hayvan999
Psychic power!
- 47
- Posts
- 17
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- Seen Aug 2, 2011
whose gonna answer my question??some1 plz answer my question?? its the first comment on page 159
whose gonna answer my question??some1 plz answer my question?? its the first comment on page 159
I was like you once. Well a Table File is a file that contains all of the Characters used in-game, and by characters I mean Letters, numbers, etc. Not Overworlds.What is a table file? Like I said, HEX is absolutely foreign to me, so I have no clue how to even find anything.
I was like you once. Well a Table File is a file that contains all of the Characters used in-game, and by characters I mean Letters, numbers, etc. Not Overworlds.
I see (I think). So it affects what type of text-characters are used during specific conversations/reading signs, along with what words are in the Pokedex entries? If so, how do I find and use table files in HEX? A link to such a tutorial would be great.
ya do u guys know anyplace to get an offline tutorial document that teaches pokemon hex editing?
You can't, well I think you can't....
~C3LEBI
Doesn't Zel do it in ShinyGold like when you're on the ship and you meet Jess and Jamie and they are disguised as Sailors but then they change to their Rocket Uniforms?
hi dunno if this question was asked before, how can i edit the textbox?
You could have overwritten the Front Sprite, and it was too big and overlapped the back sprite screwing it up. You'd have to restart to fix that or re insert the original images to their original spots, or you could insert the original and re-point them to the new spot.
darkstar1000 said:Can I add new pokemon without replacing the sprites of old ones? I've done hacks in the past of other games and dealt with hex editing to add things but wasn't sure if it worked the same with this game
Diggeh said:Well, I'm no hacking genius like you and Zel are, so could you give me some instructions on how I'd re-insert the back sprite? I tried replacing the one before the front sprite, but that just overwrites the rock animation. D:
There are extra ?? Pokemon after Celebi, you could just edit thos and then add in everything else using hex.
darkstar1000 said:There are extra ?? Pokemon after Celebi, you could just edit thos and then add in everything else using hex.
I'm not quite sure what you mean, I want to add to the existing 386 pokemon in emerald by adding some from D/P, for a total of around 420. SO i guess what I'm asking is if there's a memory limit or if it's possible to expand the # of pokemon. I hope that made sense
You need to use a tile editor, I recommend TLP or Tile Molester. Then go to the offset: 0xE69FFC in FR/LG, I couldn't find the R/S backpics(might be compressed).
megiddo said:Can I import this using just UnLz? https://s255.photobucket.com/albums/hh139/oddigem/?action=view¤t=Dude.png
Diggeh said:I'm using FR.
In TLP, 0xE69FFC goes to the male trainer's back sprite.
In Tile Molester, it goes to the same thing.
D:
megiddo said:So, if I resize it could work?