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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Plug ins

To everybody who visited the plug ins section and completely shot me down, I would like to appologize for my resoponse and the bad idea. I was trying to make all these average games better. Theres just too many, and alot of people don't have teams of people to help them. Sorry again and I hope to help each other soon. Esspecialy to Luka, I appologize, your the sh... best. LOL
 
Alright, hopefully I'll get an answer to this: :D

So I was in the middle of programming the first rival battle of my game Pokemon Helio Version, when this happened.
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP


Needless to say, I wasnt very surprised because the system is built for 3rd gen graphics. So I enlarged the box and moved the Selene sprite to the bottom to see if that solved it.
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP


So it helped. But I tried it again for a few more pixels, but it wouldnt go any further. This leads me to believe that there is a script which keeps the trainer image box bottom at a certain height on the battle screen. Would there be a way for me to edit this to make the trainer go lower?

Thanks :)
 
I've got another question (what a surprise...). I can't seem to find on Wiki or in notes instructions for making trainer battle during event (I mean to call some script to start specific trainer battle). I also need to allow player to lose the battle.
I've tried just making conditional branch with script:
Code:
pbTrainerBattle(PBTrainers::PkMn Trainer_Alice,"Alice",_I("Excellent."),false,0,true)
But some error pops up. I guess I don't even have to post it, because probally I did everything wrong :(
 
Where exactly is your player starting? I mean, where did you put the starting point for the player?

In Pallet Town where Red starts the game, in front of the NES. I decided to put it there to playtest the game, as a temporary point until I add my custom region.
 
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So i got problem when my pokemon using attack uproar i got this error.

Exception: NoMethodError
Message: undefined method `damagestate' for nil:NilClass
PokeBattle_MoveEffects:2406:in `pbEffect'
PokeBattle_Battler:1632:in `pbUseMove'
PokeBattle_Battler:1631:in `logonerr'
PokeBattle_Battler:1631:in `pbUseMove'
PokeBattle_Battler:1935:in `pbProcessTurn'
PokeBattle_Battler:1934:in `logonerr'
PokeBattle_Battler:1934:in `pbProcessTurn'
PokeBattle_Battle:2908:in `pbAttackPhase'
PokeBattle_Battle:2907:in `each'
PokeBattle_Battle:2907:in `pbAttackPhase'
 
HELP ASAP

CAN ANYONE HELP ME?

WERE CREATING A POKEMON GAME?

HOW CAN I ADD A RUNNING SPRITE?

HOW CAN I ADD A SURFING SPRITE?

HOW CAN I ADD A BIKING SPRITE?

AND HOW CAN I RESIZE IT?

PLS> I REALLY NEED THIS?

T^T
 
Please...

Exception: Errno::EINVAL
Message: Invalid argument - C : DOCUME~1\임씨\LOCALS~1\Temp
SpriteWindow:732:in `chdir'
SpriteWindow:732:in `initialize'
SpriteWindow:201:in `new'
SpriteWindow:201:in `initialize'
SpriteWindow:2911:in `new'
SpriteWindow:2911:in `initialize'
SpriteWindow:3740:in `initialize'
PokemonLoad: 13 :in `new'
PokemonLoad: 13 :in `pbStartScene'
PokemonLoad:265:in `pbStartLoadScreen'

Please,,, help me..
I don't know this error message.. please...
 
I've got another question (what a surprise...). I can't seem to find on Wiki or in notes instructions for making trainer battle during event (I mean to call some script to start specific trainer battle). I also need to allow player to lose the battle.
I've tried just making conditional branch with script:
Code:
pbTrainerBattle(PBTrainers::PkMn Trainer_Alice,"Alice",_I("Excellent."),false,0,true)
But some error pops up. I guess I don't even have to post it, because probally I did everything wrong :(
How could you possibly guess that? You don't think that maybe, just maybe, the error messages serve a purpose in actually stating what the error is, thus allowing you (or whoever you've roped into doing your work for you) to fix it?

Your error occurred because of the space in the trainer type (the "PkMn Trainer"). Don't use spaces, and make sure it looks exactly the same as it does in trainers.txt.

This ignores the fact that there are instructions for how to make a player continue even after losing a battle, and that all trainer battles are caused by a script in an event.
 
Thank you.
How to created a animated trainer in battle, for example, a leader?

