Nakuzami
[img]https://i.imgur.com/iwlpePA.png[/img]
- 6,896
- Posts
- 14
- Years
- Age 26
- The Forgotten Crossroads
- Seen Feb 16, 2025
Faeries Redux
Beyond the Glass
ღ [alink id=1]Intro[/alink id]
ღ [alink id=2]Rules[/alink id]
ღ [alink id=3]Roles[/alink id]
ღ [alink id=4]Cast[/alink id]
ღ [alink id=5]Phase[/alink id]
ღ [alink id=5]List[/alink id]
ღ [alink id=2]Rules[/alink id]
ღ [alink id=3]Roles[/alink id]
ღ [alink id=4]Cast[/alink id]
ღ [alink id=5]Phase[/alink id]
ღ [alink id=5]List[/alink id]
What Is Mafia?
Mafia is a game of love, betrayal, and murder. Kind of. Normally there's two factions: the innocent, uninformed majority and the murderous, informed minority, and sometimes some unaffiliated roles. In this game, the main factions are the Arxians, who are the Innocents; the Atlanteans, who are the first of the two Mafia factions; the Humans, who are the second of the two Mafia factions; and two Unaffiliated roles. It is the primary goal of each faction to wipe out the others and come out victorious.
The game is played in two phases: a cycle of Day and Night. During the Day phase, all players will deliberate among themselves to decide on who to burn, in attempts to wipe out the Mafia and Unaffiliated roles. Of course, it would be too simple if these factions weren't present in the discussion under the guise of innocence, so Arxians will have to be wary of all of their fellow players. During the Night phase, the thread will be "locked" and the mafia factions will deliberate among themselves and decide on one player to kill. Their choices will be revealed at the beginning of each Day phase. Certain roles also have Night actions, which can be activated by sending a Private Message to me during the Night phase. When a competitor is killed, their alignment, but not their role, will be revealed.
Roles will be assigned at random at the start of the game, and the game will commence once all roles have been sent out.
If you have any questions, feel free to contact me by PM, VM or Discord (Nakuzami#0743).
The game is played in two phases: a cycle of Day and Night. During the Day phase, all players will deliberate among themselves to decide on who to burn, in attempts to wipe out the Mafia and Unaffiliated roles. Of course, it would be too simple if these factions weren't present in the discussion under the guise of innocence, so Arxians will have to be wary of all of their fellow players. During the Night phase, the thread will be "locked" and the mafia factions will deliberate among themselves and decide on one player to kill. Their choices will be revealed at the beginning of each Day phase. Certain roles also have Night actions, which can be activated by sending a Private Message to me during the Night phase. When a competitor is killed, their alignment, but not their role, will be revealed.
Roles will be assigned at random at the start of the game, and the game will commence once all roles have been sent out.
If you have any questions, feel free to contact me by PM, VM or Discord (Nakuzami#0743).
[a id]1[/a id]Introduction
Seven years ago, Lilith and her daemons invaded the small town of Haven, drawn to the natural magicks that had made it so renowned. Two years ago, a long and bloody string of events led to Haven's destruction and the relocation of its survivors to the capital city of Arxium.
The history you know, however, differs from this one. In a separate time, perhaps the Legends would have risen, but that time is not the one these citizens know. The deaths once witnessed may not have occurred in quite the same manner here, and so the Legends slumber, but a new threat has come to claim Arxium in their absence.
In the forests surrounding the city, a large rift opened in the sky. Briefly, barely noticeable, but bearing great dangers unlike any these faeries have ever seen.
The future of our world now threatens the future of theirs.
The events that come to pass now rest in the hands of a small group of individuals over the course of the next few nights.
Who will you lead to victory?
The history you know, however, differs from this one. In a separate time, perhaps the Legends would have risen, but that time is not the one these citizens know. The deaths once witnessed may not have occurred in quite the same manner here, and so the Legends slumber, but a new threat has come to claim Arxium in their absence.
In the forests surrounding the city, a large rift opened in the sky. Briefly, barely noticeable, but bearing great dangers unlike any these faeries have ever seen.
The future of our world now threatens the future of theirs.
The events that come to pass now rest in the hands of a small group of individuals over the course of the next few nights.
Who will you lead to victory?
[a id]2[/a id]Rules
- All PokéCommunity rules apply.
