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I don't think so. And wouldn't that just take up more room on the ROM?
Today 01:12 PM
Crashink
i noticed the script just then.
This is yours:
#org $ShowText
Lock
Faceplayer
$message noCookie
$noCookie = Hi! I haven't got a cookie for you!!!
release
end
It's a bit wrong, actually, alot wrong.
I take it you got it from PokeScript tutorial by Irish Witch?
Well, her tutorial is a bit outdated, i've currently making one and waiting for it in the tutorials section so that should explain it a bit more.
Though a basic message script looks like this:
#org $begin
lock
faceplayer
message $<Addpointer>
$<Addpointer> 1 =[Message]
boxset 6
release
end
Or:
#org $begin
lock
faceplayer
message $hey
boxset 6
release
end
#org $hey
= [message]
Add whatever you need to in the specified areas.
Have you tried the idea I put in my previous post though?
Aha.
But I'm hacking Ruby.
So, my version is the correct version, right?
When I try to compile a script with PokéScript, it gets a run-time error 5. What's that?
#org $begin
lock
faceplayer
message $hey
$hey 1 =Hey!\nWe've been waiting...
boxset 6
#raw 0x25 0x01 0x36
applymovement 0x8 $amazed
pausemove 0
message $whatwas
$whatwas 1 =Hey!\nWhat was that?\pI'm going to go\nand check it out!
boxset 6
#raw 0x97 0x05
applymovement 0x8 $goaway
pausemove 0
#raw 0x53
#raw 0x8
#raw 0x00
#raw 0x53
#raw 0x9
#raw 0x00
release
end
#org $amazed
#raw 0x62
#raw 0xFE
#org $goaway
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0xFE
special 0x80BIf you hve a run-time error I would suggest you download all the files again and proofread you script. By the way has anyone figured out how to be able to use surf.
Ummm,I need help with this script, from someone who knows raws and specials ;P
Code:#org $begin lock faceplayer message $hey $hey 1 =Hey!\nWe've been waiting... boxset 6 #raw 0x25 0x01 0x36 applymovement 0x8 $amazed pausemove 0 message $whatwas $whatwas 1 =Hey!\nWhat was that?\pI'm going to go\nand check it out! boxset 6 #raw 0x97 0x05 applymovement 0x8 $goaway pausemove 0 #raw 0x53 #raw 0x8 #raw 0x00 #raw 0x53 #raw 0x9 #raw 0x00 release end #org $amazed #raw 0x62 #raw 0xFE #org $goaway #raw 0x08 #raw 0x08 #raw 0x08 #raw 0x08 #raw 0x08 #raw 0x08 #raw 0xFE
I've changed it quite a few times with the same results hapenning, no eathquake, no movements and no fadescreen.
special 0x80B
should do the trick,
It makes you have the fifth badge though :/
Ummm,
for the earthquake you should use special 0x136
And for the movements, I think you can use the simple binary stuff,
And fadescreen should make the screen fade.
(Even I don't know what I'm talking about, but hope it helps)
~C3LEBI
I need help with this script, from someone who knows raws and specials ;P
Code:I've changed it quite a few times with the same results hapenning, no eathquake, no movements and no fadescreen.[/QUOTE] #raw 0x25 0x01 0x36 = special 0x3601 #raw 0x25 0x36 0x01 = special 0x136 You need to reverse things that involve more than one byte. and what's fadescreen 5 supposed to do. I've never tried it before. [QUOTE="Larsie13, post: 3266457"]When I use my own script to recieve my starter, the script works normally, until I press START. I do have the POKéDEX and POKéMON menus, but in the upper left corner it shows Safari Zone stuff: ?25 / 600 0 BALLS What can be the cause?[/QUOTE] IF you're using Fire Red or leaf green, I'd assume you used setflag 0x800, somewhere in the script. Just change it to setflag 0x828.