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Ancient Relics: The Fossil Fanatics

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Here are Tyrantrum's base stats:

HP: 82
Attack: 121
Defense: 119
Sp.Atk: 69
Sp.Def: 59
Speed: 71

Personally, I found it to be one of my best pokemon, but maybe that's because he & all
of my other pokemon were overleveled...

Mainly it's Sp.Def is the disappointment. It's HP is decent & it's Attack & Defense are pretty
good. Speed is lackluster, but it may be high enough if Tyrunt is able to get Dragon Dance
by breeding.

So if Tyrantrum can get Dragon Dance, I think it has a chance of being a terror in OU.
Otherwise, UU or RU.

In-game, I'm not using it anymore, I re-did my team & it now has a Mega evolving
Aerodactyl instead.
 
I'm not too sure about Tyrantrum in OU, even if it gets dragon dance. As it currently sits, there are a plethora (to say the least) of dragon types in the tier. In my opinion, Tyrantrum is heavily outclassed by all of these. It's saving grace is the move head smash, with it's power. However, Tyrantrum doesn't (as far as I know) get rock head, leaving head smash out of the question. Tyrantrum would have to get stone edge to have a decent STAB, but then there's the bad accuracy. Rock slide is an option, but then you lose power. It doesn't exactly catch a break with its typing defensively. Offensively, it's pretty good, only steel resists the combination, but defensively, it's weak to commen types like fighting, ice, ground, and of course, dragon. I see the highest tier that it can reach is UU, and that's if it gets dragon dance. Otherwise, another dragon might fall to the depths of NU.
 
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I'm not too sure about Tyrantrum in OU, even if it gets dragon dance. As it currently sits, there are a plethora (to say the least) of dragon types in the tier. In my opinion, Tyrantrum is heavily outclassed by all of these. It's saving grace is the move head smash, with it's power. However, Tyrantrum doesn't (as far as I know) get rock head, leaving head smash out of the question. Tyrantrum would have to get stone edge to have a decent STAB, but then there's the bad accuracy. Rock slide is an option, but then you lose power. It doesn't exactly catch a break with its typing defensively. Offensively, it's pretty good, only steel resists the combination, but defensively, it's weak to commen types like fighting, ice, ground, and of course, dragon. I see the highest tier that it can reach is UU, and that's if it gets dragon dance. Otherwise, another dragon might fall to the depths of NU.
This is pretty much my thinking - Tyrantrum has turned out to be a huge disappointment haha. I can see it possibly making a name for itself in RU since sand teams are common and Rock/Dragon with that base Attack has too good coverage to be in NU but I can't help thinking he'd die to just about every hit that's thrown his way (and it's not like he has much chance of out-speeding them either...). If he gets Dragon Dance then he might be salvageable but at current I think he's lost a lot of the spotlight that he generated at first. I wonder what Aurorus is like though, I've heard great things about her. Has anyone tried using one yet?
 
I'm not too sure about Tyrantrum in OU, even if it gets dragon dance. As it currently sits, there are a plethora (to say the least) of dragon types in the tier. In my opinion, Tyrantrum is heavily outclassed by all of these. It's saving grace is the move head smash, with it's power. However, Tyrantrum doesn't (as far as I know) get rock head, leaving head smash out of the question. Tyrantrum would have to get stone edge to have a decent STAB, but then there's the bad accuracy. Rock slide is an option, but then you lose power. It doesn't exactly catch a break with its typing defensively. Offensively, it's pretty good, only steel resists the combination, but defensively, it's weak to commen types like fighting, ice, ground, and of course, dragon. I see the highest tier that it can reach is UU, and that's if it gets dragon dance. Otherwise, another dragon might fall to the depths of NU.

This is not considering Tyrantrum's huge gap in Special Defense, which does make a small gap to exploit (considering how many special attacking OU Pokémon are available). But the only problem faced here is the lack of speed. Dragon Dance takes a valuable one turn (two if you'd like a PWN) and that gives apt time for a switch-out. It's basically another Rampardos with Defense. If it is not the first Pokémon then it could switch in during a physical attacker and set up easily, in which case it can set up a massive Outrage. If it had the speed, you could have Choiced it and run a sweep. But as it currently sits it doesn't have enough attack to ensure sweeps so we need the boost and sacrificing speed isn't an option.

If it gets Dragon Dance (which it would probably get) it could rise to OU (because of the Defense stat it could serve as a stall and a future sweep in one) but without that it may be in NU or UU and would always have better options to rely on.