- No Private Messaging other players about the game.
- Any discussion of the game should be kept in this thread.
- Do not post here once you have been killed. No death posts.
- Posting during the night phase will result in your immediate death.
- Night actions should be sent to me by PM or Discord. If you're not using your night action, PM/Discord me saying as much.
- In order for a player to be burned, they must have a majority of at least half the number of current players plus one.
- Each player gets one vote per day phase, which may be changed anytime before the phase ends.
- If your vote is not in the format of [b]##Burn[/b] Player, it will not be counted.
- If you wish to change your vote, first use [b]##Unburn[/b] Player to nullify your previous vote.
[a id]3[/a id]Roles
Arxians
The denizens of the Arxian Empire, drawn from the sanctuary of Haven and the capital itself. These individuals are the most iconic and powerful of the citizens of Arxium, and should they fall, Arxium itself will follow soon after. They achieve victory by eliminating all threats to Arxium.
Zami
Naku
Queen Avra
Prince Aegle
Baldassare
Kharis
Banshee
Vanguard
Dragonkeeper
Seraphkin
Ambassador
Alchemist
Pandora
Witch
Seer
Jailer
When there is no burning, Zami may target another player at the end of the day, jailing them for that night. Jailed players may not perform any actions, nor may they be affected by any other actions. Zami and her target may converse, but her identity will not be revealed to her target. At the end of the night, she may choose to kill or spare her target. Her kill may be role blocked.
When there is no burning, Zami may target another player at the end of the day, jailing them for that night. Jailed players may not perform any actions, nor may they be affected by any other actions. Zami and her target may converse, but her identity will not be revealed to her target. At the end of the night, she may choose to kill or spare her target. Her kill may be role blocked.
Priest
Naku learns what roles visited him at the end of each night (but not the identity of the players that made the visits). If he is to be killed,
he has a fifty percent chance of turning Atlanteans or Humans into
Naku learns what roles visited him at the end of each night (but not the identity of the players that made the visits). If he is to be killed,
he has a fifty percent chance of turning Atlanteans or Humans into
Traitors
, Arxian killing roles into Does not participate in mafia meetings, appears innocent to the Seer, and does not count towards mafia majority. Wins with the mafia.
Villagers
, and Remnants into A regular member of the town. Has no special abilities.
Survivors
.Visits one person each night. If that person does not visit, the Survivor hides in their home and cannot be targeted. Dies if their chosen person dies that night. Wins if alive at the end of the game.
Beloved Governor
Can override a burning once in the game. Cannot override a no lynch. When Queen Avra is killed, the subsequent day phase is skipped entirely.
Can override a burning once in the game. Cannot override a no lynch. When Queen Avra is killed, the subsequent day phase is skipped entirely.
Prince / Conditional Granny
If Prince Aegle is the target of a burning, his role will be publicly revealed and the burning will be cancelled. As long as Baldassare is alive, any player that visits Prince Aegle during the night will have their action blocked and they will be killed. Cannot be killed during the day or night as long as Baldassare is alive.
If Prince Aegle is the target of a burning, his role will be publicly revealed and the burning will be cancelled. As long as Baldassare is alive, any player that visits Prince Aegle during the night will have their action blocked and they will be killed. Cannot be killed during the day or night as long as Baldassare is alive.
Judge
Votes for burnings are counted twice.
Votes for burnings are counted twice.
Lover / Unique
If the Banshee is killed, Kharis will die as well. Knows the identities of the Banshee and Baldassare. If Baldassare dies, becomes unaligned and gains new abilities, which will be publicly revealed at the time of this occurrence.
If the Banshee is killed, Kharis will die as well. Knows the identities of the Banshee and Baldassare. If Baldassare dies, becomes unaligned and gains new abilities, which will be publicly revealed at the time of this occurrence.
Lover / Loudmouth
If Kharis is killed, the Banshee will die as well. Knows the identity of Kharis. If visited during the night, all visitors are revealed. Messages from the Dragonkeeper sent to the Banshee will be leaked.
If Kharis is killed, the Banshee will die as well. Knows the identity of Kharis. If visited during the night, all visitors are revealed. Messages from the Dragonkeeper sent to the Banshee will be leaked.
