TB Pro
Old-timer
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- Posts
- 20
- Years
- Midwestern USA
- Seen Mar 6, 2016
Dud you need to read my guide if you don't get that...
#org $jirachi
checkflag 0x200
if b_true goto $done
message $roar
boxset 6
wildbattle 0x199 30 1
setflag 0x200
release
end
#org $done
message $roar
boxset 6
release
end
#org $roar
$roar 1 = JIRACHI: Wish... For the star...
I burned it.
If he see me, the game makes a reset.
@ Teh Blaziken :
I have read your scripting school.
I only don't check this :
checkflag 0xXXX
What numbers I have to insert?
#org $start
Checkflag 0x203
if B_true goto $done
applymovement 0x01 $move
applymovement 0xFF $playamove
pausemove 0
Message $poke
Message $recieve
Message $goodluck
Boxset 6
Applymovement 0x01 $moveback
setflag 0x203
Release
End
#org $done
Release
End
#org $move
$move 1 ; #binary 0x0F 0xFE
#org $playamove
$playamove 1 ; #binary 0x02 0xFE
#org $poke
$poke 1 = Take this POKEMON.
#org $recieve
Givepokemon 306 5 0
Jingle
Message $here
#org $here
$here 1 = You recivied a Shroomish.
#org $goodluck
$goodluck 1 = Good luck, \v\h01!
#org $moveback
$moveback 1 ; #binary 0x0E 0xFE
#org $start
Checkflag 0x203
if B_true goto $done
applymovement 0x01 $move
applymovement 0xFF $playamove
pausemove 0
Message $poke
boxset 6
givepokemon 306 5 0
message $gotit
boxset 6
Message $goodluck
Boxset 6
Applymovement 0x01 $moveback
pausemove 0
setflag 0x203
Release
End
#org $done
Release
End
#org $move
$move 1 ; #binary 0x0F 0xFE
#org $playamove
$playamove 1 ; #binary 0x02 0xFE
#org $poke
$poke 1 = Take this POKEMON.
#org $gotit
$gotit 1 = You recivied a Shroomish.
#org $goodluck
$goodluck 1 = Good luck, \v\h01!
#org $moveback
$moveback 1 ; #binary 0x0E 0xFE
@Jack Of Blades Try this bud.
Spoiler:Code:#org $start Checkflag 0x203 if B_true goto $done applymovement 0x01 $move applymovement 0xFF $playamove pausemove 0 Message $poke boxset 6 givepokemon 306 5 0 message $gotit boxset 6 Message $goodluck Boxset 6 Applymovement 0x01 $moveback pausemove 0 setflag 0x203 Release End #org $done Release End #org $move $move 1 ; #binary 0x0F 0xFE #org $playamove $playamove 1 ; #binary 0x02 0xFE #org $poke $poke 1 = Take this POKEMON. #org $gotit $gotit 1 = You recivied a Shroomish. #org $goodluck $goodluck 1 = Good luck, \v\h01! #org $moveback $moveback 1 ; #binary 0x0E 0xFE
#ORG $begin
lock
faceplayer
message $yesno
boxset5
compare LASTRESULT 1
if B_true goto $yes
message $no
boxset 6
release
end
#ORG $yes
message $yep
boxset 6
release
end
#ORG $yesno
$yesno 1 = Hey did you watch\nthe superbowl?
#ORG $no
$no 1 =Then you are NOT\na man!
#ORG $yep
$yep 1 = It was cool\n wasn't it?
#org $start
lock
faceplayer
checkflag 0x210
message $saluteandpkmn
boxset 0x6
givepokemon 369 5 164
jingle
message $recieved
boxset 0x6
message $salut
boxset 0x6
applymovement 0x07 $move
pausemove 0
setflag 0x210
release
end
#ORG $saluteandpkmn
$saluteandpkmn 1 =Oh, hi!\nYou must be \v\h01!\pYour sister came, minutes ago, for\nher own POKEMON too.\pAnyways she chose an EEVEE.\nShe was very excited!\pI kept you a very energetic,\nbut timid POKEMON.\pIts name is GIBLE. Here you have!\nIt's all yours!
#ORG $recieved
$recieved 1 =\v\h01 recieved GIBLE.
#ORG $salut
$salut 1 =Ok! That's all. I have to go\nand investigate some POKEMON outside.\pSee you!
#ORG $move
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x08
#raw 0x0A
#raw 0x0A
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0xFE
#org $start
lock
faceplayer
checkflag 0x210
message $saluteandpkmn
boxset 0x6
givepokemon 369 5 164
jingle
message $recieved
boxset 0x6
message $salut
boxset 0x6
applymovement 0x07 $move
pausemove 0
setflag 0x210
release
end
#ORG $saluteandpkmn
$saluteandpkmn 1 =Oh, hi!\nYou must be \v\h01!\pYour sister came, minutes ago, for\nher own POKEMON too.\pAnyways she chose an EEVEE.\nShe was
very excited!\pI kept you a very energetic,\nbut timid POKEMON.\pIts name is GIBLE. Here you have!\nIt's all yours!
#ORG $recieved
$recieved 1 =\v\h01 recieved GIBLE.
#ORG $salut
$salut 1 =Ok! That's all. I have to go\nand investigate some POKEMON outside.\pSee you!
#ORG $move
$move 1; #binary 0x08 0x08 0x0A 0x08 0x0A 0x0A 0x08 0x08 0x08 0xFE
#ORG $saluteandpkmn
$saluteandpkmn 1 = Oh, hi!\nYou must be \v\h01!\pYour sister came, minutes ago, for\nher own POKEMON too.\pAnyways she chose an EEVEE.\nShe was
very excited!\pI kept you a very energetic,\nbut timid POKEMON.\pIts name is GIBLE. Here you have!\nIt's all yours!
#ORG $recieved
$recieved 1 = \v\h01 recieved GIBLE.
#ORG $salut
$salut 1 = Ok! That's all. I have to go\nand investigate some POKEMON outside.\pSee you!
#ORG $move
$move 1 ; #binary 0x08 0x08 0x0A 0x08 0x0A 0x0A 0x08 0x08 0x08 0xFE
What you want is a pokemart script:Can someone tell me how to make, or where I can find commands for this script:
I want a person to ask What item would you like, and then a Box comes up like this
__________
| Potion |
| Full Heal |
| Pokeball |
L _______ J
Cant find any toturials that shows me how at the moment...
thethethethe said:#org $StartMarket
lock
faceplayer
pokemart $marketValues 'pointer to items in the pokemart.
release
end
#org $marketValues
#binary int 0x1 0x2 0x3 0x4 0x5 0x6 0x7 0x8 'items. So in this case it's Masterball, Ultraball, Greatball, pokeball, etc
#binary int 0x9 0xa 0xb 0xc 0x13 0x14 0x0 'continueing items... Must End in 0x0 otherwise it won't work.