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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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mysticjoshgaming

mr awesome guy
51
Posts
13
Years
    • Seen Feb 2, 2013
    Well, I use Essentials DS and this problem happened to me (I'm assuming you mean for battles, since thats what happened to me. If not, ignore this and clarify what you mean). I haven't looked in depth at the new versions of Essentials, but I'd assume its similar if not the same.

    From my experience, this is because the editor, when setting the background number, does it incorrectly. When you look at the PBS file for metadata and the area for that map, the battleback has the number you put and some sort of rectangle next to it. Simply delete the rectangle and it fixes it.
    thanks. i accedentally uploaded the pic in the wrong section
     
    5
    Posts
    13
    Years
    • Seen May 23, 2011
    I keep on getting this message

    Exception: NoMethodError
    Message: undefined method `+' for nil:NilClass
    PokemonUtilities:289:in `getRoughLatLon'
    PokemonUtilities:386:in `getLatLong'
    PokemonUtilities:586:in `getToneInternal'
    PokemonUtilities:584:in `each'
    PokemonUtilities:584:in `getToneInternal'
    PokemonUtilities:353:in `getTone'
    PokemonUtilities:2095:in `pbDayNightTint'
    Sprite_Character:124:in `update_or'
    PerspectiveTilemap:408:in `shadow_update'
    Shadow:179:in `update'

    Now I checked the wiki and it says about disable day and night feature, but can't figure out how to do it, any tips???

    Benjix
     

    TheMarkCrafter

    roses are red, violets are blue, i used to break r
    543
    Posts
    13
    Years
  • Hi, when i use the reposition sprite option in the editor i got this error:



    Can anyone help me? Sorry for my english i'm argentinian.

    Hmmm... Using venom12's kit, huh? if it is true, then go to the thread again, he reuploaded it.
     

    GliscorFan08

    Champion Of Kanto
    69
    Posts
    14
    Years
    • Age 26
    • Seen Aug 26, 2019
    This is basic and noobish, but what is the code for the NPC's to say the player's custom name? I forgot :P
     
    45
    Posts
    13
    Years
  • I keep on getting this message

    Exception: NoMethodError
    Message: undefined method `+' for nil:NilClass
    PokemonUtilities:289:in `getRoughLatLon'
    PokemonUtilities:386:in `getLatLong'
    PokemonUtilities:586:in `getToneInternal'
    PokemonUtilities:584:in `each'
    PokemonUtilities:584:in `getToneInternal'
    PokemonUtilities:353:in `getTone'
    PokemonUtilities:2095:in `pbDayNightTint'
    Sprite_Character:124:in `update_or'
    PerspectiveTilemap:408:in `shadow_update'
    Shadow:179:in `update'

    Now I checked the wiki and it says about disable day and night feature, but can't figure out how to do it, any tips???

    Benjix

    On RMXP go to the scripts editor, it's the icon on top with a paper and a pencil.
    Then search for PokemonUtilities on the left side of the window (should be one of the last ones.
    Click it, and on the right window, use CTRL + F and search for: ENABLESHADING set it to false and click OK.

    This is basic and noobish, but what is the code for the NPC's to say the player's custom name? I forgot

    It should be \PN
     

    GliscorFan08

    Champion Of Kanto
    69
    Posts
    14
    Years
    • Age 26
    • Seen Aug 26, 2019
    Yeah i figured it would. I used /PN and not \PN, so that was the problem :)

    Another question: How do shadow pokemon work? And how can Trainers use them? I cheked the wiki but the article is imcomplete :/
     

    Turtwig26

    The Omniponent
    47
    Posts
    13
    Years
    • Seen Jan 19, 2013
    Im working on a game now with the starter kit. I just uploaded a new tileset (4th Generation Matt's) to work with. I made a basic transfer event to get into the player's house but when I playtested the game, I got this error:

    Exception: NoMethodError
    Message: undefined method `unlock' for nil:NilClass
    Interpreter:509:in `command_end'
    Interpreter:293:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    Interpreter:196:in `update'
    Scene_Map:96:in `update'
    Scene_Map:94:in `loop'
    Scene_Map:107:in `update'
    Scene_Map:63:in `main'
    Scene_Map:60:in `loop'

    Also, for some reason, the player can walk on buildings and fences. How do I fix that?
     

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • Im working on a game now with the starter kit. I just uploaded a new tileset (4th Generation Matt's) to work with. I made a basic transfer event to get into the player's house but when I playtested the game, I got this error:

    Exception: NoMethodError
    Message: undefined method `unlock' for nil:NilClass
    Interpreter:509:in `command_end'
    Interpreter:293:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    Interpreter:196:in `update'
    Scene_Map:96:in `update'
    Scene_Map:94:in `loop'
    Scene_Map:107:in `update'
    Scene_Map:63:in `main'
    Scene_Map:60:in `loop'

    Also, for some reason, the player can walk on buildings and fences. How do I fix that?

    Did you check the permissions for all the tiles as that can be the cause as to why you are walking on everything.
     

    Turtwig26

    The Omniponent
    47
    Posts
    13
    Years
    • Seen Jan 19, 2013
    Did you check the permissions for all the tiles as that can be the cause as to why you are walking on everything.

    I went to the database and X-ed out the fences and building but I can still walk on them.
     

