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![[PokeCommunity.com] Mystery Dungeon: The Grand Expedition (T/OOC) [PokeCommunity.com] Mystery Dungeon: The Grand Expedition (T/OOC)](https://i.imgur.com/UDdzCTd.png?1)
Welcome. This is the portal that leads you to the world of Pokémon. Beyond this gateway, many new adventures and fresh experiences await your arrival. Only Pokémon inhabit this world. There are no trainers, nor will there be in the course of this roleplay. Be strong, stay smart. And be victorious!
You are a Pokémon that has been living in the village of Haven for quite some time and, fairly recently, you achieved your goal of joining the Haven Exploration Guild. The guild is led by its founder, an imposing Steel/Psychic type Pokémon called Bronzong, and his right-hand and secretary, Snubbull. The guild aims to educate and train young Pokémon into becoming full-fledged Explorers; Pokémon that are fit to go into Mystery Dungeons, carry out quests and rescues and sometimes even explore completely new areas.
You are a Pokémon that has been living in the village of Haven for quite some time and, fairly recently, you achieved your goal of joining the Haven Exploration Guild. The guild is led by its founder, an imposing Steel/Psychic type Pokémon called Bronzong, and his right-hand and secretary, Snubbull. The guild aims to educate and train young Pokémon into becoming full-fledged Explorers; Pokémon that are fit to go into Mystery Dungeons, carry out quests and rescues and sometimes even explore completely new areas.
Guild Regulations:
1. Follow all PC and RPC rules.
2. This RP is rated T, meaning you will have to restrict violence, gore and romance to a mild level.
3. Be fair, nice and respectful towards other players. This also implies no godmodding, bunnying without permission, or anything of the sort.
4. Please try to stay active, and consult the GM's if anything is amiss.
5. Smiles go for miles! Have fun!
2. This RP is rated T, meaning you will have to restrict violence, gore and romance to a mild level.
3. Be fair, nice and respectful towards other players. This also implies no godmodding, bunnying without permission, or anything of the sort.
4. Please try to stay active, and consult the GM's if anything is amiss.
5. Smiles go for miles! Have fun!
The Guild Camp
In MD: The Grand Expedition, players will be travelling alongside the haven Exploration Guild on a grand quest across the World for adventure and discovery. The Guild will move around using the "Guild Camp" a collection of tents and services that are carried by large caravans accompanying the trip on their expedition. Below is a description of the various tents and their functions.
In MD: The Grand Expedition, players will be travelling alongside the haven Exploration Guild on a grand quest across the World for adventure and discovery. The Guild will move around using the "Guild Camp" a collection of tents and services that are carried by large caravans accompanying the trip on their expedition. Below is a description of the various tents and their functions.
Spoiler:
→ The Guild Longtent
The Guild Longtent is usually the first tent to come into view as you enter the guild campsite. As you enter, the first thing you'll see is the front counter, accompanied by a large Bulletin Board. This is where Pokémon can put up their requests for whatever region the guild is currently camped at. The counter is usually manned by the Guild Secretary, Snubbull. She is a very busy Pokémon, and often seems rushed and irritated as a result, but don't let that scare you away. In actuality, she's very sensible and fair, and a hard worker.
Also contained in the Guild Longtent is the infirmary. Manned by the skilled (if somewhat creepy) Dr. Mime and his excitable assistant Smoochum, this is where you'll have to go if you need any treatment that cannot be simply given in the field. Dr. Mime tends to his patients with a possibly a bit excessive level of care - but there is no need to worry. Despite his mannerisms, he means well, and knows what he's doing. His assistant Smoochum is an energetic young girl, but due to her nature can sometimes be clumsy. She's also completely oblivious to Dr. Mime's 'approach'.
The only tent to have an upper level, a set of stairs on the side of the main hall lead to the second floor of the Guild Longtent. The long hallway there is home to the crew quarters, where you will be able to rest after a hard day of work. Way at the end is Guildmaster Bronzong's office, but that is off-limits to regular members. Only Snubbull can go in there normally. In essence, perhaps this is more of a mobile fortress, rather than a tent, but what can one do?