I'll give credit to the defense stat which can combine with it's decent HP and force out physical attackers (since there's no reverse-Psyshock).
 
Yeah, I tend not to think everything though...
Now I'm thinking about other dragons in the OU tier, Tyrantrum is going to have a VERY
difficult time shining... Why use it if Salamence, Haxorus & Hydreigon are so much at offense
while Dragonite & possibly Goodra are so much better at defense?

Phooey... finally have a t-rex pokemon to only have it disappoint...
But hey, there may be a Mega Tyrantrum in future games!
If there were, what do you guys think it'll be like?
& what about a Mega Aurorus?

(no idea how Aurorus fares in the metagames, I can only know what the pros says &
I haven't heard anything about Aurorus...)
 
Okay, given what we currently know, I've come up with a couple sets for our new beloved fossils.

If we want an offensive Tyrantrum:
Tyrantrum @ Life Orb/Leftovers
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Stone Edge/Rock Slide
- Dragon Claw
- Earthquake
- Rock Polish

I feel that this set will give the best sweep. Rock Polish will cover the speed and the life orb and nature will ensure that the attack stat will rise to unbelievable measures. Earthquake is recommended as it will take care of those pesky steel types that resist its STAB. The main concern, of course, it it's ability to take that hit and set-up. If you don't like the life lost due to the Life Orb, then leftovers will still function as a means of health recovery.

A leading Tyrantrum:
Tyrantrum @ Leftovers
Ability: Strong Jaw
EVs: 4 Def / 252 Atk / 252 HP
Adamant/Impish Nature
- Stone Edge/Rock Slide
- Dragon Claw/Dragon Tail
- Earthquake/Toxic
- Stealth Rock

For a more defensive build that abuses its defense and access to hazards, consider this set. Dragon tail becomes an option for racking up damage with its big attack and hazards. Toxic could be considered over Earthquake for the status conditions and to threaten walls, but it leaves you walled by steel pokemon. Which are also super-effective against Tyrantrum, as I forgot to mention before.

I could see either set working (with tweaking), but what Tyrantrum really needs, is sandstorm. The sandstorm back-up will help boosting its special defense and also give opponents residual damage.

Now for Aurorus. I looked it up, and came up with this set, meant for support:
Aurorus @ Light Clay/Icy Rock
Ability: Snow Warning
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
- Light Screen
- Reflect
- Toxic/Encore/Substitute
- Blizzard

I see Aurorus as a special wall and support pokemon. Its only really stellar stat is its HP stat and it provides a plethora of support type moves as well as a nifty ability. It has access to both walls and encore to trap opponent leads into using entry hazards over and over again. If that's not your thing, substitute and toxic still provide some good options. Blizzard is there because it has 100 accuracy in hail, and so Aurorus isn't complete taunt bait.

I think Aurorus can be a replacement, or addition with no more perma-weather, to Abomasnow that isn't completely susceptible to fire attacks.

Let me know what you guys think!
 
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@Slayr
I cannot respond to your big post in the proper way (I actually had three decent paragraphs, but boo I closed the wrong tab) so I'm just asking for a heads-up on whether Aurorus is getting any decent healing moves? If so then maybe we can consider it as well for the next stall move. Also, sad that Tyrantrum doesn't get Iron Head, those Fairy-types may just be the perfect bother for Tyrantrum XD
@Stoney
I'm possibly sure it's gonna go in RU or UU now so it can shine over there (dragons are still looked up at) so that's not so bad to boot. It's not a waste anyway, it's just the competitive world that has got us, that's all.
 
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Now for Aurorus. I looked it up, and came up with this set, meant for support:
Aurorus @ Leftovers
Ability: Snow Warning
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
- Light Screen
- Reflect
- Toxic/Encore/Substitute
- Blizzard

I see Aurorus as a special wall and support pokemon. Its only really stellar stat is its HP stat and it provides a plethora of support type moves as well as a nifty ability. It has access to both walls and encore to trap opponent leads into using entry hazards over and over again. If that's not your thing, substitute and toxic still provide some good options. Blizzard is there because it has 100 accuracy in hail, and so Aurorus isn't complete taunt bait.
I'm pretty sure Tyrantrum will be stuck in the offensive role as a slightly bulky revenge killer, but your set for Aurorus is interesting. Do you think Rock/Ice will ever really work as a defensive typing to allow for such a set-up Pokémon? It has the perfect move pool for it and decent stats to give it some bulk but I'm not sure it'd be able to pull off a whole defensive set... Also Leftovers was interesting - what about Icy Rock or Light Clay as a replacement? I have a feeling Aurorus is one that'll always either be great or awful in a battle depending on the Pokémon it comes up against so with some luck it'll break through to RU, but I'm honestly not expecting much with the new lack of permanent weather and such a doomed typing.

