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I started getting this error lately after choosing a name while creating a new game.
I would appreciate any help
I would appreciate any help
![[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP [PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP](https://i1109.photobucket.com/albums/h436/Martinixon/Error.png)
URRGGHHHH! could some one PLZ reply? thx!
URRGGHHHH! could some one PLZ reply? thx!
What effect are you talking about? The glow? That's because the door event is called "Light" or "OutdoorLight". Rename it.I have another doubt very important. I hope you can help me.
How can I delete this effect without delete the script?
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I was very much tempted not to answer this, because you're so impatient.Use the Pokemon Starter Kit and using the editor that is included, I link one map to another so it does not teleport the character ...
When I link any map in the editor seems that looks good but when you get to play the map you link is black (which would not have to happen) anyone can help me?
PD: will add the pokemon following character...
Sorry for my english ,I'm Argentine...
Have you compiled the game (i.e. play it from RPG Maker XP)?I started getting this error lately after choosing a name while creating a new game.
I would appreciate any help
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A couple of things: first, it helps when you cut the fat out of the error message, like I did above. Second, the line highlighted in blue tells you exactly what to do. So, instead ofHello, I am trying to make a Wild Pokemon Battle Script but nothing is working, i am using this script:
pbWildBattle(PBSpecies::SHAYMIN,10,10)
either nothing happens or an error pops up.
Spoiler:
Exception: RuntimeError
Message: Script error within event 23, map 46 (Gracidea Forest):
Exception: SyntaxError
Message: (eval):2:in `pbExecuteScript'compile error
(eval):2: syntax error
(PBSpecies::SHAYMIN,10,10)
^
***Line '(PBSpecies::SHAYMIN,10,10)' shouldn't begin with '(', try putting '(' at the end of the last line
***Full script:
pbWildBattle
(PBSpecies::SHAYMIN,10,10)
Interpreter:274:in `pbExecuteScript'
Interpreter:1583:in `command_355'
Interpreter:492:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:63:in `main'
A couple of things: first, it helps when you cut the fat out of the error message, like I did above. Second, the line highlighted in blue tells you exactly what to do. So, instead of
pbWildBattle(PBSpecies::SHAYMIN,10,10), use:
pbWildBattle(
PBSpecies::SHAYMIN,10,10)
(with the first parenthesis on the first line, and the rest on the second line). Also, this question is answered in the wiki, as are many other common questions. I'd really recommend looking around there more when you have problems or just want to learn more about how the kit works.
Hello everybody, does anybody know how to, in the newest version of Essentials, make a game where your character can sprint when not using the day/night cycle? I'm sure someone has asked this before, but I can't find an answer anywhere.
Thanks in advance.
How have you disabled the day/night cycle? There's a few ways in which this can be done, but as far as I know as long as you still set maps to be outdoors then running still works fine.
I believe there's a line somewhere (Walk_Run?) which you can modify to allow the player to run when indoors. I'll take a look when I get home and get back to you.
Bad idea. Calling a map "outdoor" means more than shading the screen - you can only run outside, and you can only use Fly outside too.
It's also too much work. Just look in PokemonUtilities and find the line that says "ENABLESHADING = true" (around line 314). Change it to false. Job done.
It's only two pages before...Yeah, today I fond this shading thing.
For run in any non-outdoor maps like DP and posterior games, in Walk_Run
change toCode:def pbCanRun? return Input.press?(Input::A) && $PokemonGlobal && $PokemonGlobal.runningShoes && ( pbGetMetadata($game_map.map_id,MetadataOutdoor) || ($PokemonEncounters && $PokemonEncounters.isCave?) ) && !@move_route_forcing && !$PokemonGlobal.diving && !$PokemonGlobal.surfing && !$PokemonGlobal.bicycle end
To run while using Surf/Dive (without changing graphics) use the above code instead.Code:def pbCanRun? return Input.press?(Input::A) && $PokemonGlobal && $PokemonGlobal.runningShoes && ( pbGetMetadata($game_map.map_id,MetadataOutdoor) ) && !@move_route_forcing && !$PokemonGlobal.diving && !$PokemonGlobal.surfing && !$PokemonGlobal.bicycle end
Code:def pbCanRun? return Input.press?(Input::A) && $PokemonGlobal && $PokemonGlobal.runningShoes && ( pbGetMetadata($game_map.map_id,MetadataOutdoor) ) && !@move_route_forcing && !$PokemonGlobal.bicycle end
Put I thinks that the more important thing is the thousands of people that used the kit and enjoy. In https://www.pokecommunity.com/threads/151474 poccil stated that kit is "it's clearly successful".That is working as intended.
