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- Seen Sep 2, 2011
guys, how can i animate the vs bar?
guys, how can i animate the vs bar?
How do you make the text box at the bottom of the game screen almost transparent like in Neo-Spriteman's signature?
Hello, I have a mysterious problem, I cannot seem to make it so that the player cannot walk pass trees.
Screenies:
Anyone know how to do this EVERY time that an opponent send out a pokémon?![]()
Look at the pokéballs at the top screen, there a way of this be displayed when opponent send out a pokémon like in official games?
Take a look if an event cross over another one, more details in: https://www.pokecommunity.com/posts/6675634/Still didn't work. I'm not sure what it is I'm doing wrong. Here is a picture of the event:
Yes, I have the same problem, the more newer the essentials versions the game is make, the more m/s pause it's have. The Raptor I think's that were making with the 2007 version. I recommend to use the 04/03/10 Essentials Version or disable Night/Day System.Uhm, I have a question that wasn't really answered before (Well, it was, but it seems to be disproven?) Well, earlier I asked "Why does my game keep lagging?" And I got the answer that it could have something to do with my computer. The thing is, I was playing another game made in RPG Maker, Raptor EX (To see if it was my computer or not), and the game was running smoothly. So, are there any reasons as to why my game is lagging really badly?
To give an example of how bad it lags, it skips every two seconds or so when playing.
Try to change the two red fields to, respectively, 100 and 0. The first one can won't work because that the "3E" won't is used for damaging moves. If the second one won't work, try to change the priority.I'm trying to create some new moves for my fakemon, which are called Siren Song and Witch Song.
Siren Song is a special water attack that not only attacks the user with a power of 90, but also decreases its special defense by two levels. The problem is: I can't figure out how it works, although I tried.
The same problem for Witch Song. It is some sort of 'fire spin' attack that causes the pokémon to fall asleep and hurts it a bit every turn.
This is what I've got:
560,SIRENSONG,Siren Song,3E,90,WATER,Special,100,10,0,00,0,bef,Beauty,"Hits the opponent with a song so beautiful it causes a disaster. Is most likely to become more powerful with each turn."
561,WITCHSONG,Witch Song,2A,25,DARK,Special,100,5,99,00,1,f,Smart,"The foe is put to sleep by an eerie song. It loses HP because of the bad dreams it gets."
Does anyone know how to fix this?
Maybe you mess something in script. Try to test some of the other enconters types. There a way to detect this. Download the same Essentials version and use a program to compare changes at scripts (like the one used for wikipedia changes)I encountered a problem, and I can't seem to figure out what the issue is. I have the encounters set for my one map, Route 1, and I've checked and double checked - even triple checked - and the encounters are set. I've even checked to see if the terrain tags are set properly, and those are set properly, too. The problem is, I can't pick up any wild Pokemon on that map. I've even checked with Sweet Scent, and it returned the message "There appears to be nothing here..."
And for visual aid:
(Warning: Large-ish picture)
So, yeah. I don't get it :/ Anybody know how to fix it?
Edit: On further inspection, it seems NONE of the Land Encounters are working, not even those on Test Map. I'm going to assume Water ones are also screwed up (Though, Cinnabar's worked when I tested them the other day...), and ask again: Does anyone know what may be wrong? I have absolutely no clue.
Use "Change Text Options" one of the firsts event commands. Reading your posts I assume that you isn't familiarized with RPG Maker interface and Poccil notes. I recommend that you create a non-RPG Maker project only to test every event command to discover that every one do and/or using the RPG Maker web tutorials. After that read the "notes" file that come with essentials.How do you make the text box at the bottom of the game screen almost transparent like in Neo-Spriteman's signature?
What? I've tested it out already with a different tileset with only one tree in it and I can not walk pass that either. I don't think it's because I'm not using the right tiles.You've got a couple tilesets, maybe your're not using the right one in the map. like, you have all the passability on one but there's the first one you made that you didn't touch at all and your map's using that one instead. Kinda hard to explain :/
What? I've tested it out already with a different tileset with only one tree in it and I can not walk pass that either. I don't think it's because I'm not using the right tiles.
