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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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to above-
um in the top row of options. You'll find the face of the player. Just press and TA DA the sprites appear
 
wow! music hacking is preety easy! however I inserted a music and I saw this messeage:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)


also why is converting mp3 to midi is hard?,I mean I used to convert WMV to AVI or MPG and stuff like that and it was easy,however the only related programs I find for this are programs the converts midi to mp3 and I need to oposit thing -____-
 
It's because a MIDI file stores notes played by instruments, while a MP3 file stores the actual sound wave. If you know how an instrument sounds, it's easy to convert the notes into a sound wave. However, good luck figuring out which notes are played on which instruments from a sound wave...
 
wow! music hacking is preety easy! however I inserted a music and I saw this messeage:
Spoiler:

also why is converting mp3 to midi is hard?,I mean I used to convert WMV to AVI or MPG and stuff like that and it was easy,however the only related programs I find for this are programs the converts midi to mp3 and I need to oposit thing -____-

Can you read the message? :P
You're missing that file. It comes with MID2AGB, so don't ask it.


It's because a MIDI file stores notes played by instruments, while a MP3 file stores the actual sound wave. If you know how an instrument sounds, it's easy to convert the notes into a sound wave. However, good luck figuring out which notes are played on which instruments from a sound wave...

Not to say MP3 files are compressed sound vawes. So the conversion is going to be even less successfull.
 
I tried editing the rival's intro sprite, but it becomes a screwy palette if I give him a custom name (the first time he looks fine, after I give him a custom name), the shading of the red becomes green (which looks horrible) and the skin becomes blue and white. I used BLUE's face colours, but it doesn't work for crap. Help!! :S
 
Thank you hackmew, i would like to learn how to find these things but i don't know where to begin. maybe if i understood asm more (at all), it would be easier, but for me it's very challenging.
Would you have a website with some tuts for me to learn how to find these sort of things for myself?
If posting answer to that is against this thread rules just pm me if ya could.
 
I tried editing the rival's intro sprite, but it becomes a screwy palette if I give him a custom name (the first time he looks fine, after I give him a custom name), the shading of the red becomes green (which looks horrible) and the skin becomes blue and white. I used BLUE's face colours, but it doesn't work for crap. Help!! :S
Maybe you overwrote the sprite's pallate...
 
I tried editing the rival's intro sprite, but it becomes a screwy palette if I give him a custom name (the first time he looks fine, after I give him a custom name), the shading of the red becomes green (which looks horrible) and the skin becomes blue and white. I used BLUE's face colours, but it doesn't work for crap. Help!! :S

How did you edit it, exactly?


Thank you hackmew, i would like to learn how to find these things but i don't know where to begin. maybe if i understood asm more (at all), it would be easier, but for me it's very challenging.
Would you have a website with some tuts for me to learn how to find these sort of things for myself?
If posting answer to that is against this thread rules just pm me if ya could.

Stay tuned on my Knowledge thread.
 
You would know that if you read the built-in guide. Make sure you're using the newest version.
right after i learned that i could expand my rom in XSE i read the guide to see what else i could do. lol

newest is 1.1.1 right?
 
I pasted the sprite I made on the RIVAL sprite, the colours automaticaly changed so it would fit the format (PNG). How was I supposed to edit it?
 
Indexing (to my knowledge) means to assign a palette to the picture. In gba pokemon hacking the pallette will be either 16bit (meaning it has 16 colors) or 256bit (meaning it has 256). That is the clearest I can explain it.
 
What do you mean by "indexing"? (My English sucks by the way)

To index the sprite, download irfanview. Then go to "image" and "decrease color depth" and make sure it is decreased to 16 colors.
 
Tried it. I tried it in two ways (probably not the right ones).
1- I take my original rival sprite and convert it in 16-bit with Irfanview. I take the 16-bit sprite and paste it on the BLUE sprite. Results: Same problem as before.
2- I paste my original rival sprite on the BLUE sprite. I save and convert it in 16-bit with Irfanview. Results: Worse than before. All the colours are screwed up. None match and there is no transparency.

What did I do wrong?
 
Not too sure if this is in the correct topic due to the nature of the question, but here goes:

Is it possible to play two different hacks of Pokemon Fire Red on the same emulator if I use different ROMs? I'm wondering because I don't want to accidentally erase my saved data and have to start all over again.
 
yea, just name the two roms two different things.

at least, it works with vba.
 
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