Syntthetix
[color=ddccec]Porygon Programmer[/color]
- 339
- Posts
- 9
- Years
- Age 22
- Littleroot Town
- Seen Feb 4, 2024
WELCOME TO ALFHEIM ONLINE!
Disclaimer
This challenge was originally created by galladetitan, but the challenge expired on Jan. 24, so I decided to revive it with the approval of the mods. Thanks a lot to galladetitan for coming up with this, I think it's an awesome concept as I'm a huge fan of the Sword Art Online anime/games.
BACKSTORY
After Argus went bankrupt due to the Sword Art Online incident, it's servers and data were taken by RCT Progress, Inc. and was used to create the VRMMORPG "Alfheim Online". Now, Alfheim Online is having a tie-in with Pokemon! The Pokemon you choose will be related to your chosen race. Hurry and join the event!
RULES
1. As a player of ALO, you must choose one of the 9 races of Alfheim:
The Cait Sith, the agile feline warriors that take advantage of their speed and enhanced vision to dash around their opponents at close range or snipe accurately from afar.
The Gnomes, buff, tanky, and always ready to fight on the front lines to protect their allies. While very slow and meant purely for close range, they boast huge HP bars and high defense stats.
The Imps, masters of the night who take advantage of their amazing night vision to use the darkness as their home battlefield.
The Leprechauns, a race of expert blacksmiths who make use of different man-made mechanisms to assist them in combat.
The Pooka, the amazing musicians of Alfheim, make use of their songs to attack enemies or support their allies.
The Salamanders, expert fighters and perhaps the race with the most pride embedded in its culture. They use fire based spells as well as pure strength to overpower their opponents in combat.
The Spriggans, experts of illusion magic and detection abilities, confuse their opponents with their illusions and seek out treasure better than any other race.
The Sylph, who are known to be the fastest race, especially in the air, make use of wind magic for minor support as well as great offense.
The Undine, true masters of healing and buffing magic, are the greatest swimmers in Alfheim and guaranteed to keep their allies fighting in a pinch.
To find out what race you are, take this test: https://www.quotev.com/quiz/6396573/What-ALfheim-Online-fairy-race-would-you-play-as
** EDIT ** If you aren't happy with the race determined by the quiz, you can always just pick the race you want. Either way, you'll still have a challenge.
Which race you are will determine the constraints of your playthrough, which is where the real challenge comes in.
Spoiler:
Race-based constraints:
Cait Sith
Allowed types: Normal, Grass
Constraints:
Cats: At least one Pokemon on your team must be a feline.
Ally with Sylph: You are allowed to have ONE Pokemon that follows any of the Sylph's constraints.
(Optional) Sniper: Every Pokemon on your team MUST have at least one special attack move. Cait Sith don't have excellent accuracy for nothing.
(Optional) Feline speed: Every Pokemon that can learn the move Agility, either by level-up or TM, must learn the move and keep it forever.
Gnome
Allowed types: Ground, rock
Constraints:
Mining: At least one Pokemon on your team must learn Dig or Bulldozer and keep it forever.
Tank player: All of your Pokemon must have a Defense-increasing move, such as Withdraw or Defense Curl. If a move increases multiple stats including Defense, that is also allowed.
Mining buddies: As soon as a Diglett OR Drilbur is available, one must be caught and kept on your team at all times.
Imp
Allowed types: Poison, bug
Constraints:
Bat wings: If there is an available flying-type Pokemon with wings, it must be in the party at all times, regardless of it's type.
Dark magic: All Pokemon on your team must learn a dark type move, either by level-up or TM, and keep it forever.
(Optional) Poison maniac: In every battle, you must begin by attempting to poison your opponent. Each time a new opponent Pokemon is sent out, you must attempt to poison them as well. (This does not apply if the opponent is immune to poison or if a poisoning move is out of PP)
Leprechaun
Allowed types: Steel, fighting
Constraints:
Blacksmith: At least two Pokemon on your team must look like weapons. This can be a sword, hammer, spear, bow, rod, etc.
Tools: Two of your Pokemon must learn a hammer-based move, such as Wood Hammer or Ice Hammer.
Sword crafting expert: If playing in X or Y, a Honedge must be caught and, eventually, evolved all the way to Aegislash, and it must remain on the team at all times.