Bodyguard
Chooses one person to protect each night. If that person is targeted to be killed, there is a 50/50 chance of either one of the assailants being killed or the Vanguard dying instead. Guaranteed to kill assailants when protecting the Ambassador.
Chooses one person to protect each night. If that person is targeted to be killed, there is a 50/50 chance of either one of the assailants being killed or the Vanguard dying instead. Guaranteed to kill assailants when protecting the Ambassador.
Bulletproof / Telepath / Bomb
Has a bulletproof vest that allows the Dragonkeeper to survive one killing action. Can send anonymous messages during day phases. Anyone who kills the Dragonkeeper will die (but only the first assailant/mafia hammer vote will die in the case of multiple attackers).
Has a bulletproof vest that allows the Dragonkeeper to survive one killing action. Can send anonymous messages during day phases. Anyone who kills the Dragonkeeper will die (but only the first assailant/mafia hammer vote will die in the case of multiple attackers).
Doctor / Angel
Visits a player each night, protecting them from killing actions and stopping the Bleeding condition. Assigned one person at the start of the game. If that person dies at night or is lynched, the Angel may choose to die instead. Wins if their target is alive at the end of the game. Target can be innocent, mafia or third party.
Visits a player each night, protecting them from killing actions and stopping the Bleeding condition. Assigned one person at the start of the game. If that person dies at night or is lynched, the Angel may choose to die instead. Wins if their target is alive at the end of the game. Target can be innocent, mafia or third party.
Celebrity / Leader
Current role will always be revealed to all. If killed, votes will be anonymous during the next day.
Current role will always be revealed to all. If killed, votes will be anonymous during the next day.
Santa
Visits one player every night, giving them an item of the Alchemist's choice. May give out wards (vests) that protect the wearer from a single killing action, bottled fireballs (guns) that may be used during the day to kill another player, daggers that cause anyone slashed by them to bleed, magical keys that may be used to lock out all visitors for a single night or to escape from Zami, bottled blizzards (snowballs) that can be thrown during the day to role block the target during the following night, and crystal balls that may be used to reveal the role of a target of the holder's choosing upon the holder's death.
Visits one player every night, giving them an item of the Alchemist's choice. May give out wards (vests) that protect the wearer from a single killing action, bottled fireballs (guns) that may be used during the day to kill another player, daggers that cause anyone slashed by them to bleed, magical keys that may be used to lock out all visitors for a single night or to escape from Zami, bottled blizzards (snowballs) that can be thrown during the day to role block the target during the following night, and crystal balls that may be used to reveal the role of a target of the holder's choosing upon the holder's death.
Vigilante
Visits one person every night, killing them. If Pandora visits the same person as the mafia, Pandora dies. If Pandora is killed by the mafia, her own kill will not go through.
Visits one person every night, killing them. If Pandora visits the same person as the mafia, Pandora dies. If Pandora is killed by the mafia, her own kill will not go through.
Drunk / Ghoul
Visits one person every night, nullifying whatever action(s) they have for that night and causing them to die in the Witch's place if the Witch is targeted to be killed. Second ability only works once, after which only the role blocking is applied.
Visits one person every night, nullifying whatever action(s) they have for that night and causing them to die in the Witch's place if the Witch is targeted to be killed. Second ability only works once, after which only the role blocking is applied.
Cop
Visits one person every night and receives a report with that person's alignment.
Visits one person every night and receives a report with that person's alignment.
Atlanteans
Strangers from a mystic land beyond the glass. Their purpose here is unknown, but they are not welcome here, nor do they seem to get along with the other outsiders. They achieve victory by outnumbering all other factions.
Siphon
Chrysanthemum
Scarlet Reaper
Framer / Strongman
Visits one person every night, causing them to appear guilty to the Seer for that night. Once per game, can guarantee a mafia kill, ignoring role-blocking and protection abilities/items.
Visits one person every night, causing them to appear guilty to the Seer for that night. Once per game, can guarantee a mafia kill, ignoring role-blocking and protection abilities/items.
Medusa
Any player that visits Chrysanthemum during the night becomes marked for the following day. She will be aware of how many players she marks each night. Marks vanish at the end of the day phase during which they are applied. Once during the game, Chrysanthemum may choose to kill all marked players.
