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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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This problem occurred after changing the hero OW:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

How can I fix it without having to compromise the pallete of the hero?

EDIT: It's the exclamation box's colour
 
If the offset is >=4000, then we can get its pointer by ((offset MOD 4000) + 4000). Say our offset is 034BB1:

034BB1 Mod 4000 = 0BB1
0BB1 + 4000 = 4BB1

In the game it's generally little-endian: B14B

Three-byte pointers use the bank number as well. You get the byte number by rounding down to the nearest 4000 and dividing by 4000.

034BB1 -> 034000
034000 / 4000 = 0D

This, our three-byte pointer is 0DB14B. Generally we write it with a colon to differentiate it from an offset. 0D:B14B

If the offset is <4000, then the offset is the pointer, little-endian. If our offset is 3728, then the pointer is usually 2837. Offsets <4000 generally don't have three-byte pointers, because that would be redundant.

Thanks for that. I tried to do it, but I've made a mistake somewhere. Here's what I did.
((016257 MOD 4000) + 4000)
(2257 + 4000)
6257
57 62

16257 > rounds down to nearest 4000 > 16000
16000/4000 = 04
Therefore pointer = 04:5762
But I tried in A-point at it gives 05:5762.
Where did I go wrong?

EDIT: Don't worry about it. I figured out what I did wrong.
0x16000/0x4000 = 0x5
 
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just another quick question....is there a tutorial on how to edit the opeing screen
E.G Pokemon (insert here) with pictures and stuff?
thanks
 
Innocence said:
I took out the counter so that I could show the problem more easily. That's the problem, it isn't even an event on the map.

Maybe use a different tileset and see if the issue still occurs. Another way you could check the map is by finding it in hex.

dshayabusa said:
This problem occurred after changing the hero OW:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

How can I fix it without having to compromise the pallete of the hero?

EDIT: It's the exclamation box's colour

Maybe find the pointers to the exclamation box and repoint the palette data.

acelango said:
just another quick question....is there a tutorial on how to edit the opeing screen
E.G Pokemon (insert here) with pictures and stuff?
thanks

What game specifically?
 
ashandmisty said:
How do i decompress the gold tileset?

You would have to repoint the data to a new location with a new tileset that is less compressed.

acelango said:
yeah
its pokemon fire red

Try unLZ-GBA, 2008 in 256 colour mode to change the title, 2010 in 16 colour mode is the Charizard image, 2012 is Press Start and the GameFreak logo.
 


but from what I heard from thethethethe, it is possible to hack PMD using hex... :\
Well it's posebel to hack evey thing, But when you calolate the amount of work and the time you are ready to spend, then i gues it's not posseble. The only hack of MD I know about whas all starters was changed... But if you a reaqisting tools for it then i most disapoint you... The only tools there are is hex editor, Pallete editors... But think about how many people and how much time there have been used just to make the hacking of the roms we count as normal hacking able roms...
 
Are there any Map Editors that work with Crystal?
There's one called CrysMap. Alternatively, if there are any open-source GS map editors, you could probably change a few pointers to make it compatible.
 
What is an IPS rom can i use VBA with it
 
What is an IPS rom can i use VBA with it

Mate, you should read the stickys. An IPS is a patch, not a rom, and you need to patch it to the base rom with a program like LIPS or IPSXp.

EDIT: Sorry you two, but Xray, I don't know, megiddo, I'll find out.
EDIT2: I just found from trick master's house that right is \h7C and up is \h78. you should be able to figure it out from there.
 
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I have a question, where is the FR talking textbox in unLZ or TLP?
Not the menu one, the blue textbox when you talk to someone.
 
I have a question, where is the FR talking textbox in unLZ or TLP?
Not the menu one, the blue textbox when you talk to someone.

Number in Tileed2002 is 4319744
hope that this will help you.
 
Okay, there was a thread made by zel which explained how to change Oak, Hero, Heroine to different sprites. My question is..is there a better explained tutorial or an alternative to do this? When I use the tutorial he offered(my images are the exact pallete, then converted to the black and white image then imported, after testing the heros big sprite would be color distorted) it wouldn't work for me. Is there a way to do it in tilemolester or a different method with unLZ?

Here are the pics. (remove spaces)
1. Heres the converted hero sprite, exact same pallet as the default hero sprite, I'm changing the big sprites to little sprites for personal reasons.
h tt p:// img187.imageshack.us/img187/5378/36916706md6. png

2. I extracted the default hero sprite.
h tt p:// img150.imageshack. us/img150/7153/42456430mz4. png

3. Imported the newer Hero sprite.
h tt p:// img211.imageshack. us/img211/919/48631846bx3. png

4. Write to rom.
h tt p://img150.imageshack. us/img150/6196/44758093mm6. png

5. Outcome.
h t t p:// img211.imageshack. us/img211/8563/43935299wc3. png
 
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I think you can do it in Tile molester, but you would have to import the palette, fix the image and then import the image into the right position. (Which will probably look stuffed up) But it will work, I think.

Thanks to Shirin I finally imported a new textbox, but theres a slight defect.

[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
 
when a person gives the player a pokemon, is it possible to change the ball that it's given in?
(instead of a pokeball.. change it into a safari ball?)
 
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