Check out the Pokemon Essentials Wiki and look under battle. It's a guide by Luka. it works great for animating the pokemon.
Check out the Merry christmas thread by Luka for how to make an animated trainer.
 
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CAN ANYONE HELP ME?
Yes

WERE CREATING A POKEMON GAME?
Erm...What? Uh, use Pokemon Essentials, a starter kit for RPG Maker XP.

HOW CAN I ADD A RUNNING SPRITE?
Use the editor that comes with essentials.

HOW CAN I ADD A SURFING SPRITE?
Use the editor that comes with essentials.

HOW CAN I ADD A BIKING SPRITE?
Use the editor that comes with essentials.

AND HOW CAN I RESIZE IT?
Resize images by using....
....
Paint. ._.


PLS> I REALLY NEED THIS?
...that's not really a question... is it? x_X

T^T
(>^(>T~T)>

Obviously, my answers to your predicaments are in red. o.o

On a side note, I just realized text inside of quote tags aren't counted as part of the message. It makes sense now that I think about it, but it never even crossed my mind until now. o.o

oh, and @jm0904: Just were you trying to do that caused an error message like that? I've never seen anything like that before. x_X
 
So... you were trying to update the essentials starter kit, and you changed something that caused that error, right?
 
so... you were playtesting a blank file... what? ._. I'm soorry, I can't figure out what you're trying to say. could you post screenshots of what you were doing during/prior to the error? x.x
 
help

Hey, im new here and im sorry if this have been posted before, but i been using Pokemon essentials, but when ever i try playing the game i usually get cut off by this message:

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `+' for nil:NilClass

PokemonUtilities:289:in `getRoughLatLon'

PokemonUtilities:386:in `getLatLong'

PokemonUtilities:586:in `getToneInternal'

PokemonUtilities:584:in `each'

PokemonUtilities:584:in `getToneInternal'

PokemonUtilities:353:in `getTone'

PokemonUtilities:2095:in `pbDayNightTint'

Sprite_Character:124:in `update_or'

PerspectiveTilemap:408:in `shadow_update'

Shadow:179:in `update'



This exception was logged in ./errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

anyone know what im suppose to do?
 
How could you possibly guess that? You don't think that maybe, just maybe, the error messages serve a purpose in actually stating what the error is, thus allowing you (or whoever you've roped into doing your work for you) to fix it?

Your error occurred because of the space in the trainer type (the "PkMn Trainer"). Don't use spaces, and make sure it looks exactly the same as it does in trainers.txt.

This ignores the fact that there are instructions for how to make a player continue even after losing a battle, and that all trainer battles are caused by a script in an event.
Well I know there are instructions how to make player continue even ater losing the battle but they are designed to be placed in normal trainer event, and I wasn't shure if I can use them in making trainer battle by calling script in other event. Anyway, I got another error.

Spoiler:

I used conditional branch with script:
Code:
pbTrainerBattle(PBTrainers::PkMnTRAINER_Female_Alice,"Alice",_I("Excellent."),false,0,true)
I'm shure everything now looks like in trainers file, and I've also tried using script without "_Female".
 
I swear new people just don't make an effort to post things related to the essentials kit inside the actual thread instead of making a new one.
https://www.pokecommunity.com/threads/105731
And it looks like you got an old version of the starter kit, try download the latest one from poccil's site.
 
I swear people just don't make an effort to click the report button instead of mini-modding :)
 
On a side note, I just realized text inside of quote tags aren't counted as part of the message. It makes sense now that I think about it, but it never even crossed my mind until now. o.o
That's a pet hate of mine. Quote boxes are for what the quoted person said. The rest of your post is for what you want to say. It's just polite to not put your words in other people's mouths, y'know?


Well I know there are instructions how to make player continue even ater losing the battle but they are designed to be placed in normal trainer event, and I wasn't shure if I can use them in making trainer battle by calling script in other event. Anyway, I got another error.

Spoiler:

I used conditional branch with script:
Code:
pbTrainerBattle(PBTrainers::PkMnTRAINER_Female_Alice,"Alice",_I("Excellent."),false,0,true)
I'm shure everything now looks like in trainers file, and I've also tried using script without "_Female".
If you're certain that the trainer type "PkMnTRAINER_Female_Alice" exists in trainers.txt, and that the trainer "Alice" has been defined in trainernames.txt as having this class (check the spelling here too), then the only think I can suggest is that you haven't recompiled the game after making those changes.
 
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