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Age: 22
Gender: Female
Race: Human
Country of Origin: Ethora
Appearance:
Standing at five foot six, Victoria isn't very tall, no taller nor shorter than the other girls her age around Rowanion; even her older, bossier sister Elizabeth is only slightly taller than herself. Her weight as well is nothing special, most of the girls her age weighed between fifty and sixty kilograms, and at fifty-six, she is only slightly about the average and has quite a slim figure. The only things she lacks more than other girls is her chest which is a bit smaller than that of her female friends which she sees more of a blessing in disguise than anything else. Like the other girls in Ethoria, Victoria has lightish, pinkish skin, however due to her disliking of staying couped up inside like a lady and preference for the wide expanses of the outdoors, her skin has taken a beaten from the sun, now slightly darker than those of the females around her. Much to her sister's dislike, Victoria also has callouses on her hands and a couple of scratches here and there from being outside.
Her hair is a rich auburn in colour, falling to just below her shoulder blades and naturally soft and smooth. This often leads people to believe that she is not related to her siblings, whom both have their mother's blonde hair, rather than their father's auburn hair. She cuts her to no lower than shoulder blade length to make it easier for her to move around, yet still look like a girl when she needs to. When it comes to moving swiftly outside, she will tile her hair up into a ponytail. Beneath her fringe lies a pair of green eyes, slightly lighter in shade than her brother's and sister's. Contrast to her auburn hair, her eyebrows are actually slightly tinged with blonde, hence why she often hides them beneath a fringe, yet doesn't let her fringe get long enough to obscure her vision.
Being apart of the high class, she was often taught to wear magnificent silken thread dresses that would press tightly against her body making it hard to breathe, high-heeled shoes requiring a certain amount of skill to walk around, and a variety of necklaces, earrings and bracelets to compliment the overall look; as well as having her hair done up in what was considered the 'latest fashion'. Although she does not mind wearing these due to years of having to do so, she prefers her civilian clothes and hunting leathers as opposed to this for greater freedom of movement. Despite the urging from her sister, she will often take to the masses of the public in her civilian or hunting gear in order to better blend in and 'fit in' with the locals around the town of Rowanion. However due to her status, they know who she is and will more often treat her with respect than the ignorance she desires.
A belt wraps around her waist to hold up the tight leather pants that end halfway down her calves; an attachable sheath for her curved hunting knife sits on her right hip. below this are her leather boots with shin guards that cover the skin left over from the bottom of her pants, leather buckles keeping them close to her shins so they don't move around when she does. Above her waist is a tight leather corset that has more freedom than the ones she is strapped into for dresses; accompanied by a hood that, when on, just touches her eyebrows. Slung over her shoulder is her quiver of arrows, pockets running up and down the outside of it holding different items to tip her arrows with; from paralytics, to poisons, to blunting heads. Her bow usually rests over her right shoulder. On her left wrist is a simple leather arm guard while her right arm guard extends into a half-glove to protect her fingers when holding the bow.
Personality: Victoria is an outgoing and straight-shooting type. Enthusiastic and excitable, she lives in a world of action. Blunt, straight-forward risk-taking means she is willing to plunge right into things and get her hands dirty. Unlike others, she lives in the here-and-now and places little importance on what might happen or theories. She prefers to look at the facts of a situation, quickly decide what should be done, and execute the action and then move on to the next thing.
Victoria see's rules and laws as guidelines for behaviour, rather than directives. If something needs to be done, she would rather do it and get on with it than follow the rules. Despite this, she has a strong belief in what is right and wrong as what she perceives to be so, and will stick to this principle faithfully. This meaning that her own integrity will stop her from doing anything she feels to be wrong under any circumstance.
Fast moving and fast talking, Victoria takes the time to appreciate the finer things in life. She has a silver tongue, her ability to improvise not only in speech, but in actions as well. She will more than likely make things up as she goes along rather than following a plan. Victoria likes to have fun, but sometimes her idea of fun can be hurtful to others without being aware of it as she does not really care about the effect her words have on others. This doesn't mean she doesn't care about people, rather she makes decisions based on facts and logic and doesn't take people's feelings into account.
Victoria had trouble in school due to her lack of patience with theory. She would often get bored with classes in which she felt she would gain no useful material that could be used to get things done. This doesn't mean she isn't smart, she is fairly intelligent, but she deals better with hands-on situations than theoretical ones.
Victoria is somewhat restless and gets frustrated easily when restricted or confined and unhappy with routine chores. She has a natural abundance of energy and enthusiasm and can get very excited about things.
History: Victoria's birth came as a surprise to Arthur and Maria Taimor following the birth of their eldest daughter, Elizabeth three years later. The House Taimor had been expecting a boy ever since Elizabeth's birth, suffice to say they were a little disappointed with another girl, but House Taimor saw it more of a blessing in disguise. It wasn't until four years later when Victoria's brother Alexander was born was the House Taimor finally happy to have a son, that Victoria began to dislike being in the House. Victoria soon began to dislike the attention Alexander was getting as the first born son, and being in the shadow of her older sister Elizabeth didn't help either. In her younger age, Victoria liked to escape the house and play with the other children in the streets and fields while her mother took care of Alexander and Elizabeth learnt how to become queen. Quite frequently she would come back to the house bruised and muddy after a day playing, her clothes showing rips and holes much to the dissatisfaction of her house maiden. Victoria soon became accustomed to wearing the restricting clothes that was required of high-born children, however preferred more loose fitting clothing.
As soon as Victoria came of age, she joined her sister in the classroom, being taught by the houses tutor in how to speak and write Ethorian alongside learning how to act like a lady. Victoria being the active child that she was preferred the outdoors, and would be scolded for turning up late to her classes which she attended to much dissatisfaction. While her sister excelled in acting like a lady and learning in the classroom, Victoria lagged somewhat behind, excelling more in the field and outside. Nether less, for the next couple of years; she attended class and learnt to act higher class until the age of eight when she befriended the son on the local weapons' smith. Unlike her sister who excelled in politics and her younger brother who would soon be taught how to handle a sword, she found her interest in befriending the people of Rowanion. Victoria knew most of the children in the city by name, but very little knew of her actual title; she hid under the alias "Alys", fearing that if the others found out about her heritage, they would treat her differently.
Tyler was the first to recognise her royal status, as the weapon smiths' son, the two encountered each other when their parents would discuss matters concerning both parties, and quite often the two would run off to play. One day, Victoria escaped the household to go play with the other children, only to find Tyler there as well. Before the boy could say anything, Victoria initiated a game of 'hide and go seek' and ran off, pulling Tyler by the hand. The two hid and Victoria threatened the boy if he was ever to let her identity slip. After this, they soon became good friends, and often spent time around Tyler's father's workplace. Here, Victoria came across the bow, after deliberating with Tyler's father; the two soon began learning to use the bow. For the next ten years, the two learnt to use the bow together, often going on hunting ventures once they were fifteen to train on moving targets like animals. Through this period, the two became quite close friends, however due to their status, they were unable to become anything more; Victoria's family beginning to shun her friendship with the boy.
