MrDollSteak
Formerly known as 11bayerf1
- 858
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- 16
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- Age 30
- Hong Kong
- Seen Aug 19, 2023
Sadly, that's the only way I can think of, I have no idea how to deal with abilities directly.
EDIT:
Hell yeah! I searched the IDs of sound-based moves with a hex editor, I found them in a nicely ordered table located at 0x08250104.
This is the table:
2D 00 2E 00 2F 00 30 00 67 00 AD 00 FD 00 3F 01 40 01 30 01 FF FF 00 00
(FF FF 00 00 is probably the part that tells it's the end of the table?? I'm not sure about that, but I kept it just for safety.)
I repointed that table and extended it (by adding Bubble and SmokeScreen as sound-based moves in it) and it worked!!!
By the way, Heal Bell and Perish Song are not present in this table, their respective effects checks for Soundprood. I think it is because these 2 moves target the user, which makes sense.
That's fascinating! Brilliant work. This is actually incredibly useful. I think if theres a unique move that doesn't share it's effect, and happens to be sound based. It would make more sense to put it there. But this table is fantastic for say Bug Buzz which shares its ability with multiple moves. Great work Kurapika!
EDIT: After some testing I've found it does indeed work. However it doesn't work 100% with the new moves.The moves don't play and it says Soundproof Blocked which is fine, however, instead of displaying the new move names correctly it spouts hex numbers. I'll try and find the thing that causes this. Other than that it seems fine.
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