→ The Kricket Inn
The second largest tent in camp is The Kricket Inn. It is run by a pair of brothers, Kricketot and Kricketune. Apart from offering lodgings to Guild affiliates and travellers, they also run a bar and restaurant in the back of the tent. Here, you can order juices and fizzy drinks as well as full meals, but you cannot take these along on your missions.
Many are confused to find out Kricketot is actually the elder brother. He has an easygoing personality and is the inn's main owner. He spends his time behind the bar mostly, to orchestrate the inn's workings and take in guests and orders. The younger Kricketune is quite different; a true worrywart. His older brother often jokes his early evolution must have been due to his constant obsessing. Kricketune is the one to keep his older brother in check when he is slacking off too much, though. He also tends directly to the guests more, by showing them to their rooms and serving them at the tables with his signature spaghetti. At night, the two brothers are known to create an extra nice atmosphere by playing some smooth jazzy music together.
→ Gulpin's General Goods
Gulpin runs the general store at camp, where you will be able to buy any and all consumables that you feel you might need when you go out - he sells all items, but be aware that you might be able to get some kinds cheaper elsewhere. The only exclusive items he sells are Orbs, throwing items, and accessories (equipment). Most of his wares are trinkets and items he finds as the camp travels the roads of the wide open World.
He may not look it, but he knows his business well and always keeps his shop well-stocked for the Guild members' convenience - and to profit for his own. Gulpin is a bit of a waggish personality, in that he deals with his customers in a friendly and humorous manner, but he also has something mischievous in him.
→ Keymaster Klefki (Appraisal)
Sometimes you may find small chests or boxes in dungeons, lost or left behind by other Pokémon. These may very well contain valuable items, but they are often locked. Klefki runs a small shop out of his tent on the campsite to open these treasure boxes up, for only 250 Poké. The Pokémon is an avid key collector, and will not let anyone into its tent for fear of them stealing any of the keys. This is why the shop is actually more of a stand just outside the tents entrance. Klefki will head inside, rummage around, and come back out with the key your box needs. Nobody knows the reason for the paranoia, though...
→ Move Master Musharna
Musharna is The Guild's Move Master. Her psychic powers are strong enough to bestow any feasible move she can dream up onto her clients. These include any TM/HM or egg moves. To have this done, however, you will have to present her with a special item: a Prism Shard. These are exceedingly rare, and can only be found in certain dungeons, and even then only if you're lucky.
The Move Mistress herself is generally a bubbly Pokémon, but using her powers requires her to tap into a Pokémon's dreams. As a result, afterwards she often feels tired and a bit drowsy.
→ Accelgor's Dojo
Accelgor runs a sort of protable battleground for the Guild. The tent has been torn up and re-designed several times, mainly due to the owner's battles with his life-long rival, the travelling warrior Escavalier. Luckily, it's been a while since their last encounter... but there's no telling when Escavalier could stumble upon the camp once more.
The facilities in the dojo include a portal to a special Mystery Dungeon to explore at your leisure, with various types of volunteer Pokémon roaming its halls, and a (somewhat battered) battlefield to allow for sparring and practicing.
Accelgor is a Pokémon of few words, and can be a strict instructor if required. He knows just how to motivate Pokémon to bring out their potential, and actually likes to assist Pokémon in their training.
The Guild Longtent is usually the first tent to come into view as you enter the guild campsite. As you enter, the first thing you'll see is the front counter, accompanied by a large Bulletin Board. This is where Pokémon can put up their requests for whatever region the guild is currently camped at. The counter is usually manned by the Guild Secretary, Snubbull. She is a very busy Pokémon, and often seems rushed and irritated as a result, but don't let that scare you away. In actuality, she's very sensible and fair, and a hard worker.