Pooka
Allowed types: Psychic, Fairy
Constraints:
Musical: At least TWO Pokemon on your team must learn the move Sing and keep it forever. Sing must be used at least once in every Gym and Elite Four battle.
Performance containment: When a Pokemon reaches level 30, it has to learn the move Bide, either by level-up or TM, and keep it forever.
(Optional) Bard friends: You must catch a Jigglypuff as soon as one is available and keep it on your team at all times. Evolution is allowed.
Salamander
Allowed types: Fire, Dragon
Constraints:
War with Sylphs: Cannot have any electric type Pokemon on your team.
Strongest race: The first Pokemon in your team must be a MAX of three levels above the gym leader's/Elite Four member's strongest Pokemon.
Brute force: At least one Pokemon on your team must learn the move Strength by HM and keep it forever (No move deletion).
Spriggan
**Updated July 7th, 2019 - If you started before this date, continue with your playthrough the same as before**
- Transform constraint now includes Ditto
- Transformation master constraint now requires two Ditto to be on your team at all times
Allowed types: Dark, Ghost
Constraints:
Illusion Magic: At least one Pokemon on your team must learn the move Confusion or another confusion-inflicting move, either by level-up or TM, and keep it forever.
Transform: If a Zorua, Zoroark, or Ditto can be caught in your game pre-Elite Four, it must be on your team at all times.
(Optional) Transformation master: Catch two Ditto as soon as they are available and keep them on your team at all times.
Sylph
Allowed types: Electric, Flying
Constraints:
War with Salamanders: Cannot have any fire or dragon type Pokemon on your team.
Ally with Cait Sith: You are allowed to have ONE Pokemon that follows any of the Cait Sith's constraints.
Flight agility: At least two Pokemon on your team must learn the move Aerial Ace, either by level-up or TM, and keep it forever.
(Optional) Master of flight: Every flying type Pokemon on your team must learn Fly by HM (TM in Gen 7) and keep it forever.
Undine
Allowed types: Water, Ice
Constraints:
Support magic: At least one Pokemon on your team must learn a healing move, either by level-up or TM, such as Aqua Ring, and keep it forever.
Underwater combat: At least one Pokemon on your team must have the ability Water Absorb, such as Vaporeon. (Evolving a Pokemon to obtain this ability is allowed)
(Optional) Icy assault: At least one Pokemon on your team must learn the move Ice Beam, either by level-up or TM, and keep it forever.
Cait Sith
Allowed types: Normal, Grass
Constraints:
Cats: At least one Pokemon on your team must be a feline.
Ally with Sylph: You are allowed to have ONE Pokemon that follows any of the Sylph's constraints.
(Optional) Sniper: Every Pokemon on your team MUST have at least one special attack move. Cait Sith don't have excellent accuracy for nothing.
(Optional) Feline speed: Every Pokemon that can learn the move Agility, either by level-up or TM, must learn the move and keep it forever.
Gnome
Allowed types: Ground, rock
Constraints:
Mining: At least one Pokemon on your team must learn Dig or Bulldozer and keep it forever.
Tank player: All of your Pokemon must have a Defense-increasing move, such as Withdraw or Defense Curl. If a move increases multiple stats including Defense, that is also allowed.
Mining buddies: As soon as a Diglett OR Drilbur is available, one must be caught and kept on your team at all times.
Imp
Allowed types: Poison, bug
Constraints:
Bat wings: If there is an available flying-type Pokemon with wings, it must be in the party at all times, regardless of it's type.
Dark magic: All Pokemon on your team must learn a dark type move, either by level-up or TM, and keep it forever.
(Optional) Poison maniac: In every battle, you must begin by attempting to poison your opponent. Each time a new opponent Pokemon is sent out, you must attempt to poison them as well. (This does not apply if the opponent is immune to poison or if a poisoning move is out of PP)
Leprechaun
Allowed types: Steel, fighting
Constraints:
Blacksmith: At least two Pokemon on your team must look like weapons. This can be a sword, hammer, spear, bow, rod, etc.
Tools: Two of your Pokemon must learn a hammer-based move, such as Wood Hammer or Ice Hammer.
Sword crafting expert: If playing in X or Y, a Honedge must be caught and, eventually, evolved all the way to Aegislash, and it must remain on the team at all times.