Once the two grew to the age of eighteen, they grew apart. Tyler ended up joining the archery segment of the Taimor army, spending long periods of time away from the city while Victoria went back to learning how to be a high class lady. By now, the children Victoria had played with in her young age were in the work force and as such she knew many people around the city of Rowanion; making her more social than either of her siblings. Although now they know of her status, many still refer to her by her alias, "Alys". At this time, Elizabeth ascended to the head of the house after the unfortunate event of her parent's ship being burnt down by Raelus' pirates under orders of the Burning King. Their untimely death meant the Elizabeth was still somewhat unprepared to become head of the house, but regardless of this she still became head of the house with help from her advisors to lead. Alexander continued his training to become a knight and Victoria continued to practice with her Bow, now having a bow specially crafted to suit her and now moved more freely around the city of Rowanion and befriended more people with her parents out of the way. Victoria soon after had a falling out with her sister who wanted to wed her off to one of the lesser houses in order to form a stronger bond for them with some of the other Ethorian houses. She left the city of Rowanion to travel the Ethorian countryside, taking up whatever work she could find from working in the fields, to the taverns, and even some mercenary work where she soon met, Varian Sigmund who assimilated Victoria into his ranks; Victoria running under her alias of "Alys". Often, she would leave the mercenaries to pursue other jobs, but would always end up returning to the group of mercenaries.
Weapon Preference: Bow and Arrow is her primary weapon, however she also has a hunting knife, and can use it in close combat situations if the need arises.
October Carter – Syndicate HQ, Birmingham, England
October rolled over, placing a kiss on the lips of the hulking Adrian beside her. She ran her fingers lightly up and down one of his arms, marvelling at the extra pair of arms that wrapped around her. All four arms were the same length, and Adrian's training meant they were quite muscular as well allowing him to lift up to twice what he could with one set. After meeting with Adrian and bringing him back to the Syndicate, they had hit it off, training together as they got along quite well. Neither regarded Jeremy with anything but disdain, however Jeremy brought that on himself when he chose not to fight. So they ended up being the only two training, and despite being pitted against each other multiple times, soon became close.
She was interrupted by the sharp, incessant beep of the alarm clock on the bedside table. Rolling over, she whacked the top of it, hitting the snooze button that would allow for ten more minutes of rest. When she rolled back, she was greeted by an open-eyed Adrian.
"Morning, how was your sleep?" He asked her, briefly resting his eyes before opening them again.
October cuddled further into Adrian's ripped body, "The best in a while, it's been lonely without you here."
"I'm back now," he wrapped his arms around October, giving her a hug, "so it's back to the normal routine. I assume Fletcher and Jeremy are up already, I'll go wake up the younger ones, can you wake up Erika and the other guy?"
Something sparkled in October's eye, "you mean Leon? Of course I can!" She slipped into a bra and underwear, throwing on one of Adrian's shirts that came down to just above her knees. She left the room, blowing a kiss towards Adrian on the way out.
Walking lightly down the hall, she watched each nameplate carefully, looking for the one with "Leon Nef" etched into it. It didn't take her long before she found it. Carefully opening the door, she made her way into the room, creeping over to the sprawled figure. Taking off Adrian's shirt, she bent over till her face was only an inch from Leon's face. "Wake up, sexy," she whispered in his ear.
Leon opened his eyes and observed the figure in front of her, before replying, "How much?" a smirk covering his face.
Slapping Leon across the cheek, she pulled Adrian's shirt on, storming out of the room and slamming the door. Angry, she made her way down to Erika's room, composing herself into a nicer mood before knocking politely and entering.
"Erika dear, its breakfast time," she said cheerily with her head through the door. She closed the door behind her, making her way down the hall and into the lounge area where Jeremy sat at one end with Fletcher. October positioned herself at the other end of the table, ordering a bowl of muesli and yoghurt.
Adrian Santoro – Syndicate HQ, Birmingham, England
Once October left, Adrian stretched out in bed before swinging his legs over the side of the bed and putting on the pair of jeans sitting on the floor from yesterday. He was still quite tired, after having spent only a couple of days in America had been enough to give him bad enough jetlag. The world still felt like it was uneven, but not to the extent it had been when they arrived, so apart from a couple of minor stumbles, he had no trouble really moving.
Adrian left his room in time to see October enter Leon's room, her apparent excitement about waking Leon up worried him; Adrian knew October well enough that she was probably going to try and annoy him in some way. Regardless, Adrian walked in the opposite direction, coming to the doors of the two new recruits; Jericho Heiko and Archie Reevs.
He knocked quite loudly on both doors before he entered them, "Up and at it guys, get dressed and join us for some breakfast!" he announced before leaving them to their own devices and headed towards the kitchen. At the table already sat Jeremy and Fletcher at one end, with October at the other end, slowly eating her muesli and yoghurt. Adrian ordered Bacon and Eggs accompanied by a protein shake and joined October at the table, sitting next to her as he waited for his meal to be brought out to him.
Every so often, he would look up at the door, waiting for the others to arrive for breakfast until his freshly made breakfast was served in front of him.
I got Vanaheim's history covered and it explains the interesting history between the mainland and the two islands in addition to a few other places, but I only found vague information on Rastra and virtually none on Shinguo.
As far as I understand, Shinguo was in a few naval conflicts both with its western neighbors and Vanaheim, but I don't know much about Shinguo myself. Would you be able to elaborate on Shinguo?
Rastra is also vague but it mentions how a city was established on the shore that is essentially self-governed and is mostly a go-between to trade with the southern countries. Is there anything else about the inhabitants of Rastra?
@Xlugon Pyro- Yes, the problem we originally faced when creating this thread it that there is simply too many words, so we had to cut down our countries. Shinguo and Rastra were both newer nations than the others, so we cut them out and instead made them available upon request. I'll send you a PM with the info.
If anyone else would like more info on Rastra or Shinguo, please feel free to PM myself or Raikiri.
@Xlugon Pyro- Yes, the problem we originally face when creating this thread it that there is simply too many words, so we had to cut down our countries. Shinguo and Rastra were both newer nations than the others, so we cut them out and instead made them available upon request. I'll send you a PM with the info.
It's definitely too many words. XD I've spent too much time today reading the profiles of everything. :P That said, I've decided I'd like to reserve a position in this RP. Looks sshmexy! And don't be surprised if my character from the One Piece RP is really similar to the one in this one. XD
Character sheet, ho! If there're any problems, let me know. ^_^
Spoiler:
Name: Kalashtar Crystia
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Age: 101
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Gender: Female
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Race: Elf
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Country of Origin: Miracyia
~
Appearance: Crystia's appearance is a mixed batch, ranging from creepy to alluring, depending on whose eyes are following which curves. She stands short among post of her peers, with a curvy form that emphasizes her feminity, along with a general lack of musculature and hips that dwarves could envy. Despite this, she possesses lanky limbs for her height and slender fingers that allow her subtle manipulations of magic. Crystia's body is unfortunately where most of her conventional attractiveness ends.
Vast locks of void-colored hair cascade down Crystia's olive skull and spine like a waterfall of liquid ebony, with tides that shift and rise with every step. This veil of hair hides a face beautiful, but not shaped by make-up or dainty features; instead crafted by the strong hands of a feminine artisan. Her cheekbones stand high and hollow, with a strong jaw to emphasize and a pair of dark, full lips that are often all people get to see of her emotional expressions. If the veil is pulled aside, Crystia's most defining features are seen; a pair of large opalescent eyes that stare into the souls of others. Every emotion can be seen reflected through these windows, which is why they're often hidden, save for the view Crystia can get through her magic and from the corners of her eyes. Above them sit a pair of elegant black eyebrows and long eyelashes, with a small nose of up-turned curvature.
These combine to form an unnatural appearance to most, with each stray look seeming haunted or dishevelled, when her hair moves of its own accord and eyes stare out like the moonlight from a deep lake. Crystia's movements lend it no credit, with each gesture learned from years of magical training and personifying her own exuberant nature. Like when a monster offers them a cup of tea rather than attacking, people get more confused by Crystia's generally optimistic nature than her strange appearance alone.