Since all timing in Essentials is measured by frames (i.e., pbWait, animations, transitions), increasing the number of frames per second - while making things smother - will speed the game up.
Considering that many transitions and animations are by default rather slow, increasing the framerate to 60 is probably a good idea. You'll probably want to reduce the player movement in Walk_Run if you do this, however.
Poccil still responds to PMs on occasion, but suffice to say he is no longer actively working on Essentials. To be honest, there's no real reason to. There's a few broken/missing features, but for the most part it's working fine. There's only been one game in over four years that has actually been completed with Essentials, so I don't blame him for not investing more time into it.
In my version they can swin, but only when I was surfing. If you have tried to surf and they won't move, checks if you have in the PokémonField this piece of code:How do you get it so that other trainers can swim? They can't move because the water is marked as X in the passage and terrain tag 6, so that they can only be surfed on by the player, but this limits movement by other trainers in the water. How do I fix this?
def pbIsPassableWaterTag?(tag)
return tag==PBTerrain::DeepWater||
tag==PBTerrain::Water||
tag==PBTerrain::StillWater||
tag==PBTerrain::WaterfallCrest
end
def pbIsGrassTag?(tag)
return tag==PBTerrain::Grass||
tag==PBTerrain::TallGrass||
tag==PBTerrain::UnderwaterGrass
end
def pbIsWaterTag?(tag)
return tag==PBTerrain::DeepWater||
tag==PBTerrain::Water||
tag==PBTerrain::StillWater||
tag==PBTerrain::WaterfallCrest||
tag==PBTerrain::Waterfall
end
See the line 1111 in PokemonFieldCan anyone explain how battle backgrounds work? I want to have something more than the basic 3rd gen background, but I need to know how to format the background so it works. Is it possible to just put the background in as it is, or do I need to rearrange it?
def pbGetEnvironment
return PBEnvironment::None if !$game_map
if $PokemonGlobal && $PokemonGlobal.diving
return PBEnvironment::Underwater
elsif $PokemonEncounters && $PokemonEncounters.isCave?
return PBEnvironment::Cave
elsif !pbGetMetadata($game_map.map_id,MetadataOutdoor)
return PBEnvironment::None
else
terrain=$game_player.terrain_tag
if terrain==PBTerrain::Grass # Normal grass
return PBEnvironment::Grass
elsif terrain==PBTerrain::TallGrass # Tall grass
return PBEnvironment::TallGrass
elsif terrain==PBTerrain::DeepWater || terrain==PBTerrain::Water
return PBEnvironment::MovingWater
elsif terrain==PBTerrain::StillWater
return PBEnvironment::StillWater
elsif terrain==PBTerrain::Rock
return PBEnvironment::Rock
elsif terrain==PBTerrain::Sand
return PBEnvironment::Sand
end
return PBEnvironment::None
end
end
In the above code made changes likeHello!
Is it possible to change the wild pokémons and battle background at night?
Greetings!!
elsif terrain==PBTerrain::TallGrass # Tall grass
return PBEnvironment::TallGrass
elsif terrain==PBTerrain::TallGrass # Tall grass
time=Time.now
if PBDayNight.isDay?
return PBEnvironment::TallGrass
else
return PBEnvironment::TallGrassn
end
elsif $PokemonEncounters && $PokemonEncounters.isCave?
return PBEnvironment::Cave
elsif $PokemonEncounters && $PokemonEncounters.isCave?
terrain=$game_player.terrain_tag
if terrain==PBTerrain::DeepWater ||
terrain==PBTerrain::Water || PBEnvironment::MovingWater
return PBEnvironment::CaveWater
else
return PBEnvironment::Cave
end
There is a way that I can give the player a item with internal name stored in one variable?
You said you were using the pokemon following character script, it's that answer to your problem cause.
then, I can not use pokemon Following characters with pokemon essentials kit?