pkmntrainerpaul
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- Seen Jan 9, 2013
I think that you're done right, have you compiled? Open the editor or start the game while holding ctrl.
Yes, but it still isn't working...
I think that you're done right, have you compiled? Open the editor or start the game while holding ctrl.
Lose the quote marks around the 15. The reason you're getting no background with what you currently have is because the game is looking for files called battlebg"15".png, etc. Just use the following:I want to use Battlebg15, playerbase15 and enemybase15 and the metadata shows this:
I'm still getting a black background though, and the same goes for the trainerbattles.Code:[007] # Route 1 BattleBack="15" Bicycle=true MapPosition=1,6,5 Outdoor=true EscapePoint=11,9,9 ShowArea=true
BattleBack=15
Would it be too much to ask that you make a list of these glitches and describe them as much as possible, so they can be documented? You may not have noticed, but part of the wiki's remit is to provide fixes for glitches, and to do that people need to offer more information than "multibattle glitch" (which could mean anything). It helps, y'know?I think that you're done right, have you compiled? Open the editor or start the game while holding ctrl.
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The 3rd April 2010 version I think that is the most stable version, but AWAYs had the Multibattle glitch (different that Wiki says) and a Waterfall glitch.
This version had also new bugs like fill Box glitch (I fond how to fix), battle music glitch (I fond how to fix) and a reposition (on editor) glitch.
This version has a bit less lag that later version, but more that 2009 versions or is my computer?
It works, thank you.Lose the quote marks around the 15. The reason you're getting no background with what you currently have is because the game is looking for files called battlebg"15".png, etc. Just use the following:
Would it be too much to ask that you make a list of these glitches and describe them as much as possible, so they can be documented? You may not have noticed, but part of the wiki's remit is to provide fixes for glitches, and to do that people need to offer more information than "multibattle glitch" (which could mean anything). It helps, y'know?Code:BattleBack=15
You can PM me whatever information you have, and I'll look into them. Thanks.
Fine. I put the errors below.Would it be too much to ask that you make a list of these glitches and describe them as much as possible, so they can be documented? You may not have noticed, but part of the wiki's remit is to provide fixes for glitches, and to do that people need to offer more information than "multibattle glitch" (which could mean anything). It helps, y'know?
You can PM me whatever information you have, and I'll look into them. Thanks.
Script 'PokemonHiddenMoves' line 334: ArgumentError occurred.
wrong number of arguments(2 for 0)
Try erasing the Audio.dll (it messes with the MIDIs, which is what a lot of the music in the kit is). If that doesn't fix it (it may leave the intro MIDI playing into the battle until finished) then findand change it toCode:trainer=pbLoadTrainer(trainerid,trainername,trainerparty)
That will hopefully take care of it.Code:Audio.me_fade(2500) trainer=pbLoadTrainer(trainerid,trainername,trainerparty) pbWait(20) Audio.me_stop Audio.bgm_stop
Script 'PokemonDebug' line 361: NameError occurred.
uninitialized constant PokemonBox::MAXPOKEMON
I have the April 3rd not the April 13th version of Essentials so I hope there aren't any big changes between the two.
The error seems to orginate form the section PokemonDebug in the definition pbDebugMenu under the part of an "else if" statement that says:
After you find that. A couple lines down should be:Code:elsif cmd=="fillboxes"
However, PokemonBox::MAXPOKEMON is no longer a valid constant. Looking at other places that the constant was replaced yielded this line of code:Code:$PokemonStorage[(i-1)/PokemonBox::MAXPOKEMON,(i-1)%PokemonBox::MAXPOKEMON]=pkmn
This seemed to make fillboxes work for me. However, I'm not that experienced at ruby coding would someone see if this is a possible fix.Code:$PokemonStorage[(i-1)/$PokemonStorage.maxPokemon($PokemonStorage.currentBox),(i-1)%$PokemonStorage.maxPokemon($PokemonStorage.currentBox)]=pkmn
It works fine now, however; on MultipleForms you have to comment out Shellos and Gastrodon. I'm not sure if it's because I haven't identified any maps for the two Pokémon to evolve at or FillBoxes can't process the getting of the game map. It's probably the first one though.
Exception: NoMethodError
Message: undefined method `form' for #<PokeBattle_Pokemon:0x3999488>
PokemonUtilities:1168:in `pbLoadPokemonBitmapSpecies'
PokemonUtilities:1154:in `pbLoadPokemonBitmap'
PokemonSprite:22:in `setPokemonBitmap'
PokemonSpritePos:151:in `pbChangeSpecies'
PokemonSpritePos:187:in `pbSpecies'
PokemonSpritePos:181:in `loop'
PokemonSpritePos:201:in `pbSpecies'
PokemonSpritePos:307:in `pbStart'
PokemonSpritePos:306:in `loop'
PokemonSpritePos:314:in `pbStart'
For some reason when I use pbAddPokemon, then go to a pokemon wild battle the battle scene takes too long to load then autosaves, and exits, but let say i use pbCreatePokemon, I can go into a wild battle w/o crashing.
(Yes, I capitalized, and etc the player gets the pokemon... But if I go to a wild battle that is the problem.)
The Essentials Wiki has links to downloads for it; click here.
Thanks very much. I'll have a look at those at some point.Fine. I put the errors below.
I not sure about versions.
$29,90 at official online store
i think is somewhat this script, I use Cut for example.
Original:
Mod:Code:def Kernel.pbCut if $DEBUG || $Trainer.badges[BADGEFORCUT] name=CUT movefinder=Kernel.pbCheckMove(:name) if $DEBUG || movefinder Kernel.pbMessage(_INTL("This tree looks like it can be cut down!\1")) if Kernel.pbConfirmMessage(_INTL("Would you like to cut it?")) speciesname=!movefinder ? $Trainer.name : movefinder.name Kernel.pbMessage(_INTL("{1} used Cut!",speciesname)) pbHiddenMoveAnimation(movefinder) return true end else Kernel.pbMessage(_INTL("This tree looks like it can be cut down.")) end else Kernel.pbMessage(_INTL("This tree looks like it can be cut down.")) end return false end
Code:def Kernel.pbCut array=[] array=[CUT,SLASH,LEAFBLADE]#insert moves here if $DEBUG || $Trainer.badges[BADGEFORCUT] cont=0 While(true) movefinder=Kernel.pbCheckMove(:array[cont]) if $DEBUG || movefinder Kernel.pbMessage(_INTL("This tree looks like it can be cut down!\1")) if Kernel.pbConfirmMessage(_INTL("Would you like to cut it?")) speciesname=!movefinder ? $Trainer.name : movefinder.name Kernel.pbMessage(_INTL("{1} used Cut!",speciesname)) pbHiddenMoveAnimation(movefinder) break return true end else cont=cont+1 if (cont==array.size) Kernel.pbMessage(_INTL("This tree looks like it can be cut down.")) break end end end else Kernel.pbMessage(_INTL("This tree looks like it can be cut down.")) end return false end
Well, first off, that script has multiple errors in it.
Second off, that's not what I was pointing out. I was trying to get the retrieved moves name to display in the textbox, for example "BULBASAUR used LEAF BLADE!" instead of cut.
Can someone plz help me with this error?. I tried by myself but nothing.Exception: NameError
Message: undefined local variable or method `oldsprites' for #<PokeBattle_Scene:0x9a5c510>
PokeBattle_ActualScene:2052:in `pbItemMenu'
PokeBattle_Battle:2369:in `pbItemMenu'
PokeBattle_Battle:2439:in `pbCommandPhase'
PokeBattle_Battle:2400:in `loop'
PokeBattle_Battle:2455:in `pbCommandPhase'
PokeBattle_Battle:2389:in `each'
PokeBattle_Battle:2389:in `pbCommandPhase'
PokeBattle_Battle:724:in `pbStartBattleCore'
PokeBattle_Battle:723:in `logonerr'
PokeBattle_Battle:723:in `pbStartBattleCore'
This exception was logged in errorlog.txt.
Seems you defined a local variable that doesn't exist within the class.Can someone plz help me with this error?. I tried by myself but nothing.
strange, it should be working. MaybeFor some reason when I use pbAddPokemon, then go to a pokemon wild battle the battle scene takes too long to load then autosaves, and exits, but let say i use pbCreatePokemon, I can go into a wild battle w/o crashing.
(Yes, I capitalized, and etc the player gets the pokemon... But if I go to a wild battle that is the problem.)
Its only occurs in multi-battle for me (not to be confused with double battles). Can you give more details?Hello! So I've stumbled upon this annoying problem.. When I battle pokémon in the grass after having created encounters for the map I find myself the only one able to attack. The enemy simply stands there and takes it without even getting a turn! What is wrong?
This problem was not there when I first tried the game on the premade maps from the test area.
I made it quick only to your pick the idea and I just forgot this part (ironically the most important), sorry.Well, first off, that script has multiple errors in it.
Second off, that's not what I was pointing out. I was trying to get the retrieved moves name to display in the textbox, for example "BULBASAUR used LEAF BLADE!" instead of cut.
When I tag water as a surfable tile, it allows it so you can walk on the water and surf, even if you don't ahve the ability to surf.
How can I make it so this doesn't happen? So that it's surfable, but you're not able to surf on it just yet/walk on it.
Also, see if you don't put other tiles passable in others layers.Poccil Notes said:I can use a hidden move even without a Pokemon able to do so!
This likely happened while you were playtesting a game. This is intentional. It happens only when you run the game from RPG Maker™ XP. It won't happen when you run the game normally. Please see Playtesting Functions for more information.
Hey guys, long time no see...lol
I recently began working a little on my pokemon project again..
I dont know any RGSS scripting at this time but I had a question..
Does anyone have the code so when you encounter a wild pokemon you already own it will show a small pokeball icon under the pokemons name...the same as in fire red and leaf green...
I attempted myself but unsuccessful...
i imagine the PokeBattle_ActualScene script needs to be edited ?..around line 500..
Anyway help would be awesome...I saw Poccils website is down :(
Hopefully he can get it back up soon and continue updating the system :)
Thanks everyone
Maruno posted a fix to that a LONG time ago. I guess you weren't kidding when you said "long time no see." Anyways, it was added to the wiki to make it easier to find. Look under the Data box section on that page. And Poccils site has been down for a long time (I'm assuming he didn't get enough donations yet).Hey guys, long time no see...lol
I recently began working a little on my pokemon project again..
I dont know any RGSS scripting at this time but I had a question..
Does anyone have the code so when you encounter a wild pokemon you already own it will show a small pokeball icon under the pokemons name...the same as in fire red and leaf green...
I attempted myself but unsuccessful...
i imagine the PokeBattle_ActualScene script needs to be edited ?..around line 500..
Anyway help would be awesome...I saw Poccils website is down :(
Hopefully he can get it back up soon and continue updating the system :)
Thanks everyone