Crystia's attire changes with each dawn, depending on what's available and which mood has stricken her fancy. Most of the time, it revolves around something that allows for many measures of movement, whether it be the flowing robe of a monk or priest, or the woven undergarments of a barbarian tribe. Though her skin is unmarred itself, she has a fondness for gems that she can attach to her skin or outfit, to accessorize or use as a component for her practiced magic.
A minor appearance quirk is the fact that Crystia hates to be dirty, which comes into conflict with her habit of going barefoot wherever possible. As such, she created a minor cantrip that cleans any unwanted residue off of her own body. In lands where magic is forbidden, where she hates to step, Crystia is forced to wear boots.
Personality: Crystia is a woman of mixed first impressions and stranger following ones, with a curious mind befitting somebody with so many years on Aerion. Much like most of her own people, to those of other races, she can be seen as alien, despite their best intentions. She can either be seen as extreme in her actions, with grandiose notions of beauty covering all of land and life, or incredibly naive, with a lack of cynicism borne by those who've seen war or more violent aspects of life. Regardless of their goals, she will attempt befriending a person at least once.
In the purest sense, Crystia is an anarchist who believes the imposition of order on a world that is inherently chaotic is something to be lauded as a joke; she treats it as such, because that's all life is. Everyone is under the whim of nature, and the whim of everyone around them, which makes true order impossible. When a king can be struck down by a bolt of lightning, cities destroyed by nature's wrath, or a plan of conquest ruined by mere rain. Like a fickle God, she laughs at the dawdling of mortals, but makes friends with them anyway; because people are worth loving.
Because of this philosophy, Crystia treats all people as equal. She would pay the same respect to a beggar as one of the elven druids, which can get her into trouble with some, and lauded by others for not fearing the nobility. People aren't something Crystia fears, but there are many things she does. Magic used by others, monstrous creatures that could snap her twiggy body in two, and the potential rejection by friends she's already made, were they to discover her powers or hate her for an action she thought would be valuable.
At the top of Crystia's list of fears, however, is death. Despite her talent in working with fate, she fears the fickle finger pointing at her one day, and ending her adventures through the wondrous world. Never will there cease to be things to discover, remember, or live, and she wants to see all of it. But, behind it all, lurks this fear, that can inspire her darkest emotions and temptation. If there were some way to avoid the clutches of death, it would be very hard for her to resist. Regardless of the consequences for others; because if she lives so many more lifetimes, theirs are worth sacrificing.
Some of the smaller things that Crystia enjoys are sweet baked goods, jewelry, and romantic moments captured in word, song, or painting. There is fun to be found in all aspects of love and camaraderie, after all, because it inspires the purest of emotions. Nothing fills her with more glee than to watch the first kiss of young lovers, or the heartbreak that comes when it turns out such was not meant to be.
~
History: Crystia was born in an elven settlement by Lodricari Lake, to a father of the forge and a mother of magic, the former of whom was just as much a carpenter and the latter a member of the Lodricari Mages' Guild. On her birth, she was ordained as a mage, and spent more time with her mother than any other. This was in no small part to an apparent mark of magic on her form, that allowed her to know when anyone was watching, and anyone she looked at to know they were being watched. It was both a gift and a curse, but led to trust within a community.
As people of tradition, Crystia was raised by her the guild and her mother as a mage, to make use of the magic within her blood. Were she any other person, she would have grown up to be a regular elven mage, but one moment changed her life forever. She was sitting by the lake and studying incantations while listening to the chopping of wood by her father. Then came a crash, and a scream, and a turn of her head, where she saw the smoldering remains of a tree's trunk, with her father crushed beneath it.
It was a moment of chaos that sparked life-long inspiration within the girl; a morbid fascination surrounding the event followed, which the other elves of her community mistook for trauma over her father's death, which allowed the nurturing of this urge to begin. Crystia's father took his time with all things, always made sure that everything was perfect before he began to work, and that day was no different. The cause of his death was a stray lightning bolt, that changed the mood of the community for years to come, and the mood of her mother, too.
So Crystia began to think. If she'd been looking the other way, her father could have been warned of the falling trunk or the flash. If he had been working on other lumber, the tree would have fallen too far from him to hurt. Had the weather been less cloudy, the lightning would never have struck. It was a moment of beautiful fate, of which they were all at the mercy. Nobody in the guild understood this concept, though, instead urging that things can be prevented; the traditions worked, and there was some mistake in her father's performance.
Crystia retreated to her personal haven, to study fate itself, with calculations and storytelling, but fate was too vast to be constrained in such a way. But magic, that was something that could change the world; something unexpected, and spontaneous, and it could surely constrain fate. Much to her surprise, she was able to change the slightest things, as though fate had chosen her to be able to do it. What happened with her father was too far gone, but fate could be changed again.
So she sat in the same spot, as another village resident worked for lumber, beneath a cloudy sky, and urged lightning to strike the tree. And it did. The villager had done everything right in his job, yet he'd fallen victim to fate's finger, too. This was enough to confirm Crystia's hypothesis; that tradition was at the whim of fate, as was everything else. And if she could get on fate's good side, such things would not happen to her; an underlying notion that resulted from the fear of watching her father die.
Crystia left Lodricari Lake as soon as her training in the guild was over, despite the love she held for its inhabitants. She was to live her life as fate's little helper. Discovering the other nations was something of a surprise, especially their hatred of magic, but it was more than worth the expenses. Because, despite their regulations, they were still at the whim of fate, and that was a thought that made her giggle merrily. Sadly, the lands of Aerion soon fell into the sorry state it did not because of her, but because of fate itself. It wasn't hers to change it, indeed, she saw it as proof of her very worldview, but Lodricari Lake called her back with a message, to be their emissary to the Monks of Ekilore.
The choice was based solely upon her interest in fate, and why she'd left her beloved friends in the first place, so she took on the duty with a heart full of pride. Perhaps the Monks of Ekilore would be able to offer her some enlightenment, or she would be able to put her abilities to the test. If fate was going to be her guide, this was the chance to prove it. Not to the world, but to herself.
~
Weapon Preference: Crystia is skilled with magic, as any born and trained in elven lands would be, but her particular favorite is fate magic; a subschool that works particularly well for her, and can be used to subtly manipulate all things.
~
RP Sample:
Spoiler:
Oda Baldotter ~
"Of course." Oda's agreement was swift, despite the reservations flashing clearly across her face at the apparent lack of sociability in the Apprentice that stood before her. She turned into the streets with a fluttering of her coat and returned within a few short minutes, with a sufficiently dour look hanging across her eyes as they met Xoxaa's azure orbs. "Come, quickly. The guards have received word of a truck headed towards the airfield; we'll need a vehicle, in short." Without waiting for response from Xoxaa, the Adept returned to the shadowy dockside street.
A gaze cast down each side of the street told Oda that only one viable vehicle remained, if they were to make use of the shortcuts that littered Regalo Island's surface like scars across a veteran's face; she'd seen enough of both to dread the bumpy ride. There happened to be a finely crafted motorcycle sitting on the street corner, unattended, whose silver sheen seemed to call out with an enticing glamor. It was a fine machine, not dissimilar to Oda's own, but that was stored by the mansion itself.
There were certain liberties allowed to Adepts of the Sword more than any other rank within the sector, such as the one Oda was about to take advantage of. It would cost money out of her own pocket if she were to damage the vehicle, but she trusted enough in her own confidence to not end up in a fiery wreck with an Apprentice on the backseat. The thing that worried her the most was the potential damage this thief could do, depending on the weapon they carried, or if another traveled with them.