Also contained in the Guild Longtent is the infirmary. Manned by the skilled (if somewhat creepy) Dr. Mime and his excitable assistant Smoochum, this is where you'll have to go if you need any treatment that cannot be simply given in the field. Dr. Mime tends to his patients with a possibly a bit excessive level of care - but there is no need to worry. Despite his mannerisms, he means well, and knows what he's doing. His assistant Smoochum is an energetic young girl, but due to her nature can sometimes be clumsy. She's also completely oblivious to Dr. Mime's 'approach'.
The only tent to have an upper level, a set of stairs on the side of the main hall lead to the second floor of the Guild Longtent. The long hallway there is home to the crew quarters, where you will be able to rest after a hard day of work. Way at the end is Guildmaster Bronzong's office, but that is off-limits to regular members. Only Snubbull can go in there normally. In essence, perhaps this is more of a mobile fortress, rather than a tent, but what can one do?
→ The Kricket Inn
The second largest tent in camp is The Kricket Inn. It is run by a pair of brothers, Kricketot and Kricketune. Apart from offering lodgings to Guild affiliates and travellers, they also run a bar and restaurant in the back of the tent. Here, you can order juices and fizzy drinks as well as full meals, but you cannot take these along on your missions.
Many are confused to find out Kricketot is actually the elder brother. He has an easygoing personality and is the inn's main owner. He spends his time behind the bar mostly, to orchestrate the inn's workings and take in guests and orders. The younger Kricketune is quite different; a true worrywart. His older brother often jokes his early evolution must have been due to his constant obsessing. Kricketune is the one to keep his older brother in check when he is slacking off too much, though. He also tends directly to the guests more, by showing them to their rooms and serving them at the tables with his signature spaghetti. At night, the two brothers are known to create an extra nice atmosphere by playing some smooth jazzy music together.
→ Gulpin's General Goods
Gulpin runs the general store at camp, where you will be able to buy any and all consumables that you feel you might need when you go out - he sells all items, but be aware that you might be able to get some kinds cheaper elsewhere. The only exclusive items he sells are Orbs, throwing items, and accessories (equipment). Most of his wares are trinkets and items he finds as the camp travels the roads of the wide open World.
He may not look it, but he knows his business well and always keeps his shop well-stocked for the Guild members' convenience - and to profit for his own. Gulpin is a bit of a waggish personality, in that he deals with his customers in a friendly and humorous manner, but he also has something mischievous in him.
→ Keymaster Klefki (Appraisal)
Sometimes you may find small chests or boxes in dungeons, lost or left behind by other Pokémon. These may very well contain valuable items, but they are often locked. Klefki runs a small shop out of his tent on the campsite to open these treasure boxes up, for only 250 Poké. The Pokémon is an avid key collector, and will not let anyone into its tent for fear of them stealing any of the keys. This is why the shop is actually more of a stand just outside the tents entrance. Klefki will head inside, rummage around, and come back out with the key your box needs. Nobody knows the reason for the paranoia, though...
→ Move Master Musharna
Musharna is The Guild's Move Master. Her psychic powers are strong enough to bestow any feasible move she can dream up onto her clients. These include any TM/HM or egg moves. To have this done, however, you will have to present her with a special item: a Prism Shard. These are exceedingly rare, and can only be found in certain dungeons, and even then only if you're lucky.
The Move Mistress herself is generally a bubbly Pokémon, but using her powers requires her to tap into a Pokémon's dreams. As a result, afterwards she often feels tired and a bit drowsy.
→ Accelgor's Dojo
Accelgor runs a sort of protable battleground for the Guild. The tent has been torn up and re-designed several times, mainly due to the owner's battles with his life-long rival, the travelling warrior Escavalier. Luckily, it's been a while since their last encounter... but there's no telling when Escavalier could stumble upon the camp once more.
The facilities in the dojo include a portal to a special Mystery Dungeon to explore at your leisure, with various types of volunteer Pokémon roaming its halls, and a (somewhat battered) battlefield to allow for sparring and practicing.
Accelgor is a Pokémon of few words, and can be a strict instructor if required. He knows just how to motivate Pokémon to bring out their potential, and actually likes to assist Pokémon in their training.
