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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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1. How do you change the gym badges?
Code:
setflag 0x807 'Badge 1 (ruby)
setflag 0x808 'Badge 2 (ruby)
setflag 0x809 'Badge 3 (ruby)
setflag 0x80A 'Badge 4 (ruby)
setflag 0x80B 'Badge 5 (ruby)
setflag 0x80C 'Badge 6 (ruby)
setflag 0x80D 'Badge 7 (ruby)
setflag 0x80E 'Badge 8 (ruby)
2. Is there a gameshark code to change pokemon to shiny?
Yes, in the documents and tutorials section, look for mastermindX's shiny hack and there is , part-way through, a code for gameshark.
 
Can someone show me how to put the script (PokeScript/ScriptEd) into rom with screenies? Better if ScriptEd, but it realy dose not matter...
 
Umm My Sappy thing won't work.
Whenever I try to Assemble a Song,Sappy closes and a error message comes up.
It might be with the .s file...
I made it so it opens with notepad.
Does the .s file have to do with it?
 
hi all, just asking something...in Pokemon Amplifier(PA) there is this editable variable called "basic-exp.". What does this do? thx.
 
hi all, just asking something...in Pokemon Amplifier(PA) there is this editable variable called "basic-exp.". What does this do? thx.

that is the base exp for each pokemon you battle with that pokemon.
I wouldn't touch it, its too complicated, otherwise you may make it messed up.
 

Your sprite is probably too big, you need to decrease the size.

~C3LEBI

Thank you, that seemed to be the problem. Though more often than not, the problems just seemed to solve themselves.

Well, I seem to have gotten the hang of scripting now, and it makes me ever so happy. I appreciate all y'all's help.
 
Hello I have unLZ-GBA and Pokemon Quartz and I don't like how the pokemon look in it so I decided to change the images so that I can get back the original pokemon, however when I try to import an image it says its not indexed and i found out that through GIMP i can make the image indexed BUT when I click Image(in gimp) then Mode the Indexed Pallete isn't highlighted which probably means it is already indexed but unLZ-GBA tells me otherwise..Please can anyone tell me how to convert PNG True color to Indexed Pallete so I can import on unLZ-GBA?
 
???

How can you make sprites and program to put dialga there what editor should i use? and what tile editor is the best and palette? i'm going to make my first ROM hack
 
richboybert said:
Hello I have unLZ-GBA and Pokemon Quartz and I don't like how the pokemon look in it so I decided to change the images so that I can get back the original pokemon, however when I try to import an image it says its not indexed and i found out that through GIMP i can make the image indexed BUT when I click Image(in gimp) then Mode the Indexed Pallete isn't highlighted which probably means it is already indexed but unLZ-GBA tells me otherwise..Please can anyone tell me how to convert PNG True color to Indexed Pallete so I can import on unLZ-GBA?

Well you would need to palette change (only if they are palette changed) the sprites then import the old ones over it, you could also export the old sprites by opening a clean ROM file by using the Save As... button, then you import the old ones over the new ones that had been included. Also, if you plan to hack your game using the Quartz ROM you would need permission from the creator, even though I find it wrong to do so.

I WANT DIALGA said:
How can you make sprites and program to put dialga there what editor should i use? and what tile editor is the best and palette? i'm going to make my first ROM hack

The are a range of tools you could use, like RS Ball, Pokepic and even unLZ.GBA. APE or hex would be used to change the palette of a sprite.

Also remember the D/P sprites are 80 x 80, you would need them to be 64 x 64 to import them correctly.
 
I found a tool to change the pokemon moves-Patted. But, it's in Spanish. Any other tools I could use or where I could find a translation.
 
I've bee taking a look on how my hack is going and now that scripting has been made clear, it's mainly a clean run. HOWEVER, there are certain things that I want edited that only HEX can do (Item names, Pokedex Entries, etc.). The thing is, I don't know how to work that monster of a program. Are there any tutorials I could be provided with that tell how to use Hex Workshop? I've looked in Darthatron's tutorial, but it doesn't cover such things such as the things I listed.
 
pachirisu200 said:
I found a tool to change the pokemon moves-Patted. But, it's in Spanish. Any other tools I could use or where I could find a translation.

Well a copy of the english version should come with the EliteMap Installer, I put a link to it a page or two back.

Jack of Bl♠des said:
I've bee taking a look on how my hack is going and now that scripting has been made clear, it's mainly a clean run. HOWEVER, there are certain things that I want edited that only HEX can do (Item names, Pokedex Entries, etc.). The thing is, I don't know how to work that monster of a program. Are there any tutorials I could be provided with that tell how to use Hex Workshop? I've looked in Darthatron's tutorial, but it doesn't cover such things such as the things I listed.

Names and Pokedex entries are just letters so you would need to probably use the letter search after inserting a table file of somesort. Then follow this:

00=
A1=0
A2=1
A3=2
A4=3
A5=4
A6=5
A7=6
A8=7
A9=8
AA=9
AB=!
AC=?
AD=.
AE=-
AF=...
B0=••
B1=«
B2=»
B3=<
B4='
B5=|m|
B6=|w|
B7=$
B8=,
B9=*
BA=/
BB=A
BC=B
BD=C
BE=D
BF=E
C0=F
C1=G
C2=H
C3=I
C4=J
C5=K
C6=L
C7=M
C8=N
C9=O
CA=P
CB=Q
CC=R
CD=S
CE=T
CF=U
D0=V
D1=W
D2=X
D3=Y
D4=Z
D5=a
D6=b
D7=c
D8=d
D9=e
DA=f
DB=g
DC=h
DD=i
DE=j
DF=k
E0=l
E1=m
E2=n
E3=o
E4=p
E5=q
E6=r
E7=s
E8=t
E9=u
EA=v
EB=w
EC=x
ED=y
EE=z
EF=|>|
F0=:
F1=Ä
F2=Ö
F3=Ü
F7=|A|
F8=|V|
F9=|<|
FA=|nb|
FB=|nb2|
FC=|FC|
FC=" "
FD=|FD|
FE=|br|
FF=|end|
 
I am trying to add data for an extra pokemon in pokemon gold I know how to do some of it but not the rest, can someone help me?

So far I got [FC] [64] [64] [64] [64] [64] [64] [18] [16] [2D] [40] [Picture Size] [Pointer value for picture facing you] [pointer value for picture facing enemy] [Attacks] [HM-TMs] [Blank data]

I just need help with the rest basically Picture size thru pointer value facing enemy. I just need a little help with Attacks & HM-TMs

PS: I want the picture size the be the biggest of the three sizes
 
Names and Pokedex entries are just letters so you would need to probably use the letter search after inserting a table file of somesort. Then follow this:
Spoiler:

What is a table file? Like I said, HEX is absolutely foreign to me, so I have no clue how to even find anything.
 
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