Regardless, the time for worries had passed, and Oda knelt beside the motorcycle with a Swiss army knife retrieved from one of her many deep pockets. Hot-wiring the vehicle didn't take long, and was luckily a skill Oda's father had taught her back in Sweden that proved to be more useful than she'd ever expected. It was certainly quicker than knocking on the owner's door, and could possibly save one twelfth of the Famiglia's bank, if they caught up in time.
With no helmets hanging from the handlebars, Oda would need to be especially careful in her driving, and push back the instincts that would cause her to speed recklessly across the tracks of dirt worn through by many years of enthusiastic teenagers; ones like Annabelle, in fact. The Adept climbed aboard the motorcycle and revved the engine a few times, making sure she hadn't broken anything lethal, like the brakes, and whistled over to Xoxaa with the knowledge that the young woman's mind oft wandered.
@Xlugon Pyro- Reserved. And that would be awesome. I did like your One Piece character. xD
@Lilizuki- Raikiri and I will review your SU upon his return. I have read it myself, and as far as I can see, there are no problems. If Raikiri gives the OK as well, you'll be accepted.
Religion: Unlike many from Raelus, Mathias worships the Church of the One. He became a converted one when he stumbled across a believer who had taught the religion to him.
Appearance: Mathias has the looks of a hero. His long, golden hair falls in sheets to his shoulders, framing his angular, handsome face. He takes every possible care with his hair, for it is his pride and joy. Whenever he appears in the sun, vibrant rays reflect off his head. His face is almost as fair as those of the Elves. Many women have pledged their love to him, but he turns them aside. His strangely beautiful face is the product an Elf-Human marriage. He is a Half-Elf. His ears are slightly pointed, but it isn't completely noticable through his long, golden mane. His face is a light cream shade, much like his fathers, so he takes his dark brown eyes from his mother. His nose is rather thin, and is rounded at the end, his chin, a chiseled piece of art. His chin is angular like an Elf's, but it is chiseled like a Human's. A thin, well-kept golden beard borders his beautiful chin.
His body is very muscular in general, but his arms would be considered larger than the average warrior's. His large muscles almost popped out of his chain mail the first time he put it on, so the nearby blacksmith forged him a new set. His chest is well muscled as well. He wears a heavy steel breastplate, as well as steel greaves, gauntlets, and boots. His breastplate has the sigil of the house he once served as a knight: A crimson sun with a grey fist in the center. His sword's sheath is on his right hip, and his axe holster on his left. He draws his weapons from opposite hands.
Personality: Rowan is the perfect example of a knight. He is chivalrous, handsome, and brave. Whenever around women, he puts his best manners on. When in the company of men, he is the life of the party when there is one. His voice is deep and powerful, so he is the loudest person around when it comes to shouting competitions. His reputation to be stubborn is the same as the Dwarves'. Once his mind is set, it will not be changed. Mathias is not exactly stupid, but one would be correct to assume that he isn't intelligent. He is a good strategist, but whenever possible he goes for the
"Swing first, ask questions later" tactic. He accels at it. He will not tolerate any question of his honor, and will deal with the culprit quickly and painlessly. He doesn't enjoy causing pain, but he believes that one cannot get through life without doing so. Rowan is a firm believer in the Church of the One. He carries a copy of the Book of the One with him at all times and reads it everyday.
Fighting is a second nature to Ser Rowan. He is always the first into battle and the last to leave, either kicking and screaming, the absence of enemies, or the fact that he's dead. Mathias is quick to start a fight. He knows he could win easily by using his strength and surprising quickness to end the fight quickly. When he can't end it quickly, he goes into a defensive stance so he can out last his opponent.
History: (Your back story. We urge you to look at country profiles when making your history, but this being an original world, feel free to roam. If you would like to make up a House, or a town, feel free to do so. There are few, if any, limits, we impose here.)
Weapon Preference: Mathias is different than others from Raelus. He wears heavy plate armor with a chain mail suit under it. He prefers not to wear a helm, for it would block any view to his hair. For weapons, he uses a broadsword in one hand, an a double-headed axe in the other. He is of average skill with a bow.
RP Sample:
Other:
Side: Knights of Ekilore
Apologies for the shortness. I'm still working on it.
Of the fierce and towering highmen and highwomen of the frigid lands of Vanaheim, for one of them to stand at a mere 5' 5" is more than disarming, but Xeye is accustomed to the surprise she gets, given that she's compared to the monstrous giants of her homeland and that her heritage is a bit unusual for those from the far north. Her body type is rather athletic and well toned from her years strengthening herself up in the unforgiving stormy northern seas, and furthering her strength when she was trained in various combat techniques, but her experiences as a warrior at a young age haven't done any damage to her womanly figure as well, as she has the right curves in the right places, which more often than not served as a complication with colleagues who became too fixated on her breast size and her ideally plump rump. Especially in her calves and legs, one can see that she has built up her lower body strength to impressive levels, which becomes all the more evident when she enters combat. Her arms show a decent amount of conditioning as well, but not so much so that her feminine figure is at all obscured.
Long, curled locks of light blue hair dangle down the side of her face, resting just above her bust while the rest of her wavy, wild colored hair that extends downward like a waterfall, ending midway down her back is restrained by her signature bandana she wears on her head. While her bandana used to be gray with the emblem of proud Vanaheim, she has traded it out with a modified silvery-white lynx scalp helmet with dyed-in blue tattoo marks around its eye slits she wears exactly like a bandana, reversing its face to her rear, as if she has two faces on opposite sides of her head. The woman's eyes gleam brightly, colored an odd silvery-white pigment, brighter than most who have gray eyes, although this appearance can be endearing or attractive to some, it can be intimidating to others who stare at them for too long, and may also contribute to her alias "The Blue Wildcat". As for the rest of her body, her skin resists the coloring of the sun despite her years out in it as her skin is still somewhat pale, but the sun definitely had its way with her as her skin is still somewhat tanned. Her face is marked with tribal tattooing with marks crossing the bridge of her nose, her eyes vertically, and all over her cheeks, colored a strong red with zigzag patterns that resemble lightning, twisters and waves. Even with her varied history throughout northern Aerion, she never suffered any major injuries to scar her except for a few, such as the long streak crossing somewhat diagonally just below her neck that is usually always visible. The woman's legs has also been a victim of scarring, as an uneven X shaped scar sits on the left side of her left leg, midway up her thigh. The other is a simple slit but a wide one sitting horizontally just below her right knee.
Due to Xeye's attire, all of her scars are clearly visible, but this fact doesn't shame or embarrass her in the slightest. In fact, they don't do much to dampen her attractive appearance at all and they may also serve as an intimidation factor and make the woman feel a little badass. While in the Renvall militia, her dress was somewhat more conservative and she donned the furs and metals worn by Vanaheim's warriors. However, those days are past, as she dresses a little more promiscuous, often seen revealing her midsection and wearing strapless shirts similar in appearance to a sports bra made from the scales of animals for protection and furs and hides for comfort and style, often with a wild coloration of whites, grays, blacks, browns and oranges and even yellows blues and greens in some places incorporating the patterns of the hides of animals such as snow leopards and alpine tigers, hugging her breasts and leaving the whole area above her armpits completely exposed, including a good portion of her cleavage and the scar crossing her collarbone. Wrapped around her core is a cream white cloth that acts like a belt, often stained due to her work but she cleans it often and sometimes even uses it as a napkin. Down below, she's typically wearing a short skirt or kilt of some kind depending on what you'd want to call it, also made from the materials and colors that compose her tops. Her feet are often hosting a pair of moderately-heeled and cleated, white metal-plated gladiator sandals, the perfect blend of functionality, style, and sexiness.