Maybe you mess something in script. Try to test some of the other enconters types. There a way to detect this. Download the same Essentials version and use a program to compare changes at scripts (like the one used for wikipedia changes)
I didn't really touch the scripts except for when I tried to alter the Font, which I reverted back to normal because that didn't work. As for testing the other encounter types, water is working perfectly (My assumption was wrong, it would seem). As for downloading the same essentials version, I already have another project being made with that version, and the encounters work fine. Also, what program would I use to compare the scripts (I'm not good at scripting, I try my absolute hardest to stay away from it)
Hmm i knew that but what type of coding?You can do it through either coding or one hell of a long event command list to animate it.
Try setting the terrain tag of the grass to 10 using the Editor. I think the terrain tag you're using is for Grass, not Tall Grass where wild battles appear.
if isConst?(target.ability,PBAbilities,:FLAMEBODY) && self.pbRandom(10)<3 &&
user.pbCanBurn?(false)
user.pbBurn(target)
pbDisplay(_INTL("{1}'s {2} burned {3}!",target.pbThis,
PBAbilities.getName(target.ability),user.pbThis))
end
if isConst?(target.ability,PBAbilities,:HYSTERIA) && self.pbRandom(10)<3 &&
user.pbCanConfuse?(false)
user.pbConfuse(target)
pbDisplay(_INTL("{1}'s {2} confused {3}!",target.pbThis,
PBAbilities.getName(target.ability),user.pbThis))
end
78,HYSTERIA,HYSTERIA,Confuses the foe on contact.
Take a look at https://pokemonessentials.wikia.com/wiki/Error_messagesUsing Visual Editor, I adjusted for a map I intended to be a Town in order to allow it to be a true Outside map.
I did not add light or shadow. Upon demo, there was an error. This showed up.
Exception: NoMethodError
Message: undefined method `+' for nil:NilClass
PokemonUtilities:289:in `getRoughLatLon'
PokemonUtilities:386:in `getLatLong'
PokemonUtilities:586:in `getToneInternal'
PokemonUtilities:584:in `each'
PokemonUtilities:584:in `getToneInternal'
PokemonUtilities:353:in `getTone'
PokemonUtilities:2095:in `pbDayNightTint'
Sprite_Character:124:in `update_or'
PerspectiveTilemap:408:in `shadow_update'
Shadow:179:in `update'
Exception: RuntimeError
Message: Script error within event 1, map 51 (Intro):
Exception: SyntaxError
Message: (eval):2:in `pbExecuteScript'compile error
(eval):2: syntax error
5,0),25)
^
If anyone can help me understand, it would be greatly appreciated...
At least in my version the method pbConfuse don't exist. If this don't fix, try to test the exactly same way that you activate the Flame Body (contact moves).Heyall, I'm trying to make a new ability in my old version of essentials. It's called Hysteria, and I want it to get the foe pokemon to get confused when it hits me.
What I tried to do was copy the code for Flame Body, as such:
Code:if isConst?(target.ability,PBAbilities,:FLAMEBODY) && self.pbRandom(10)<3 && user.pbCanBurn?(false) user.pbBurn(target) pbDisplay(_INTL("{1}'s {2} burned {3}!",target.pbThis, PBAbilities.getName(target.ability),user.pbThis)) end
And replace all instances of burn with confuse
Code:if isConst?(target.ability,PBAbilities,:HYSTERIA) && self.pbRandom(10)<3 && user.pbCanConfuse?(false) user.pbConfuse(target) pbDisplay(_INTL("{1}'s {2} confused {3}!",target.pbThis, PBAbilities.getName(target.ability),user.pbThis)) end
I added a new line under abilities.txt in the PBS folder of my project and added this:
Code:78,HYSTERIA,HYSTERIA,Confuses the foe on contact.
Any idea of what I'm doing wrong? I could really use the help here.
I also aren't good, I can do only basic things. Change the line "user.pbConfuse(target)" to:It doesn't, I suck at scripting, any idea what I can do to get what I'm trying to do to work?
user.effects[PBEffects::Confusion][email protected](4)
@battle.pbCommonAnimation("Confusion",attacker,user)
def pbConfuse(attacker)
self.effects[PBEffects::Confusion][email protected](4)
@battle.pbCommonAnimation("Confusion",attacker,self)
end