    ChaosLord

    Game Dev Wanderer
    58
    Posts
    13
    Years
    • Seen Dec 1, 2013
    I went to the database and X-ed out the fences and building but I can still walk on them.

    Did you go to Database,then passage and disable the right places with dots? or maybe you should try placing the fences on the 2nd or 3rd layer or the building on the 2nd or 3rd layer.If that doesn't work,try making the size of the map bigger,cover the areas you don't need black,and move the map around and test the game out until you can't touch the fences and buildings.

    It probably went like that due to erasing or blacking or something.
     

    FL

    Pokémon Island Creator
    2,453
    Posts
    13
    Years
    • Seen yesterday
    @fedex_sc_14: I'm not 100% sure, but I believe that certain version(s) of the kit have that problem, so you may want to try a different version.
    You can also use the "Reposition" in one kit and Copy/Paste the pokemon.txt for other kit.

    How do u disable the day and night feature on Essentials?

    Benjix

    How do u disable the day and night feature on Essentials?

    Benjix
    Line 314 of PokemonUtilities says "ENABLESHADING = true". Make it false instead.
     
    423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    ive came accross issues wen making new evo types (such as location+gender or location+item) and some others (basically trying to make as many evo possibilities as i can to allow greater veraiants) but they just done seam to work (doesnt crash or anything it either just doesnt evolve or it only uses one of the criteria)is there a way to fix this
     
    9
    Posts
    13
    Years
    • Seen Apr 18, 2011
    Expected a number for the number of pokemon

    I'm getting the same error as someone on page 347.

    ---------------------------
    Testing Alpha
    ---------------------------
    Exception: RuntimeError
    Message: Expected a number for the number of Pokémon
    File PBS/trainers.txt, line 6
    BULBASAUR,5,10,,TACKLE,GROWL,,,false,false

    Compiler:1354:in `pbCompileTrainers'
    Compiler:1337:in `loop'
    Compiler:1400:in `pbCompileTrainers'
    Compiler:3914:in `pbCompileAllData'
    Compiler:4034

    This exception was logged in
    C:\Users\Robert\Saved Games/Testing Alpha/errorlog.txt.
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    I tried the solution given to the problem but it doesn't seem to work.

    This is my trainers.txt file in the next spoiler.
    Spoiler:


    This is the trainernames.txt file incase it helps, for anything else please ask.
    Spoiler:


    The problem is when I try to fight my rival right after choosing a starter. I made the code and trainers but now the game won't even start.

    In the conditional branch is this code for the battle if bulbasaur is chosen.
    pbTrainerBattle(PBTrainers::RIVAL,"#88",_I("I picked the wrong one didn't I."),false,2,true)
     

    FL

    Pokémon Island Creator
    2,453
    Posts
    13
    Years
    • Seen yesterday
    Spoiler:
    Put a name for rival like:
    Code:
    RIVAL
    Blue
    #88,0
    1
    BULBASAUR,5,10,,TACKLE,GROWL,,,false,false
     
    199
    Posts
    14
    Years
    • Seen Jul 6, 2022
    Hi again!
    anyone know if the starter kit have a happiness check script?

    To obtain TM Return or Frustration depending on his happiness.
     

    FL

    Pokémon Island Creator
    2,453
    Posts
    13
    Years
    • Seen yesterday
    Hi again!
    anyone know if the starter kit have a happiness check script?

    To obtain TM Return or Frustration depending on his happiness.
    Code:
    pbChoosePokemon(1,3)
    $game_variables[ZZZ]=
    pbGetPokemon(1).happiness
    Where ZZZ is the number where you want that value be store. You can also change the "happiness" on code for the other PokeBattle_Pokemon atributes like pokerus, level, exp, item (number), etc... , checks the advanced topics on essentials documentation.
     
    Last edited:

    Turtwig26

    The Omniponent
    47
    Posts
    13
    Years
    • Seen Jan 19, 2013
    I keep getting this error:

    ---------------------------
    Pokemon DS
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `<' for nil:NilClass

    SpriteWindow:3539:in `resizeToFitInternal'

    SpriteWindow:3562:in `resizeToFit'

    SpriteWindow:3509:in `initialize'

    PokemonMessages:1048:in `new'

    PokemonMessages:1048:in `pbCreateMessageWindow'

    PokemonMessages:1000:in `pbMessage'

    Compiler:2660:in `pbTrainerTypeCheck'

    Compiler:2676:in `pbTrainerBattleCheck'

    Compiler:3600:in `pbConvertToTrainerEvent'

    Compiler:2715:in `pbCompileTrainerEvents'
     

    TheMarkCrafter

    roses are red, violets are blue, i used to break r
    543
    Posts
    13
    Years
  • I keep getting this error:

    ---------------------------
    Pokemon DS
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `<' for nil:NilClass

    SpriteWindow:3539:in `resizeToFitInternal'

    SpriteWindow:3562:in `resizeToFit'

    SpriteWindow:3509:in `initialize'

    PokemonMessages:1048:in `new'

    PokemonMessages:1048:in `pbCreateMessageWindow'

    PokemonMessages:1000:in `pbMessage'

    Compiler:2660:in `pbTrainerTypeCheck'

    Compiler:2676:in `pbTrainerBattleCheck'

    Compiler:3600:in `pbConvertToTrainerEvent'

    Compiler:2715:in `pbCompileTrainerEvents'

    What happened when that error poped-up?
     
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