Personality
First impressions of this girl tend to be very disarming as her goofy, impish, and sometimes downright stupid or obnoxious remarks tend to make others wonder how she ever made a name for herself as a pirate, but the exploits she's achieved as a young pirate and eventual captain nonetheless gave her serious name recognition. She's hard to anger and seems to rarely take anything seriously, either laughing it off, jumping around in excitement, or acting unusually calm in an otherwise dangerous situation. Despite these appearances though, she's very reliable to those who know her and won't hesitate to make sacrifices when others are in harms way, even if they are her enemies. Her strength comes from her undying will and her absolute refusal to lose any dispute or battle which sometimes manifests itself in the most mundane of things. As such, she is incredibly stubborn and fussy, and her bizarre antics sometimes make others think that her mind stopped aging after 5 years.
Hordes of horny men have come on to her, but she is oblivious to most sexual advances, often mistaking her fans for wanting her to feed them something, give them money, or asking her to plant their already dying flowers for them. Despite this, she still doesn't like unwarranted hands gracing her body and will promptly thrash anyone who goes too far with her, especially if they try to see too much. Some might find her sexual ignorance endearing, but for the throngs of people who want to seduce her, they're in for eternal disappointment. While she's boneheaded regarding anything of a sexual nature, in other areas she's shockingly intelligent, having the mind of a strategist and the perceptiveness of a philosopher.
Wild and rambunctious, Xeye is always interested in adventure and action, usually supplanting what most would have in a bad situation as fear for hyperactivity and excitement, often irritating those around her who think she's not being serious about the circumstances. She acts in a similar fashion towards food, loving the thought of stuffing herself, in particular protein heavy meals, although her appetite runs south when she finds vegetables on her plate. This can also lead to her having poor table manners, giggling at the sound of body functions, where she's often reprimanded for her unladylike behavior. She also runs a foul tongue, the perfect manner in which to speak for someone as a rowdy northern warrior and one that has gotten herself in a lot of trouble from those she's served under, to her great annoyance which has contributed to her distrust for authority and the rule of law. Xeye's quick to discern unusual quirks and behaviors people have, and instead of using people's names, she tends to nickname everyone she meets, sometimes with a not so clever or desirable title to go by that nobody can get her to stop using.
If you happen to do the wrong thing in front of her though, she will take action in a swift and violent way. Her sense of justice is real and she will rush to the scene of trouble to stop any villainous efforts that're underway. This type of attitude tends to get her into conflicts way over her head, but her unrelenting pursuit of what's right helps her endure any hardship that falls on her shoulders. For this, some come to admire and respect her for her bravery and honesty in a world of evil, and usually come to change their opinions of her for the better. This can be seen as an oddity, especially as a former pirate and even now as a freelance mercenary, where morality is seen as more of a vice when the goal is complete freedom and endless wealth. Xeye beats to a different tune, however, which is to live life happily day by day, and to fear no obstacle, no matter its risk.
History
Born in an unusual part of the world, Xeye came about from the union of a notorious Vanaheim pirate captain and a wealthy elven woman who was on her way to the Trader's Waters and stopped in Eleusis during a bad time, as pirates assaulted the harbor of the desert port town. The girl's mother is stowed away on board their ships along with several other hostages. During the woman's pregnancy, the pirates raided various ports, raping and pillaging everywhere they went. Their conquest would come to an abrupt end by a fleet commanded by a famed captain from Falke, who happened to be the elven woman's lover who sought out the villains who abducted his wife. The naval battle ended with the defeat of the famed pirate captain who had also took the elven woman's life, but not before giving birth to a child, a baby girl who would be rescued by the Falke captain's crewmen, as he too suffered a fatal blow from the battle he waged with the Vanaheim pirate lord. The baby girl was taken to Falke and raised for a short time by the sons and extended family of the fallen captain, but the girl was soon taken by Vanaheim pirates who attacked the port city where they resided and abducted the young girl, an act of revenge for the slaying of their champion several months after his death at sea.
Young Xeye grew up aboard ships of rowdy men and adopted much of their behavior, even as a small child. She learned much about navigation and became accustomed to armed and unarmed combat and surviving in harsh environments. Despite her mixed heritage, she found a niche in the warrior culture of Vanaheim pirates, but her isolation from others her age and her shrewd developing mind soon dawned upon her that her intelligence surpassed most of the rough and tumble seafaring brutes that raised her. Her curious mind reached a precipice at the age of 11 during a raid upon the wealthy port town of Yorbe in the Golden Isles, where she stumbled upon huddled up families and civilians, rich and poor alike while she hacked through guards on the streets. Realizing that the acts she inflicted as a pirate had consequences, even though they had little effect on her and she wasn't interested in how others felt about her, she didn't want to see herself as a villain, and instead guided the civilians to safety while keeping her assistance of the residents hidden from her pirate associates.
The experiences of her future raids would alter her disposition towards her future actions, where at 12, she slew her crew's captain when they were docked in Borr, and she left on her own into the frozen north of Vanaheim, where half of her heritage lies. She traveled to Renvall and attempted to join the militia there under the Maerr and perfect her combat arts. Despite being smaller than most and a woman, she was still strong and more agile and dexterous due to her elven heritage, excelling in quick, powerful strikes that target areas that the body is more vulnerable to. She also perfected armed combat and in particular the uses of various types of axes. However, Xeye learned the life of a public servant wasn't for her, preferring a life of freedom she was used to at sea and hated the top-down societal structure of Vanaheim. At 15, she defected from Renvall's militia and decided to explore the world, relying on her survival skills she learned from the hunts she performed while in the militia and her life prior as a pirate. The brave young woman decided to make a perilous journey across Aerion, expanding her horizons, visiting Mindirion and learning the mechanical skills of the dwarves before visiting her mother's homeland to learn from the elves.
Miracyia is where she discovered the truth behind magic in the world which beforehand she had heard about only in the form of rumors that didn't illustrate much other than that most nations forbade the use of such power. However, the elves were different, and it didn't take long for Xeye too to realize she inherited the ability to wield magic and trained in both it and about the anatomy of biological beings. After leaving Miracyia, young Xeye was already a young woman and now knowledgeable in first aid techniques and a modest magician, learning the basics of the arcane and able to channel these raw energies into her weapons and body with mixed results, becoming a destructive combat artist and a feared mercenary. Thirsting for freedom and excitement, she quickly resorted back to piracy, sabotaging pirate crews and subjugating them to her will. Even at the age of 18, her reputation as a Vanaheim pirate, and a half-breed no less earned her the alias "Wildcat Mage" or, as she's better known as simply "The Blue Wildcat" for her ruthless style of mixing weapons and unarmed combat with arcane forces that render her foes helpless against her.
Vanaheim pirates learned caution when approaching her, knowing of her reputation of killing her enemies with even the faintest of blows due to the arcane elements that've given her the edge in many battles, and began her reign, short as it was, as queen of the Frozen Sea. After harboring in Aurur for a time, the young woman's lust for adventure caused her to rally the bravest of Vanaheim's raiders for an expedition towards the foreboding realm of Drakin, leading several ships of brave highmen and women to be the first to uncover the mystery of the land that has been off limits to all for thousands of years. This left a vacancy in the Frozen Sea as several pirates took to the Burning Ocean surrounding Drakin. However, an unusual storm bombards her fleet, causing several ships to crumble and sink to the wrath of burning tornadoes, countless lightning flashes and massive tidal waves. Xeye manages to escape the wrath of the terrifying weather and drifted away at sea before being rescued by a merchant ship from Elysia that didn't recognize who she was. She lost nearly everything she had in her expedition into Drakin and began to consider what new course of action she'd take, deciding in the mean time to assist those who rescued her until she determined her next path to take. In due time, she sets out on her own, hunting down mercenary work and honing her skills, making contact with a band of contrasting mercenaries along the way and decides to adventure with them in the mean time.
