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There are some really nice QoL changes in modern Pokémon games, but they're not always to our liking. Is there anything in older games you preferred more than the newer games?
100% agree, I love a lot of the QOL changes in modern Pokemon (HMs should've been removed 15 years before they were); but they really lack the "coming out of a dungeon with 4 Pokemon fainted and the last 2 barely hanging on" moments that make playthroughs memorable and force you to improvise/do more then spam your highest BP move. You pretty much have to play SwSh or SV blind and with both hands tied behind your back to even approach something resembling a challenge, which I feel causes a lot of the game's deeper and more interesting mechanics to be ignored because you can just spam A through everything.Option to choose Set style so you don't have to say No everytime the game asks if you want to switch
Option to toggle Exp. Share off in Gen 6 and 7
And honestly I think the modern games lost a lot of the older ones' sense of adventure when you had to explore a long route or dungeon and you had to stick with your current team for a while, being more mindful of their HP and PPs if you wanted to avoid multiple trips back to a Pokémon center. Now you can basically open your box and swap Pokémon anywhere, make picnics, and there are so many healing items everywhere that traversing routes and caves is so chill to the point it loses a lot of its old school RPG charm.