corruption although it takes many names. Typically these effects are minor and do not impede an individual in any notable way. However by spending greater and greater amounts of time in proximity to the Darkness they can accumulate to such a degree that the individual must be detained as they are considered too much of a risk to themselves and others. Corruption is associated with a growing connection between the individual and the Dark Presence, a condition that will cause the inflicted to succumb completely, becoming a Thrall. If in their past life the inflicted was a particularly potent wielder of Essence then they risk becoming a Witch, something which is far more deadly.
Symptoms of corruption include but may not be limited to the following; migraines, severe heart burn, blurred vision, black outs, hallucinations, paranoia, panic attacks, heightened aggression, hearing the whispering voices of the many minions of the Dark Presence and psychosis in all of its other forms.
New World/Old World: Used to distinguish between society before and after the fall. Because of the Dark Presence's interference, destroying any and all records of the Old World that it could find, much human history and culture of the Old World was destroyed, what was left carried on in the memories of those who survived. To signify this change a new calendar was introduced, starting at 1NW to signify the start of the New World. Currently it is 77NW.
Essence Motor: A device that finds a place in almost all modern technology, an Essence Motor is powered by Heart Shards. While the specifics of different Essence Motors vary they are used to transfer the energy of a Heart Shard into the connected device. While their simplest use is as a port for the device to be charged they can also be used to apply bizarre effects to the object all too similar to Essence. For example, an Essence Motor attached to a sword could cause it to burst into controllable flames or if it were attached to a pistol it could cause the bullets to electrocute those it hits. The applied effects are near limitless and it is rare to see a weapon without one.
Mythem Network: An advanced network composed of computers, processors and all sorts of other technological devices the Mythem Network is in every way the spiritual successor to the Old World internet. It allows for communication over long distances, usually through text although vocal conversations via the network are also possible, and access to possibly the largest store of information in the New World. It has become vital in reconnecting the scattered pieces of the New World and ensuring that the connected nations can trade information freely.
Geography
Spoiler:
A list of locations such as countries and cities that may be of importance.
Risa Eist: Also known as the Marble Wastes, the Risa Eist is a nation once composed of a dozen city states. It was unified in 60NW, now governed by A.C.R.E. and taking in any settlements it could find While the city states occasionally bicker they are now a combined fighting force, eager to bring back flavours of the Old World. Now a large number of cities are considered part of the Risa Eist, as are many smaller towns and villages that stand against the Darkness.
The Risa Eist itself is composed of two primary terrains. Mountains and highlands stretch along the edges of the region, both a blessing and a curse as they provide great shelter from the Dark Presence but also shield the nation from contact with the outside world. This is where the majority of the Risa Eist's population is as the Darkness is less prominent and the conditions are more comfortable to live in. In the centre of the Risa Eist is a vast wasteland filled with everything except society. Bar a few small towns these wastes are barren, dangerous and filled to the brim with criminals, dangerous wildlife and evil monstrosities. Great lakes are situated in the south where it is warmer and more comfortable while ice creeps along the northern regions.
Halstana: A town in the southern Risa Eist, Halstana is a lake settlement surrounded by low cliffs and almost endless woodland, every inch of it rotted and snow white. Despite the Thralls that creep just outside of its borders, Halstana has remained mostly untouched by the Darkness and is a well known resting spot for travelers because of this fact. The clear lake waters and abundance Old World architecture make it something of a tourist attraction.
It was the hometown of PC Bernadette Westerveldt prior to 70NW and a important location through Chapter 1 of Cross my HEART.
Risa Eist: Also known as the Marble Wastes, the Risa Eist is a nation once composed of a dozen city states. It was unified in 60NW, now governed by A.C.R.E. and taking in any settlements it could find While the city states occasionally bicker they are now a combined fighting force, eager to bring back flavours of the Old World. Now a large number of cities are considered part of the Risa Eist, as are many smaller towns and villages that stand against the Darkness.
The Risa Eist itself is composed of two primary terrains. Mountains and highlands stretch along the edges of the region, both a blessing and a curse as they provide great shelter from the Dark Presence but also shield the nation from contact with the outside world. This is where the majority of the Risa Eist's population is as the Darkness is less prominent and the conditions are more comfortable to live in. In the centre of the Risa Eist is a vast wasteland filled with everything except society. Bar a few small towns these wastes are barren, dangerous and filled to the brim with criminals, dangerous wildlife and evil monstrosities. Great lakes are situated in the south where it is warmer and more comfortable while ice creeps along the northern regions.
Halstana: A town in the southern Risa Eist, Halstana is a lake settlement surrounded by low cliffs and almost endless woodland, every inch of it rotted and snow white. Despite the Thralls that creep just outside of its borders, Halstana has remained mostly untouched by the Darkness and is a well known resting spot for travelers because of this fact. The clear lake waters and abundance Old World architecture make it something of a tourist attraction.