Weapons
Xeye incorporates both martial arts in her technique but also wields a pair of moderately sized axes forged from an ebony metal she acquired from the dwarves of Mindirion to bruise, shatter, and decapitate her foes. Her abilities have evolved further from her time training with the druids of Miracyia, discovering her affinity for the magical arts as well, and trained her spirit to the extent that she can coat her body, her immediate vicinity, and objects she physically interacts with in the essences of the natural world, such as fire, wind, water, and in rare circumstances, even lightning if her focus is unusually strong. Her skills are still more adequate in physical combat, but her elemental conjuring gives her a unique edge in battle, developing a technique she calls Stormsever Combat to blend the fist and blade with the arcane.
Sample
Spoiler:
Xoxaa Illiphia
The High Priestess
Oda responds promptly to Xoxaa's warning, the engine revving to maximum power right as the door of the bike's owner begins to open.
"Grab on to my hips, and don't let go," instructs the older woman, informing Xoxaa on how to ride safely as she begins accelerating the vehicle, rapidly picking up speed.
In no time, the motorcycle takes off, nearly sending Xoxaa flying off the vehicle, leaning back as her legs begin falling off and she begins to become airborne. With a loud yelp, the girl extends her arms, clinching her ankles against the frame of the motorbike in a desperate effort to remain seated. Digging her ankles in, she concentrates energy to her ankles, mustering enough strength to dent the sides of the vehicle, nearly stopping all motion of her body taking off into the air. Halting the backwards momentum, Xoxaa lunges forward as best she can while facing off against the resistance of rushing wind and the initial momentum from the take off, thrusting her hips back to push her body forward, heels still clinching the bike's sides as her right arm leans as far forward as possible, her hand finding clothing on the driver's right side, scrambling to secure a tight grip, potentially clinching the woman's flesh and squeezing her skin as she recovers from nearly being tossed off by sheer momentum. Securing her grip, the young woman thrusts her hips again, forward this time, before throwing her feet forward again, swinging her left up and around the driver's midsection, clinching it tightly before her right hand releases its grip slightly, flying over her left arm to tightly hug her driver's chest, possibly squeezing too tightly and awkwardly, inching up to the woman's backside as her rear returns to the bike's surface, her bosom planted firmly into the older woman's backside as her passenger clings to her body, a reactionary movement made in the heat of the moment.
The bike owner's door burst open, his bike speeding along the roads as the pair race off to stop the thief the guards reported to them. He yelled at them, Xoxaa looking back, her body still tightly wrapped around the woman as her head tilted to their rear, catching view of the man's fuming expression, his voice barely audible but she could tell the man is yelling given his wide open mouth movements. Her stare is blank, looking at him for a few seconds before turning back around, watching the man bolt towards the direction of the guards before returning her glance to the woman's backside. Xoxaa decides not to alert her driver to the vehicle's owner later, as the woman most likely suspects the owner will go after them somehow, and she wouldn't hear what the girl would have to say anyway. Their motorcycle voyage would come up to a few sharp turns before making its way to a mountain path. The woman driver makes what appears to be a laughing sound, following shortly after with what seems to be a few words, perhaps pertaining to their route, but such noise is shut out by the overpowering clamor of the motorbike. By then, Xoxaa's grip has lessened so that her arms are mostly vertical while her hands still cling firmly to the woman's clothing on both sides. Her breasts still hugged the woman due to her bust size, but she has more breathing room now, or at least she did until their course became a lot wilder, making a sharp turn that forces Xoxaa's grip to loosen and nearly sending her flying once again, maintaining a firm grip on the woman's side opposite of the turn until she can reaffirm her hold on the driver with both hands.
Riding through bumpy, mountainous terrain, their course veers away from urban terrain, mystifying Xoxaa regarding the route her driver has chosen. "Why are we going this way? I'm fairly certain the criminals weren't heading into the hills. Unless... did she say they were heading towards the airfield? In that case..."
Her thoughts abruptly cut out as they ride through the rough surface of the island jungle, whipping by the flora of the island while riding over a serious of bumps, some greater than others. Xoxaa, having accustomed herself to the wild voyage upon this two wheeled ride, manages her grip onto her driver far better than at first, now predicting the twists and turns, leaning appropriately for each alteration in their route. The surprises didn't end though, as Xoxaa spots ahead the summit of some sort of hill, her eyes widening exponentially as she comes to realize what her crazy driver is about to do.
"She's about to drive us off a cliff!" realizes Xoxaa, at the last few moments before their driver launches their ride into the open air, now overlooking the airfield. "I'm not sure if I can heal from the extensive damage of a fall like this if we don't land well..."
Spotting a suspicious looking vehicle midair, the driver of said vehicle appears to have noticed them, veering away in reaction into the roadside fence and breaching the airfield grounds. The ever evolving situation trapped Xoxaa in another daydream-like trance, watching events unfold until mere moments later where the two of them blast open the ground beneath them, wheels spinning at untraceable speeds as they complete their landing, rough enough to cause Xoxaa to be lifted off her seat, if but for a brief moment while she clings tighter to her driver. It certainly shocks the young woman, if only briefly, before returning her composure to normal as their ride picks up speed once again and zooms off and over the downed fence and into the airfield, in hot pursuit of the thief.
"This woman certainly picked the right vehicle. She must have one of her own. I wonder how much experience she has with these machines," admires Xoxaa to herself, acknowledging her driver's exceptional skill with the motorcycle, or perhaps it was dumb luck, as odd fortunes do occur.
"Can you do anything to halt it?" spoke her daring driver, severing Xoxaa from her internal realm once again, causing her to reflect on the impending circumstances, their ride in furious pursuit of the escaping criminal, closing the gap between the two vehicles before taking up the larger vehicle's left side, running parallel with the thief.
"Uhm..." ponders Xoxaa aloud, clueless as to how she might put a stop to the villain's stolen vessel. "We need to find a way to get the driver to pull over."
Fortune has it that Xoxaa happens to have her bag with her, and in it, the object of the girl's eureka moment. "The pistol!"
Reaching into her bag after unzipping it, she pulls out an unloaded, for safety, semi-automatic pistol, quickly preparing it for firing, then trying to keep it steady as she aims for the object of her assault.
"Give us some room from the RV and trail it slightly. I have an idea," alerts Xoxaa to her driver, about ready to fire.
It might be a reckless endeavor, and she deliberately kept the details of her operation out of processing range of her driver, who might otherwise object to her wild efforts, hence giving the woman instructions only on what she wanted her to do, rather than what she will be doing as well. After given the safe distance, Xoxaa eyes her target, aiming her pistol while keeping it as steady as can be while riding, granted the ride now is far more stable, racing across flat ground versus wild terrain like earlier. Smooth enough, at least for Xoxaa, since her target's big enough and close enough and a slightly uneven surface shouldn't be much of an obstacle. Aiming for the tires of the large vehicle ahead and to the right of them, Xoxaa fires her pistol, a loud bang sending projectiles right into the wheel's rubber membrane, firing at the closest tire and popping open the wheel to release the pressurized air held within the tires, then shifting her aim to the other tire on the left side, ripping open a few holes in that tire as well. The burglar's vehicle begins skidding, losing the tires on its left side, forcing the RV's driver to decelerate to a stop, turning to the left slightly, blocking the path of the motorbike, it too coming to a stop pending the events that're unfolding.
