Make a touch event in this grass that make one switch on. Put the professor off screen with autorun when the switch is ON. Use some move routes to take they to the lab, then teleport to the inside lab. Use the lab example on kit to make the starter choose.
The ball icons are displayed, exactly like that.Wow, the number of this thread posts it's over NINE THOUSAND! I wanted to know what of Poccil think of it and your project...
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Look at the pokéballs at the top screen, there a way of this be displayed when opponent send out a pokémon like in official games?
It's a .fon, but it needs to be .ttfI gave you the link for the font didn't I?
Still no encounters... dayum. I just keep running in the stupid grass but no stupid pokémon pops out! XD
Also, I can't add scripts for some reason.. I just get this text box without an 'ok' button...
NEVER MIND, I FIXED THAT ONE. Just restarted RMXP.
The other problem doesn't go away though... No encounters.
I think you after you complete that event, create another event page on that same event and put the self control switch to "A". Then, on the second page, you put, "Hi! How's your adventure going?". I think it might work. You could try it, event though I might be wrong.This, AND..
I'm trying to make an event at the very beginning of my game. The game starts in the player's bedroom and when you walk down the stairs (to a certain point in the living room), I want the mother to tell you to wait (so she can give you a pokegear and stuff, blabla) and then leave, but I can't seem to get it working.
Can anybody tell me how to do such things?
To be clear: I want it to be like this. Player hits a certain spot in the room, mother says "WAIT!" and comes at him/her, tells the whole story and stuff and walks towards a chair. I want her to stay there after the 'talking/giving' event is done, so the next time you talk to her she just says something like "Hi! How's your adventure going?"
So basically, it would be something like TEXT > MOVE > TALK > GIVE > LEAVE > STAY, but I just can't figure out how to do it.
PLEASE help me!
I think you after you complete that event, create another event page on that same event and put the self control switch to "A". Then, on the second page, you put, "Hi! How's your adventure going?". I think it might work. You could try it, event though I might be wrong.
You probably don't understand. I want to show the display EVERY TIME when the opponent change the pokémon like in official games, the display is only showed when the battle start in Essentials.The ball icons are displayed, exactly like that.
There is a known bug that only occurs when using pbDoubleTrainerBattle, in that only the first enemy trainer's Pokémon are shown. This is to do with the way the array of opponents' Pokémon is created only for these battles. More information is in the Known bugs discussion page. The solution is probably simple
Use move routes event command with Wait or Wait For Moves CompletionOk, but how do I make the mother 'approach'?
Anybody going to answer my questions above???
Also, how do use town map gen.html for a 240x144 map??? The sections are way to small!!!
You probably don't understand. I want to show the display EVERY TIME when the opponent change the pokémon like in official games, the display is only showed when the battle start in Essentials.
Anybody going to answer my questions above???
Also, how do use town map gen.html for a 240x144 map??? The sections are way to small!!!
def mainFunction
if $DEBUG
pbCriticalCode { mainFunctionDebug }
$ResizeFacotr=0.5
else
mainFunctionDebug
$ResizeFacotr=0.5
end
return 1
end
What will that new script code do?Learn the basics of coding before you try doing major changes. And change back your game resolution to the normal 480X320. Then in the main script replace the def Mainfunction with this one:
Code:def mainFunction if $DEBUG pbCriticalCode { mainFunctionDebug } $ResizeFacotr=0.5 else mainFunctionDebug $ResizeFacotr=0.5 end return 1 end
Hey poccil can u please update the kit for pokemon Black and White? Or at least add a lil' ''Pokemon Manager Program'' Which lets u add pokemon u want to the game. Please reply
Poccil isn't active anymore, and probably isn't going to update the kit anymore.
A Pokemon Manager Program isn't needed, as you can add Pokémon in \PBS\pokemon.txt .
I suggest reading the notes of the starterkit to learn how to do this exactly.