Any player that visits Chrysanthemum during the night becomes marked for the following day. She will be aware of how many players she marks each night. Marks vanish at the end of the day phase during which they are applied. Once during the game, Chrysanthemum may choose to kill all marked players.
Godfather / Slasher
Appears innocent on cop reports. If no one visits the Scarlet Reaper during the night, she will be able to Slash another player during the day. Slashed players will begin bleeding, and will die at the end of the night following the day they were slashed. The Scarlet Reaper does not attend mafia meetings.
Appears innocent on cop reports. If no one visits the Scarlet Reaper during the night, she will be able to Slash another player during the day. Slashed players will begin bleeding, and will die at the end of the night following the day they were slashed. The Scarlet Reaper does not attend mafia meetings.
Humans
Creatures that closely resemble the Elves of Arxium. It appears that they have recently learned to wield magicks, and, while shrouded in mystery, their intentions do not appear to be kind. They achieve victory by outnumbering all other factions.
Archmage
Witch Hunter
Raptor
Fabricator
Visits one person every night, giving them an item of the Archmage's choosing. May give out fake wards (vests) that fail to protect the wearer, fake fire (guns) that will kill the user rather than the target, fake crystal balls that will fail to reveal their target, fake keys that will fail to lock out visitors, fake daggers that will not cause their target to bleed, and fake blizzards (snowballs) that will fail to stun the target. Fake items always take precedence over legitimate ones.
Visits one person every night, giving them an item of the Archmage's choosing. May give out fake wards (vests) that fail to protect the wearer, fake fire (guns) that will kill the user rather than the target, fake crystal balls that will fail to reveal their target, fake keys that will fail to lock out visitors, fake daggers that will not cause their target to bleed, and fake blizzards (snowballs) that will fail to stun the target. Fake items always take precedence over legitimate ones.
Hooker
Visits one person every night, nullifying any actions that that player may have performed during that same night.
Visits one person every night, nullifying any actions that that player may have performed during that same night.
Arsonist
Visits one person every night and curses them. Once during the game, the Raptor may choose to set off the curses, killing all players that have been cursed. The Raptor does not attend mafia meetings.
Visits one person every night and curses them. Once during the game, the Raptor may choose to set off the curses, killing all players that have been cursed. The Raptor does not attend mafia meetings.
Remnants
Memories of conflicts past. Whatever power they once held is long gone. Now they wander alone, seeking fragmentary pieces of what they once were. They achieve victory in their own, unique ways, potentially known only to themselves.
Lilith
Necromancer
Cultist
Visits one player every night, who will be converted into a Lilim. If Lilith is killed, all Lilim will die. Wins if Daemons outnumber all other factions.
Visits one player every night, who will be converted into a Lilim. If Lilith is killed, all Lilim will die. Wins if Daemons outnumber all other factions.
Multi-Use Amnesiac
May visit one dead player in the graveyard at night, acquiring their abilities. May only hold one role at a time, but may obtain a new one each night.
May visit one dead player in the graveyard at night, acquiring their abilities. May only hold one role at a time, but may obtain a new one each night.
[a id]4[/a id]Cast
Nakuzami as the Whispers
Bidoof FTW as ???
Kitty as ???
purplecicada as ???
jdthebud as ???
aeternum as the Ambassador
Salzorrah as ???
HyperMorian as ???
Miah as ???
Fletch as ???
Pecilia as ???
Sparkin as ???
Syn as ???
L'Belle as ???
gimmepie as ???
Noraxia as ???
Melody as ???
Bardothren as ???
Charlie Brown as ???
TheUncreativeSawsbuckFan as ???
Paranoia_ as ???
Desox as ???
Desinishon as ???
Kiyotaka Ishimaru as ???
Juno as ???
Kitty as ???
purplecicada as ???
jdthebud as ???
aeternum as the Ambassador
Salzorrah as ???
HyperMorian as ???
Miah as ???
Fletch as ???
Pecilia as ???
Sparkin as ???
Syn as ???
L'Belle as ???
gimmepie as ???
Noraxia as ???
Melody as ???
Bardothren as ???
Charlie Brown as ???
TheUncreativeSawsbuckFan as ???
Paranoia_ as ???
Desox as ???
Desinishon as ???
Kiyotaka Ishimaru as ???
Juno as ???
[a id]5[/a id]Phase List
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