"I hope I don't get scolded for this later," contemplates Xoxaa, recognizing that her actions might be too risky for the older woman's taste, but something needed to be done before the thief got too close to the airplanes and caused further damage.
With the bike ceasing motion, Xoxaa got off first, since she's the passenger, before looking ahead at the downed vehicle. Her pistol remains armed and in her right hand as she approaches in a hasty run towards the thief's vehicle, taking initiative seeing as her driver is preoccupied with watching over their "borrowed" motorcycle. Keeping her eyes on the driver's door like a hawk, the look of a cold-blooded hungry predator on her face, almost terrifying to any onlookers if her otherwise small, feminine appearance didn't water down her otherwise fierce appearance, as if she was on the hunt and ready to kill. Shocked by the incident that had occurred, the burglar was ready for opposition, bursting open the door on his side with a semi-automatic rifle mounted on his left shoulder. By that time, Xoxaa's close enough for a clear shot at the villain, slowing to a power walk to prepare a properly aimed shot, but is nonetheless taken back by the man's superior firepower. Still, Xoxaa anticipated the actions of the thief, ready to fire as the vehicle's door swung open. Already discharging her weapon, she catches sight of the man and pierces his left leg before adjusting her aim upwards towards the man's hands and arms. He manages to pull the trigger, focused dead on its target, launching a few bullets that pierce Xoxaa in her arms and legs, and one in her chest, her speed accelerating towards the door upon recognition of the man's weapon.
The penetration dealt to her causes her to collapse to her knees, just before reaching the driver's door. However, the damage she dealt was enough, getting off a few clean shots in the man's arms, causing him too to collapse, falling to the hard airfield bellow and landing on top of his weapon, struggling to hold back the pain so he could finalize his kill. Unfortunately for him, the power of his opponent, to say the least, is nothing natural. Flustered from the penetration of several bullets, she pushed herself upward, portions of her body already expelling the bullets from inside her body as her arcana powers jumped into action to heal her otherwise potentially fatal injuries. Kicking away the barrel of the man's rifle, she stands over him, appearing fatigued, a look of both slight exhaustion and also a guise of coldness, an almost terror-inducing stare plastered upon her face. The man, disarmed, vulnerable, and bleeding profusely, looked up upon the object of his absolute terror, his face contorting to a shaken state, his lower lip trembling as his face flooded with the presence of anxious sweat. Horror was the only presence he could feel within himself, glancing upon a small but terrifying predator, one who not only appeared barely phased by several gunshot wounds, but had appeared to almost completely stop any bleeding, rendering any damage he might have done to nothingness.
Panicking, he scrambles on the ground like a flailing fish, desperate to recover its breath. Xoxaa reacts, promptly stomping a charged foot onto the man's grappling hand toward his rifle. The cracking of bones can almost be heard as Xoxaa's hyper-powered presses down on the man's defenseless hand, breaking it. Screaming in pain, the man flinches and struggles in pain, flexing his spine in pure agony. The girl continues, grabbing his now gnarled hand, inciting another pain-induced reaction from the man, before she pulls him up and slugs him square in the chest, causing him to slam his head into the bottom of his downed vehicle. She then approaches him, charging a stomp before landing it on the man's left foot, breaking it too. In desperation, he swings his right arm over in an attempt to harm the ferocious young woman, only for her to catch his fist, sliding her hand over to his wrist and squeezing it, charging energy into her hand to crush the bones in the man's wrist. Overwhelmed by pain all over his body, the man collapses onto the ground, unconscious. With the ordeal over, Xoxaa also collapses onto her knees, breathing heavily due to having to expend a tremendous amount of energy to rebuild her pierced organs and to stop the bleeding.
Mustering up whatever energy she can, she crawls over to her knocked out victim, covering his gun wounds with her hands, preparing her medical treatment on his body, or to be precise, the parts that are bleeding, as the bone fractures were more to keep the man from moving. Sweat pours from her brow, having severely exhausted herself due to earlier ordeals. She sighs, following up with a few coughs before pulling her up onto her feet once more, looking over to her superior, slightly curious as to what the older woman might think of her apprehension of the burglar. Giving the woman her face, Xoxaa did her best to smile in the state she's in, only to recoil in residual pain coursing through her chest, placing her right palm over the still open gunshot wound lodged in her midsection. Clenching her right hand as if she was pulling something out, she draws out the final bullet implanted in her body, throwing it off to the side. Coughing a few more times, she returns her gaze to the woman, working up a small but confident smile.
"I got him," affirms Xoxaa, her voice more raspy than before, but still soft and high pitched as it usually is, coughing a few times after speaking.
A sound off in the distance then reaches earshot, hearing the approach of guards who were also pursuing the criminal in order to prevent his getaway. Surely this situation will appear awkward to the rapid responding guards, with a woman sitting atop a stolen motorcycle, an RV with two left tires torn away, and a large man planted on the ground unconscious with a rifle a few feet away and a small, seemingly feeble young woman with a bit of sweat on her brow overlooking the ordeal, as if she had just ran a marathon.
"I bet they know about the stolen bike too," assumes Xoxaa, looking back at her superior, the same smile on her face but notably slanted, reflecting on an awkward situation.
"Oh," she realizes, clenching her teeth awkwardly as she recognizes the dent she made on both sides of the motorbike. "They'll probably be curious about that too..."
Name: Princess Avangeline 'Ava' Beatrice Ravonien Highclaw Age: 22 Gender: Female Race: Half-Elf (Human father, Elf mother) Country of Origin: Falke Religion: Has none Alliance: Mercenaries
Appearance:
There are not many ways to put it; Avangeline is beautiful. She has long, blonde hair with a neat fringe, beaded and hanging at each end of her face and though used to all hand loose, is either tied up into a long, high ponytail or pulled into a loose plat, depending on the situation. Her eyes are a crystal blue and skin is fair thanks to her sheltered life but speckled with light freckles here and there. Like most half-elves, her ears are pointed slightly, enough to distinguish that yes, she has elf born into her family. She has a button nose, slightly red to match her rosy cheeks.
Her body is neither tall nor short; she stands just above her mother and a head below her father. She is lean and posture is near perfect thanks to her training (nobody likes a fat and crooked lady-in-waiting). Her breasts are average but are often overcompensated thanks to the corsets and tight dresses she is required to wear. She limited blemishes visible on her skin, the most common places would be grazes and bruises on her knees, scuffs on her forearms and a cut under her chin.
Grown up with royalty, Avangeline was always used to gorgeous, long dresses made of the finest silks but tight and hard to breathe in. Heavy necklaces and earrings were compulsory it seemed and made living even worse, as well as the uncomfortable high-heeled shoes which had laces that were tighter than the corset. Of course, she never liked the dresses but was required to wear them.
Now away from her scheduled life, Avangeline wears the typical hunter's outfit. The top half consists of a tight, leather corset fit with a hood and a red scarf wrapped around her neck. She wears leather guards on her forearms and gloves to cover her hands. The bottom half are very light tights, hardly protective at all, with a belt to keep her swords on her hips as well as fit with pockets to hold materials, money and supplies. Her boots match her gloves, leather with metal plates built onto the front, and protect her feet well. The boots extend to her knees to create metal kneecaps which somewhat protect them without resistance. Similar applies to her arms except she wears light, metal armour on her shoulders to protect the exposed skin.
As for jewellery, Avangeline wears one of her only kept trinkets from home; a feather pendant made from pure gold. Her earings are simple studs, one on each side and she wears an unseen ring on her right hand, one made by Elfish hands, given to her by her mother.