Pooka
Allowed types: Psychic, Fairy
Constraints:
Musical: At least TWO Pokemon on your team must learn the move Sing and keep it forever. Sing must be used at least once in every Gym and Elite Four battle.
Performance containment: When a Pokemon reaches level 30, it has to learn the move Bide, either by level-up or TM, and keep it forever.
(Optional) Bard friends: You must catch a Jigglypuff as soon as one is available and keep it on your team at all times. Evolution is allowed.
Salamander
Allowed types: Fire, Dragon
Constraints:
War with Sylphs: Cannot have any electric type Pokemon on your team.
Strongest race: The first Pokemon in your team must be a MAX of three levels above the gym leader's/Elite Four member's strongest Pokemon.
Brute force: At least one Pokemon on your team must learn the move Strength by HM and keep it forever (No move deletion).
Spriggan
**Updated July 7th, 2019 - If you started before this date, continue with your playthrough the same as before**
- Transform constraint now includes Ditto
- Transformation master constraint now requires two Ditto to be on your team at all times
Allowed types: Dark, Ghost
Constraints:
Illusion Magic: At least one Pokemon on your team must learn the move Confusion or another confusion-inflicting move, either by level-up or TM, and keep it forever.
Transform: If a Zorua, Zoroark, or Ditto can be caught in your game pre-Elite Four, it must be on your team at all times.
(Optional) Transformation master: Catch two Ditto as soon as they are available and keep them on your team at all times.
Sylph
Allowed types: Electric, Flying
Constraints:
War with Salamanders: Cannot have any fire or dragon type Pokemon on your team.
Ally with Cait Sith: You are allowed to have ONE Pokemon that follows any of the Cait Sith's constraints.
Flight agility: At least two Pokemon on your team must learn the move Aerial Ace, either by level-up or TM, and keep it forever.
(Optional) Master of flight: Every flying type Pokemon on your team must learn Fly by HM (TM in Gen 7) and keep it forever.
Undine
Allowed types: Water, Ice
Constraints:
Support magic: At least one Pokemon on your team must learn a healing move, either by level-up or TM, such as Aqua Ring, and keep it forever.
Underwater combat: At least one Pokemon on your team must have the ability Water Absorb, such as Vaporeon. (Evolving a Pokemon to obtain this ability is allowed)
(Optional) Icy assault: At least one Pokemon on your team must learn the move Ice Beam, either by level-up or TM, and keep it forever.
2. Legendary Pokemon are not allowed for the challenge.
3. At least one Pokemon on your team must learn the move Fly by HM (TM in Gen 7), regardless of the Pokemon's type.
4. All Pokemon on your team MUST meet the type requirements in their race, unless otherwise noted in a constraint. If you get Undine and you have a Starmie, which is a water/psychic type, that is still allowed since it meets the water or ice type requirement for an Undine.
5. No more than TWO Pokemon may be imported/traded/hacked into the game. When added, they must be the same level as the lowest level Pokemon on your team.
6. HM Slaves are allowed as long as they never fight.
7. When posting updates on your adventure, the basic format is:
Team: Pokemon 1, Pokemon 2, etc.
Gym badges earned: [number earned]
[Game activity between badges]
More information than this may be posted, so you are free to make your updates as in-depth as you'd like. If you only want to post the most basic information, go ahead. If you want to create a whole narrative of your adventure, that is perfectly fine as well.