Mystery Dungeons:
The expedition will take our heroes through many different locations... the most dangerous of which being the Mystery Dungeons. As the story progresses, Mystery Dungeons visited will be posted here, as well as the next Mystery Dungeon to come up. Be sure to watch this space, to see where the adventure leads next.
The expedition will take our heroes through many different locations... the most dangerous of which being the Mystery Dungeons. As the story progresses, Mystery Dungeons visited will be posted here, as well as the next Mystery Dungeon to come up. Be sure to watch this space, to see where the adventure leads next.
② Brine Cove - CURRENT ☆
Because the Haven Peninsula is almost completely surounded by steep cliffs, Brine Cove is convenient for providing a natural stairway (known as the Regi's Causeway) to reach sea level. Pokémon often visit this place, but because the tide can be strong and sudden, combined with stormy winds, it can still be dangerous. Deep in the cove, there is also a cave to explore, but this should be visited with caution as it completely floods when the tide comes up. It is mostly inhabited by Rock- and Water-type Pokémon.
Because the Haven Peninsula is almost completely surounded by steep cliffs, Brine Cove is convenient for providing a natural stairway (known as the Regi's Causeway) to reach sea level. Pokémon often visit this place, but because the tide can be strong and sudden, combined with stormy winds, it can still be dangerous. Deep in the cove, there is also a cave to explore, but this should be visited with caution as it completely floods when the tide comes up. It is mostly inhabited by Rock- and Water-type Pokémon.
![[PokeCommunity.com] Mystery Dungeon: The Grand Expedition (T/OOC) [PokeCommunity.com] Mystery Dungeon: The Grand Expedition (T/OOC)](https://images.fineartamerica.com/images-medium-large-5/giants-causeway-county-antrim-nireland-keith-w-thompson.jpg)
Spoiler:
③ Misty Fjord - NEXT ☆☆
The Misty Fjord marks the transition to the colder northern continent. It is a long and thin inlet with steep cliffs, causing the cold sea wind to howl through it. This makes the Fjord very cold, despite the general lack of snow. Pokémon to be found here are of the Ice and Fighting type.
The Misty Fjord marks the transition to the colder northern continent. It is a long and thin inlet with steep cliffs, causing the cold sea wind to howl through it. This makes the Fjord very cold, despite the general lack of snow. Pokémon to be found here are of the Ice and Fighting type.
![[PokeCommunity.com] Mystery Dungeon: The Grand Expedition (T/OOC) [PokeCommunity.com] Mystery Dungeon: The Grand Expedition (T/OOC)](https://i.imgur.com/moLfbFp.png)
Mechanics:
As opposed to joining the guild and forming a rescue team, in this RP you've joined the guild as a solo Pokémon Explorer. The story will take place in Arcs progressing throughout the RP. Each Arc takes place in a new location, just outside of the next Mystery Dungeon that the Guild will be exploring in search of treasure and fortune. New pokémon are always welcome to join the guild, as such, Sign Ups for this RP are always open and reservations are completely unnecessary. During each Arc there are two main location for your character to post in and explore. The Guild Camp which has the same facilities but new terrain and secrets with every Arc. You are also, obviously, free to enter the Mystery Dungeon of the Arc, exploring the location, fighting foes, seeing sights and... most importantly... discovering great treasures!
Every member of the guild will receive a Warp Crystal, which can be used to return to The Guild Longtent from any Dungeon in the country. It is a fragment of the large crystal stored in the Guild Longtent, and through its resonation allows you to teleport back to the front desk within mere seconds.
on MOVES:
on EVOLUTION:
on ITEMS:
As opposed to joining the guild and forming a rescue team, in this RP you've joined the guild as a solo Pokémon Explorer. The story will take place in Arcs progressing throughout the RP. Each Arc takes place in a new location, just outside of the next Mystery Dungeon that the Guild will be exploring in search of treasure and fortune. New pokémon are always welcome to join the guild, as such, Sign Ups for this RP are always open and reservations are completely unnecessary. During each Arc there are two main location for your character to post in and explore. The Guild Camp which has the same facilities but new terrain and secrets with every Arc. You are also, obviously, free to enter the Mystery Dungeon of the Arc, exploring the location, fighting foes, seeing sights and... most importantly... discovering great treasures!