It was the hometown of PC Bernadette Westerveldt prior to 70NW and a important location through Chapter 1 of Cross my HEART.
✘Character Sheet
Spoiler:
Feel free to colour this as you wish. It can make it a little more vibrant and suitable to the character.
(Also white doesn't show up on the default Pokécommunity post background!)
Cross my HEART
✘✘ハート泥棒✘✘
"Insert Character Quote Here"
✘✘✘
(Also white doesn't show up on the default Pokécommunity post background!)
![[PokeCommunity.com] Cross my HEART ハート泥棒 [OOC][M] [PokeCommunity.com] Cross my HEART ハート泥棒 [OOC][M]](https://i.imgur.com/AaeT4Oo.png)
Cross my HEART
✘✘ハート泥棒✘✘
"Insert Character Quote Here"
✘✘✘
✘Name
A full name for your character.
✘Age
Age and date of birth. Likely, although not necessarily, between 00NW and 77NW.
✘Gender
Male or female, etc.
✘Title
Sum up your character's role in a few words!
✘Appearance
A description of physical traits; eye colour, hair colour, height, etc, combined with a description of your character's clothes or, potentially, battle suit.
✘Biography
A description of your character from birth to death, their significant problems in life and how they have overcome them. Any key information in their past that's noteworthy.
✘Equipment/Weaponry
Anything your character is armed with or wearing that serves some other purpose than simply being worn. Remember that Heart Stealer is far from a serious roleplay and you're free to be as flamboyant with this section as you wish.
✘Abilities/Combat Style
Many in Risa Eist fight not with weapons but with their body or with Essence. That, along with any useful skills they might have, should fit here. If the character uses an interesting or unique fighting style then that should be mentioned here as well.
✘Musical theme
A musical piece that suits your character. Not required.
A full name for your character.
✘Age
Age and date of birth. Likely, although not necessarily, between 00NW and 77NW.
✘Gender
Male or female, etc.
✘Title
Sum up your character's role in a few words!
✘Appearance
A description of physical traits; eye colour, hair colour, height, etc, combined with a description of your character's clothes or, potentially, battle suit.
✘Biography
A description of your character from birth to death, their significant problems in life and how they have overcome them. Any key information in their past that's noteworthy.
✘Equipment/Weaponry
Anything your character is armed with or wearing that serves some other purpose than simply being worn. Remember that Heart Stealer is far from a serious roleplay and you're free to be as flamboyant with this section as you wish.
✘Abilities/Combat Style
Many in Risa Eist fight not with weapons but with their body or with Essence. That, along with any useful skills they might have, should fit here. If the character uses an interesting or unique fighting style then that should be mentioned here as well.
✘Musical theme
A musical piece that suits your character. Not required.
✘Accepted/Reserved Characters
Reservations are currently closed but may be opened at a later date.
- Grif of Hearts - Bernadette Westerveldt
- Retro Bug - Almira Koury
- Lord Sephear - Gerard Karrol
- heretostay123 - Genesis Hunter
- Songbird - Kallen Brandt
- Nakuzami - Ophelia Young & Ian Clorman
- Colony - Δ (Delta)
- Geras32 - Meredith Taylor
✘Rules
- All PC rules and PC roleplaying rules apply.
- Rated [M] for Mature - you don't fight Thralls without getting a little blood on your boots!
- No Godmodding or character Bunnying without permission.
- I won't put limits on the number of characters you have assuming you give them all adequate representation.
- The number of reservations/accepted characters is theoretically unlimited. It is not first come first serve and if I happen to be sent one hundred well made character sheets then I suppose we'll have to power through with one hundred player characters.
- If the roleplay has already started but you're interested in joining then message me. We'll find a way to fit you in.
- Feel free to suggest subplots and ideas for future events. This is a combined effort after all!
- Romance is a-okay. In fact I will be personally responsible for the majority of the shipping in this roleplay. Now kiss.
- Try to keep appropriately active. All roleplays have their highs and lows and everyone has personal matters to attend to which might take priority over posting. Speaking of which if there's ever a reason you need to take a hiatus off of the roleplay then please let me know. Time off can be arranged.
- It's entirely possible that player-on-player combat could occur. If this does, discuss it between yourselves and anyone else involved. I trust that you'll be able to come to a sensible conclusion to it (and if not I'll have a Balor squash ye'!).
- Have fun. Or don't. It's up to you.
- In short, just be mature about things and I'm sure we'll all get along. Any issues or questions you have we'll get sorted out.
✘Author's Note
Cross my HEART is a post-apocalyptic roleplay drawing inspiration from anime and fantasy sources. For those planning on joining expect it to be flamboyant, action packed and colourful with a darker undertone that should grow more and more prominent as we progress. Hope I've managed to intrigue a few roleplayers with my idea. If not then thanks for the read and I'd love it if you could let me know what turned you off from it so I can tweak and improve the concept.
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