For a short range fighter, her armour is quite light and looks useless against enemies with enormous swords. Avangeline relies on speed and reflexes; her armour protects her usually on the open road or when she is milliseconds short of a sword on her arm.
Her beauty is often compared to her mother's, though Avangeline would argue that she is not at all.
With her at most times is her dire wolf, Nem. Nem is quite large, as most dire wolves are, standing just under a metre and a half tall. He has thick fur, like most winter canines do, and a kind face. His fur is a mixture of dark browns, blacks and a little white. He is just over a year old, making him a recent change to Avangeline's life and not quite fully grown yet. (click for a picture and click for many pictures)
Personality:
Avangeline is unusually stubborn, rebellious and quite robust, especially for a princess. She stays firm to her beliefs, even to the point where she won't admit she's wrong. If she's in charge, it's either her way or no way, no excuses. In saying that, she knows how to be a team player and can take orders when it's from the right leader. If someone can earn her respect, Avangeline is loyal to the core and will fight to the end for that one person, even if it means her life. And from this, Avangeline can only expect the same from you in return. Traitors will not be tolerated but second chances can be given.
From her extended life as a princess, Avangeline knows how to be prim and proper but chooses not to act like this. Only in circumstances where formalities are needed such as to a person who has earned her upmost respect, she's blunt and is not afraid to tell you what she thinks about you. Perhaps too blunt, in that Avangeline can say the wrong things at the wrong times and be completely oblivious to the fact she may be giving offensive remarks or insults. She can probably be a little sarcastic at times and suggest barren approaches of solving problems instead of the more logical ways (for example, instead of climbing a tree to save a cat, how about cutting the tree down?).
When it comes to fighting, Avangeline's style uses mainly speed and accuracy. As she does not wear a lot of armour, she relies on her reflexes to dodge attacks and have rarely been a burden to her. She'd rather wear her enemy out by avoiding their attacks and slowly making cuts on their bodies. Once they're worn out, she strikes. Avangeline would never intentionally kill someone who's innocent before and rarely does so to the guilty unless defending herself. Though, Avangeline can be hasty when running into a fight, having too much confidence in herself and even taking on multiple enemies at once without much preparation. Sure, she's good at swordplay but her lack of planning doesn't allow her to use the element of surprise very well.
Nem the dire wolf is at most times, a happy, playful and carefree pup. Being just over a year old, he is still technically a puppy. Without a hint from Avangeline, he usually cannot tell friend from foe. Only when Avangeline draws her sword or if she is in trouble is when Nem's entire personality goes though a paradigm shift; kill mode.
History:
Avangeline's birth came as somewhat of a shock to the royal family of Falke. Her father, Prince Norville Highclaw, youngest brother to the current King, was seen as rebellious, outlandish and spontaneous and not a great role model to the people compared to his older brother. Prince Norville was known for his antics, including but not limited to buying ridiculous items from foreign countries for vast amounts of money that had no purpose, disappearing from castle grounds to be later escorted from houses known to hold courtesans while drunk and disorderly or competing in petty events like mud or sword fights. His worst instance was prior to Avangeline's birth, disappearing from Falke only to return six months later with a beautiful but pregnant Elf fiancée from Miracyia, known as Malrin Faervel Emlygil. Though frowned upon, nobody stopped him or the wedding and seven months later, Avangeline Beatrice Ravonien Highclaw was born.
Avangeline was born as the spitting image of her mother (though apparently she had her father's nose or ears or something of the like) and was raised like any of the noble children; proper education, proper clothes, proper food and proper shelter. She spent a good lot of her early years listening to her mother's stories of home in the forests of Miracyia. Though she was rarely let outside castle walls, let alone outside of Falcon Peak, she let her mind imagine what it would be like to live freely like her mother used to. These wonderings were constantly scolded by teachers and other members of her family; though the elves were allies, a princess must never wish for adventure. She is to look proper and serve her people. She was a lady-in-waiting after all.
At age ten, Avangeline was taught how to use a blade and with it came a personality. The art of the sword interested her, though the training was only for self-defence, never a motive for her to want to become a knight. Her father, now had found responsibility with age, disapproved of it and her never fading will to see the outside world; his princess and her precious beauty had to be preserved. Her mother however, encouraged it, feeding her tale after tale of her forefathers and fantasy stories of daring adventurers. She even taught Avangeline the basics and roots of Eldaquente and practiced swordplay after hours and away from Prince Norville's eyes.
Moving into teenage-hood, Avangeline had begun to take her father's footsteps. When guards were not looking, she would sneak outside the castle to venture the streets looking for new and exciting things. She was never caught in the arms of a random man but in the markets observing trinkets and listening to lore of the merchants and caravans. Her rebellion was often compared to her father's and though many of the castle staff and residents found it adorable and amusing, Prince Norville did not approve.
Around her sixteenth birthday, Avangeline was surprised and outraged to hear that she had been betrothed to a son of one of the richer noble families in Falke. Avangeline, of course, rebelled and emphasised her beliefs to her father but it was all to deaf ears; she would marry and that was that. Avangeline had other ideas for her life and would much rather spend it seeing the world than spend it cooped up in a castle waiting for King or Queen to die. So, without a second thought, she slipped out of the castle (with her mother's careful eye and assistance) and ran away, vowing never to return to the life she knew before.
The first few months on the high road were hard; avoiding guards and any kind of suspicious looking folk while trying to survive on her supplies while her money slowly dwindled was not something she was particularly used to. Her swords saved her life on many occasions where thieves and bandits raided her small camp though at some times, she barely escaped with her life. It was a cold Winter night four months since her escape when Avangeline first took a life and it was not the last.
Seven months after leaving Falke, Avangeline found herself in the heart of Eveamoor in Dalenham. Abandoning her name, the now 'Ava' found herself joining a small thieves guild. Though her Falkmor accent was strong in contrast with usual Ethorian, Ava never found herself fearing that her true heritage would be discovered; for once in her life, Ava felt she was where she was meant to be.
From then, Ava moved from guild to guild, building a mastery for her double broadswords and earning a small reputation for herself. She never really made 'friends', but associates who she could later call upon for favours. During her time in a mercenaries' guild, Avangeline found herself heading towards the Dalenham from the Cloudwalker Mountains after she successfully protected a village from an Orc rampage. About a day into her journey, Ava was attacked by a dire wolf. She easily slayed the beast but afterwards, when salvaging its body for fur, found the wolf was already hurt from something, presumably an attack from farmers or villagers. The wolf was also a mother and had been protecting a single wolf pup, barely a month old. Avangeline kept the wolf, figuring she could have a friend to keep her company along the road and perhaps sell the pup to a merchant. Little did he know, the pup, now which she had named 'Nem', meaning nose, became a powerful ally, a brave warrior and a wonderful friend.
Avangeline is mainly noticeable in Dalenahm by her red scarf which rumoured to be 'tainted with the blood of her enemies' (though Ava really only had it dyed red in ink), being called 'the elf-witch with the wolf'. She has yet to return to her mother's homeland of Miracyia; she says she will when she can call herself a 'true elf'. At present time, she travels with a small group of mercenaries, quenching her insatiable thirst for adventure as well as earning a good serving of gold along the way.
Weapon Preference:
Double broadswords
RP Sample:
Other: Avangeline has a dire wolf companion, known as Nem.
Ah. I may have time now but I doubt I'll have time for another RP when january starts, actually. Especially when the real semester begins. So I withdraw my reservation and might try to join later on if there are spots and time.