Phooey... finally have a t-rex pokemon to only have it disappoint...
But hey, there may be a Mega Tyrantrum in future games!
If there were, what do you guys think it'll be like?
& what about a Mega Aurorus?
Now these would be cool haha. I'm not sure what I'd give them but I'm sure they need the boosts. Perhaps some Speed for Tyrantrum to finally get in an attack first and some extra Defence for Aurorus (or the Filter ability) to let her survive some 4x effective attacks? I'm more excited to see their designs than anything else; I'm not sure how they'd change Tyrantrum but Aurorus in particular has the potential to look beautiful if they play on the aurora/sails design. What're you guys hoping to see? :o
 
I'm pretty sure Tyrantrum will be stuck in the offensive role as a slightly bulky revenge killer, but your set for Aurorus is interesting. Do you think Rock/Ice will ever really work as a defensive typing to allow for such a set-up Pokémon? It has the perfect move pool for it and decent stats to give it some bulk but I'm not sure it'd be able to pull off a whole defensive set... Also Leftovers was interesting - what about Icy Rock or Light Clay as a replacement? I have a feeling Aurorus is one that'll always either be great or awful in a battle depending on the Pokémon it comes up against so with some luck it'll break through to RU, but I'm honestly not expecting much with the new lack of permanent weather and such a doomed typing.
I keep forgetting about the different condition boosters, so I do think that either one can be used instead. I'll edit it into my post later. As far as Aurorus goes, it's sort of doomed from the start. It's stats and movepool show a defensive supporter, while the typing says offensive. I'm afraid it will most likely fall to NU where fighting types are common, so it might even be considered PU. However, it's saving grace is it's ability. Not a lot of pokemon have the ability to put up hail, and it's ice/rock typing means that it will go well with Abomasnow on mono-ice teams. I say that if Aurorus is going to see use, it's going to be used hand in hand with Abomasnow.

Edit: I keep forgetting to answer your question Hoenn! No, as far as we know right now, Aurorus doesn't get any healing moves. However, there still lies hope in breeding moves which haven't been figured out yet. If you ask me, it stands a pretty good chance to learn Moonlight.
 
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So we're talking about Aurorus and Tyrantrum right! In all honesty, I don't have X/Y so I have no clue how they'd cope in a competitive environment. But from what you guys are saying- I'll take it as Aurorus is supposed to focus more on defense rather than all out attacking? I guess providing it with a Light Clay would make it a suitable dual screener for hail teams- but other than that, what makes it different from something like Uxie or Latias? I don't imagine its typing doing too well with so many weaknesses running around. I probably agree with it falling to NU, it wouldn't be able to handle the offensive pressure of higher tiers. Plus it's so outclassed and with weather abilities receiving a huge downfall- it'll probably just haunt the lower tiers for all eternity. Unless it suddenly gets a new evolution that shreds everything to pieces. But even that's not likely. Nice moveset though- although it looks very prone to Taunt. ):

Tyrantrum could probably be a good revenge killer with Choice Scarf. With strong moves and attack to back it up, it'd definitely be a huge threat. I don't think it'd cut it for OU though, although I'm not too experienced with competitive environments. I mean look at half of the things running around- high speeds, attacks, defenses. It's typing is fairly unique but is it enough? What makes it better than say Salamence or Dragonite? Those are just some points to consider. If its defense is enough, it could play a suitable support role, setting up Stealth Rock, inflicting status, stalling, all that jazz. But then there are way better Pokemon for that job. See Ferrothorn. CB Tyrantrum sounds like a huge threat but its speed kinda fails to back it up. :p

And mega evolutions of these two ancient fossils! I can't think of anything I'd do other than maybe add a few moves and improve their overall stats. Yeah, I'll think of something better later. :D
 
Here's what I have in mind for Mega Tyrantrum:

Type: Rock/Dragon
Ability: King Crown
(Recoil moves recovers HP instead.)

HP: 82
Attack: 141
Defense: 139
Sp.Atk: 69
Sp.Def: 89
Speed: 101

Visual changes:
The yellow spikes above it's eyes are longer & have jewels on them, making it look like
Tyrantrum has a king's crown. (hence it's new ability)
It also have spikes running down the back, with the ones that were already on the tail
are longer. The white collar is a little longer, so it looks like it has a mini-cape.
The ridges all over it's body are slightly larger. & it grows a little, it's size becoming
9'10".