8. The game ends and the challenge is completed when the credits roll.
Sign up format
Spoiler:
PC Username:
In-game Name:
Race determined by quiz:
Game:
In-game Name:
Race determined by quiz:
Game:
My sign up:
PC Username: Syntthetix
In-game Name: Syn
Race determined by quiz/chosen: Cait Sith
Game: Alpha Sapphire
Challengers
Spoiler:
Syntthetix
IGN: Syn
Race: Cait Sith
Game: Alpha Sapphire
Badges: 6 (Stone Badge, Knuckle Badge, Dynamo Badge, Heat Badge, Balance Badge, Feather Badge)
LuluRina
IGN: Lulu
Race: Imp
Game: Black
Badges: 2 (Trio Badge, Basic Badge)
tommyeatsdonuts
IGN: Tommy
Race: Spriggan
Game: Y
Badges: 2 (Bug Badge, Cliff Badge)
Snarguffle
IGN: Snarguffle
Race: Spriggan
Game: Sinking Sapphire (Alpha Sapphire enhancement hack)
Badges: 6 (Stone Badge, Knuckle Badge, Dynamo Badge, Heat Badge, Balance Badge, Feather Badge)
Morzoelin Zoreth
IGN: Morzan
Race: Imp
Game: Rocket Strike (Fire Red ROM Hack)
Badges: 0
on154288
IGN: Mira
Race: Spriggan
Game: White 2
Badges: 4 (Basic Badge, Toxic Badge, Insect Badge, Bolt Badge)
MrBunny9162
IGN: MrBunny
Race: Undine
Game: Emerald
Badges: 4 (Stone Badge, Knuckle Badge, Dynamo Badge, Heat Badge)
VANILLACOOK1ES
IGN: Vanilla
Race: Imp
Game: Fire Red
Badges: 2 (Cascade Badge, Boulder Badge)
Pok3pals
IGN: Pok3pals
Race: Spriggan
Game: Sword
Badges: 0
Yogo896
IGN: Yogo
Race: Salamander
Game: Emerald
Badges: 0
IGN: Syn
Race: Cait Sith
Game: Alpha Sapphire
Badges: 6 (Stone Badge, Knuckle Badge, Dynamo Badge, Heat Badge, Balance Badge, Feather Badge)
LuluRina
IGN: Lulu
Race: Imp
Game: Black
Badges: 2 (Trio Badge, Basic Badge)
tommyeatsdonuts
IGN: Tommy
Race: Spriggan
Game: Y
Badges: 2 (Bug Badge, Cliff Badge)
Snarguffle
IGN: Snarguffle
Race: Spriggan
Game: Sinking Sapphire (Alpha Sapphire enhancement hack)
Badges: 6 (Stone Badge, Knuckle Badge, Dynamo Badge, Heat Badge, Balance Badge, Feather Badge)
Morzoelin Zoreth
IGN: Morzan
Race: Imp
Game: Rocket Strike (Fire Red ROM Hack)
Badges: 0
on154288
IGN: Mira
Race: Spriggan
Game: White 2
Badges: 4 (Basic Badge, Toxic Badge, Insect Badge, Bolt Badge)
MrBunny9162
IGN: MrBunny
Race: Undine
Game: Emerald
Badges: 4 (Stone Badge, Knuckle Badge, Dynamo Badge, Heat Badge)
VANILLACOOK1ES
IGN: Vanilla
Race: Imp
Game: Fire Red
Badges: 2 (Cascade Badge, Boulder Badge)
Pok3pals
IGN: Pok3pals
Race: Spriggan
Game: Sword
Badges: 0
Yogo896
IGN: Yogo
Race: Salamander
Game: Emerald
Badges: 0
Hall of Fame
Spoiler:
First completion: Pok3Pals
Race: Spriggan
Game: Soul Silver
Team:
Gengar - Lvl 56
Misdreavous - Lvl 29
Murkrow - Lvl 21
Ditto - Lvl 33
Second completion: Pok3Pals
Race: Salamander
Game: Platinum
Team:
Kingdra - Lvl 63
Infernape - Lvl 63
Gabite - Lvl 46
Houndoom - Lvl 60
Rapidash - Lvl 54
Altaria - Lvl 57
Third completion: WizardOfOdd
Race: Spriggan
Game: Renegade Platinum
Team:
Corphish (Buccaneer) - Lvl 25
Froslass (Kanna) - Lvl 88
Honchcrow (Don Crow) - Lvl 54
Shiftry (Nagata) - Lvl 61
Drapion (Sting) - Lvl 97
Ditto (Houdini) - Lvl 38
Fourth completion: Pok3Pals
Race: Undine
Game: White
Team:
Vanilluxe - Lvl 51
Ducklett - Lvl 30
Cubchoo - Lvl 33
Jellicent - Lvl 41
Samurott - Lvl 46
Seismitoad - Lvl 51
Feel free to leave feedback in a PM/VM for the challenge if there are races that seem too difficult to use compared to the others, or if anything else could be tweaked. I want to make this challenge as fun and fair as possible :)
Last edited by a moderator: