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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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How do you make your game setup controls in the beginning like in Pokemon Raptor Ex?
 
Make a touch event in this grass that make one switch on. Put the professor off screen with autorun when the switch is ON. Use some move routes to take they to the lab, then teleport to the inside lab. Use the lab example on kit to make the starter choose.

I keep trying to do that, but it either doesn't work, or it continues repeating the lines. This is what I have, I'm not sure what it is I'm doing wrong (I wish I was able to post pictures right now, this'd make it easier to explain...) :

Spoiler:

It keeps repeating the text with each movement, and with each movement, it resets the move route.
 
Try this..


Set Move Route: This Event (This event being Oak)
Move Up
Move Up
Move Right
Move Right
Move Up
Move Up
Wait For Moves Completion

Text: Oak: You can't go into the tall grass without a
Pokemon, it's too dangerous!
Here, follow me to my lab and you can come get a
Pokemon.

Set Move Route: This Event
Move Down
Move Down
Move Down
Set Move Route: Player
Move Down
Move Down
Move Down
Wait For Moves Completion

Then add whatever you want to happen next. You can PM me if you need more help with this event, that way we're not cluttering up the thread.
 
Still no encounters... dayum. I just keep running in the stupid grass but no stupid pokémon pops out! XD
Also, I can't add scripts for some reason.. I just get this text box without an 'ok' button...
NEVER MIND, I FIXED THAT ONE. Just restarted RMXP.


The other problem doesn't go away though... No encounters.
 
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Wow, the number of this thread posts it's over NINE THOUSAND! I wanted to know what of Poccil think of it and your project...
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Look at the pokéballs at the top screen, there a way of this be displayed when opponent send out a pokémon like in official games?
The ball icons are displayed, exactly like that.

There is a known bug that only occurs when using pbDoubleTrainerBattle, in that only the first enemy trainer's Pokémon are shown. This is to do with the way the array of opponents' Pokémon is created only for these battles. More information is in the Known bugs discussion page. The solution is probably simple
 
Still no encounters... dayum. I just keep running in the stupid grass but no stupid pokémon pops out! XD
Also, I can't add scripts for some reason.. I just get this text box without an 'ok' button...
NEVER MIND, I FIXED THAT ONE. Just restarted RMXP.


The other problem doesn't go away though... No encounters.

This, AND..

I'm trying to make an event at the very beginning of my game. The game starts in the player's bedroom and when you walk down the stairs (to a certain point in the living room), I want the mother to tell you to wait (so she can give you a pokegear and stuff, blabla) and then leave, but I can't seem to get it working.

Can anybody tell me how to do such things?

To be clear: I want it to be like this. Player hits a certain spot in the room, mother says "WAIT!" and comes at him/her, tells the whole story and stuff and walks towards a chair. I want her to stay there after the 'talking/giving' event is done, so the next time you talk to her she just says something like "Hi! How's your adventure going?"

So basically, it would be something like TEXT > MOVE > TALK > GIVE > LEAVE > STAY, but I just can't figure out how to do it.


PLEASE help me!
 
This, AND..

I'm trying to make an event at the very beginning of my game. The game starts in the player's bedroom and when you walk down the stairs (to a certain point in the living room), I want the mother to tell you to wait (so she can give you a pokegear and stuff, blabla) and then leave, but I can't seem to get it working.

Can anybody tell me how to do such things?

To be clear: I want it to be like this. Player hits a certain spot in the room, mother says "WAIT!" and comes at him/her, tells the whole story and stuff and walks towards a chair. I want her to stay there after the 'talking/giving' event is done, so the next time you talk to her she just says something like "Hi! How's your adventure going?"

So basically, it would be something like TEXT > MOVE > TALK > GIVE > LEAVE > STAY, but I just can't figure out how to do it.


PLEASE help me!
I think you after you complete that event, create another event page on that same event and put the self control switch to "A". Then, on the second page, you put, "Hi! How's your adventure going?". I think it might work. You could try it, event though I might be wrong.
 
I think you after you complete that event, create another event page on that same event and put the self control switch to "A". Then, on the second page, you put, "Hi! How's your adventure going?". I think it might work. You could try it, event though I might be wrong.

Ok, but how do I make the mother 'approach'?
 
The ball icons are displayed, exactly like that.

There is a known bug that only occurs when using pbDoubleTrainerBattle, in that only the first enemy trainer's Pokémon are shown. This is to do with the way the array of opponents' Pokémon is created only for these battles. More information is in the Known bugs discussion page. The solution is probably simple
You probably don't understand. I want to show the display EVERY TIME when the opponent change the pokémon like in official games, the display is only showed when the battle start in Essentials.

Ok, but how do I make the mother 'approach'?
Use move routes event command with Wait or Wait For Moves Completion
 
Anybody going to answer my questions above???

Also, how do use town map gen.html for a 240x144 map??? The sections are way to small!!!
 
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You probably don't understand. I want to show the display EVERY TIME when the opponent change the pokémon like in official games, the display is only showed when the battle start in Essentials.

I'd love to have that solved, too.
I tried to mess with this a while ago, but whatever I did, I encountered strange problems.
For example when I put ONLY A PRINT COMMAND (!!!) for testing purposes in any line i thought to be appropriate for displaying the animation once more , it messed up the battle in having the opponent not send out another pokemon when one was defeated until my pokemon used an attack on the not existing enemy.
I could not get it to work so i let it the way it was.
Still, when somebody does get it to work, please tell me! :)
 
Anybody going to answer my questions above???

Also, how do use town map gen.html for a 240x144 map??? The sections are way to small!!!

Learn the basics of coding before you try doing major changes. And change back your game resolution to the normal 480X320. Then in the main script replace the def Mainfunction with this one:

Code:
def mainFunction
 if $DEBUG
   pbCriticalCode { mainFunctionDebug }
   $ResizeFacotr=0.5
 else
   mainFunctionDebug
   $ResizeFacotr=0.5
 end
 return 1
end
 
Learn the basics of coding before you try doing major changes. And change back your game resolution to the normal 480X320. Then in the main script replace the def Mainfunction with this one:

Code:
def mainFunction
 if $DEBUG
   pbCriticalCode { mainFunctionDebug }
   $ResizeFacotr=0.5
 else
   mainFunctionDebug
   $ResizeFacotr=0.5
 end
 return 1
end
What will that new script code do?
 
Hey poccil can u please update the kit for pokemon Black and White? Or at least add a lil' ''Pokemon Manager Program'' Which lets u add pokemon u want to the game. Please reply
 
Hey poccil can u please update the kit for pokemon Black and White? Or at least add a lil' ''Pokemon Manager Program'' Which lets u add pokemon u want to the game. Please reply

Poccil isn't active anymore, and probably isn't going to update the kit anymore.
A Pokemon Manager Program isn't needed, as you can add Pokémon in \PBS\pokemon.txt .
I suggest reading the notes of the starterkit to learn how to do this exactly.
 
Poccil isn't active anymore, and probably isn't going to update the kit anymore.
A Pokemon Manager Program isn't needed, as you can add Pokémon in \PBS\pokemon.txt .
I suggest reading the notes of the starterkit to learn how to do this exactly.

This. If you can't learn how to work with text formatting in a text file, how do you expect to make a full fledged pokemon game?
 
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