& for Mega Aurorus:

Type: Rock/Ice
Ability: Aurora Sails
(Halves the damage of super effective moves.)

HP: 123
Attack: 97
Defense: 102
Sp.Atk: 129
Sp.Def: 122
Speed: 68

Visual changes:
The sail goes all the way to the end of it's tail, getting smaller as it goes down.
The ice crystals on it's body are larger & the ones on the torso are in the shape of
4-pointed "cross" stars. The ice crystal on it's head has 8-points.
(I think they call the 8-pointed stars "the star of Jacob"...)
It also grows, more than what Tyrantrum does, to 12'10".

As for Aurorus' many weaknesses, I thought up the following Item:

Frozen Armor
A Ice-type exculsive item that causes 2x & 4x weaknesses to be 1.5x & 2.5 instead.
It also recovers HP with the use of Ice-type attacks, recovering 1/4 of damage done.

The would-be game text:
An item exculsive for Ice-types, inceasing their defensive prowess.
Gets repaired with Ice attacks.

This item would be a HUGE help to all the defensive Ice-types that Game Freak seems to
enjoy making, despite their pretty-much-worthless defensive typing.

EDITED IN:
I just realized Mega Aurorus wouldn't be able to use Frozen Armor, as it needs
Aurorusite... Up-dated it's ablility.
Former Ability: Dry Ice
Raises Freeze Dry's BP to 110.
 
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^ I like them, I like them a lot.

Tyrantrum would be so good with Head Smash. Heck, forget rock polish, hone claws would be the new power up, as it raises attack and accuracy for the 100 accuracy head smash. It's so diabolical!

Aurorus would become a staple on any hail/ice monotype team. It would probably raise to UU, but since it's a support pokemon and not going to be using blizzard (or whatever move you put on there) all that often, it might struggle to play with the big boys of OU.

Nice job, the mega-evolutions aren't overpowered compared to some others and I feel that they would be awesome for competitive play. Seeing some usage without completely being broken. Gamefreak needs to make this happen. Seriously, we came up with legendary fossils, a storyline to go with it, and mega-evolutions for these guys. This club needs a direct link to those guys.

Now, for Narnia's comment:
Narnia said:
Nice moveset though- although it looks very prone to Taunt. ):
Alas, such is the way of support pokemon. Aurorus is just happily screwing the other team over, then it the opposing pokemon mumbles one mean thing about Aurorus' mother and it loses control. Maybe I should try to see if a more offensive moveset can be found. I'll think about it.
 
^ I like them, I like them a lot.

Tyrantrum would be so good with Head Smash. Heck, forget rock polish, hone claws would be the new power up, as it raises attack and accuracy for the 100 accuracy head smash. It's so diabolical!

Aurorus would become a staple on any hail/ice monotype team. It would probably raise to UU, but since it's a support pokemon and not going to be using blizzard (or whatever move you put on there) all that often, it might struggle to play with the big boys of OU.

Nice job, the mega-evolutions aren't overpowered compared to some others and I feel that they would be awesome for competitive play. Seeing some usage without completely being broken. Gamefreak needs to make this happen. Seriously, we came up with legendary fossils, a storyline to go with it, and mega-evolutions for these guys. This club needs a direct link to those guys.

Wow, thanks...
I was just trying to think like a game programmer would, as that's the career I have in mind...
& I was thinking of making a pokedex here, but they already have a Pokecommunity pokedex
project going... not sure if they'd allow 2 different pokedex projects... I should ask.

I wonder if I could've given Aurorus a better ability than Aurora Sails...
Kind of bug me that my idea wasn't OU as I meant it to be, but I suppose UU needs more good
Ice-types as well...
 
Wow, thanks...
I wonder if I could've given Aurorus a better ability than Aurora Sails...
Kind of bug me that my idea wasn't OU as I meant it to be, but I suppose UU needs more good
Ice-types as well...
Of course, that's merely my opinion. I could see it working in OU as a lead, but not much else. With this new generation, I'm seeing a more set-up sweeper style come out rather than a hyper offensive style in OU, so once a pokemon gets set-up, Aurorus might have some trouble. Of course, what pokemon wouldn't have trouble, that's the point of a set-up sweeper after all. Hmm... on second thought, I think Aurorus might be OU, but not everyone would use it. A better ability might have been prankster so it can set up those screens with priority, but I'm not sure if that would make sense.
 