Every member of the guild will receive a Warp Crystal, which can be used to return to The Guild Longtent from any Dungeon in the country. It is a fragment of the large crystal stored in the Guild Longtent, and through its resonation allows you to teleport back to the front desk within mere seconds.
on MOVES:
Spoiler:
New moves are learned after major battle in the story. If you want your pokémon to learn the next move it should canonically, then please make a post in the IC detailing a battle, then link it in the OOC. One of the two GM's, Nagi or Deceptio, will then tell you if your pokémon successfully learned the new move post-battle. A maximum of two moves can be learned per pokémon, per arc, only moves learned by levelling up can be obtained through battle and they must be obtained in order. If a player wishes to skip a move during the level up chain, then this too is possible, simply ask in the OOC and the GM will tell you if it is allowed... do not abuse this power however, no skipping straight to Draco meteor!
on EVOLUTION:
Spoiler:
Evolution, is possible, however the conditions revolving around it will remain a mystery for now. Mega-Evolution is also present in this World, pokémon require their Mega-Stones and can activate Mega-Evolution at times of great need. Mega Stones, however are very, VERY hard to find, there is only one of each type of Mega Stone in the World, those possessing them and capable of using them are a force to be reckoned with.
on ITEMS:
Spoiler:
Every time you enter a mystery dungeon. A random number will be selected by a generator by the GM. Depending on what number is selected a different item will be obtainable during your characters post. Should you wish to obtain said item at all, is up to you. You may also request a specific item, should you want one, in the OOC, the GM will then inform you if this item choice is acceptable. Some items are commonly obtainable and can be gathered without permission. A list of easily obtained items and items requiring the GMs random number are accessible below.
Obtained Regularly:
Obtained through the GMs:
Obtained Regularly:
- Berries.
- Seeds.
- Poké. (No real money system is present, consider this a default reward for writing purposes.)
- Food.
Obtained through the GMs:
- Equipment. (Scarves, Bands, etc.)
- Orbs. (Most orbs from the MD series will be obtainable.)
- Prism Shards. (Used to learn TM Moves, Hm Moves, Egg Moves, etc. Exceedingly Rare.)
- Mega Stones.
- Perhaps even some more secretive treasures...
Signup:
Name: (unless you want everyone to call you by your species...)
Pokémon Species: (Any Pokémon that can feasibly exist at level 15.)
Gender:
Time Spent at the Guild: (Anywhere between 1 week and 1 year.)
Appearance: (Any slight alterations. No major color adjustments. Pokémon CAN be shiny, but this has major plot implications down the line. If your character is shiny say so here, but do note that SU's for shiny pokémon will be judged harsher than others.)
History: (What led them to their current position as a guild apprentice?)
Personality: (General Demeanor, Strengths and Weaknesses - and I don't mean type-wise!)
Moveset: (Up to 6 moves - no TM/HM moves to start with, and keep it to the ORAS game canon, no moves learned beyond level 15. One egg move is allowed per Character.)
Pokémon Species: (Any Pokémon that can feasibly exist at level 15.)
Gender:
Time Spent at the Guild: (Anywhere between 1 week and 1 year.)
Appearance: (Any slight alterations. No major color adjustments. Pokémon CAN be shiny, but this has major plot implications down the line. If your character is shiny say so here, but do note that SU's for shiny pokémon will be judged harsher than others.)
History: (What led them to their current position as a guild apprentice?)
Personality: (General Demeanor, Strengths and Weaknesses - and I don't mean type-wise!)
Moveset: (Up to 6 moves - no TM/HM moves to start with, and keep it to the ORAS game canon, no moves learned beyond level 15. One egg move is allowed per Character.)
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