Of course, that's merely my opinion. I could see it working in OU as a lead, but not much else. With this new generation, I'm seeing a more set-up sweeper style come out rather than a hyper offensive style in OU, so once a pokemon gets set-up, Aurorus might have some trouble. Of course, what pokemon wouldn't have trouble, that's the point of a set-up sweeper after all. Hmm... on second thought, I think Aurorus might be OU, but not everyone would use it. A better ability might have been prankster so it can set up those screens with priority, but I'm not sure if that would make sense.

EUREKA!!!

Aurora Sails:
Gives +2 priority to screen moves, such as Reflect & Light Screen.
EDITED IN: & causes them to be up for 8 turns.

This makes sense, because auroras are like screens of multi-colored lights, right?

This will mean Mega Aurorus has all the same weaknesses as it's standard form, but it can set up
the screens before those attacks (the majority of them anyways) which in a round about way
still halves the damage of super-effective attacks.
& it'd be MUCH more helpful!

EDITED IN:
From the top of my head, Extremespeed is the ONLY damaging attack with +2 priority,
which Aurorus resists, so it doesn't have to worry much as long as it's not facing
super-effective moves the turn before Mega evolution.
But if this is a little bit too much, it can be +1 priority instead.
(STILL will make the screens be up for at least 8 turns!)
 
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Yes! That makes so much sense! Aurorus would now be a great lead/supporter and the weaknesses would keep it in check. The perfect support pokemon, all within one mega-evolution. Darn, I really want this to happen now.
 
Yes! That makes so much sense! Aurorus would now be a great lead/supporter and the weaknesses would keep it in check. The perfect support pokemon, all within one mega-evolution. Darn, I really want this to happen now.

As the way it stands now, I suppose it may be permanently crippled by a status problem. It doesn't get Leftovers, remember.

But that's not too bad a strategy ye got there. I think those abilities/moves give too much benefit (King Crown heals 50% HP with every Head Smash I mean whud) so they may not be too practical... but I do think these should be there really.
 
This makes sense, because auroras are like screens of multi-colored lights, right?
This statement got me thinking - Auroras's sails really are just like the lights from the 'screen' moves and I'm sure they'd shine incredibly brightly in her mega form, so why not make it something like "When this Pokémon enters the battle, a protective screen is set up." (but with better wording of course) which acts as a nerfed version of dual screens? It could quarter the damage taken from both special and physical attacks (rather than the standard halving) and stay in the battle for x amount of turns after Auroras faints/switches out, perhaps 3-5? Then she doesn't need the priority moves and she gets some much needed bulk for herself whilst she's setting up the rest of her tricks. (Plus I suppose you could always add dual screens to her set and it'd end up blocking 75% of damage or something, but that seems a tad excessive...). What do you guys think?
 
This statement got me thinking - Auroras's sails really are just like the lights from the 'screen' moves and I'm sure they'd shine incredibly brightly in her mega form, so why not make it something like "When this Pokémon enters the battle, a protective screen is set up." (but with better wording of course) which acts as a nerfed version of dual screens? It could quarter the damage taken from both special and physical attacks (rather than the standard halving) and stay in the battle for x amount of turns after Auroras faints/switches out, perhaps 3-5? Then she doesn't need the priority moves and she gets some much needed bulk for herself whilst she's setting up the rest of her tricks. (Plus I suppose you could always add dual screens to her set and it'd end up blocking 75% of damage or something, but that seems a tad excessive...). What do you guys think?
This made me do some thinking...
How about this?:

Aurora Sails
Creates a protective screen. (game text)
Aurora Sails acts as Reflect & Light Screen in one, which will be active for 5 turns after
the ability activates. Disable the use of screen moves, so it can't use Reflect or Light Screen
to pretty much make itself & it's team mates invincible. No one else on the team can use
Reflect or Light Screen either. Can be reactiavted by switching Mega Aurorus back in after
it wears off. Can be broken by Brick Break.

& for King Crown:
Recoil moves restores HP instead. (game text)
Recoil moves will restore HP instead, but by half of the damage that normally would be
done, so Mega Tyrantrum's Head Smash will restore HP by 25% of damage done.
 
^ is perfect for Aurorus. This way her mega form gets to set up other moves which she could potentially hold (Stealth Rock, Toxic, Taunt etc.) without worrying about screening. The good thing is that she could save two moveslots (Light Screen and Reflect) and perhaps hold Cosmic Power instead (if you want to be protective). The other move has got to be a recovery move/status healing ,move since she doesn't get Leftovers. I can totally see an awesome wall here. (Lol a Brick Break will be the end of her though)
 
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