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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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I need help with this script

Code:
#org 0x8179241

special 0x187
compare LASTRESULT 0x2
if 0x1 jump 0x81A7AE0 ' Equal To
special 0x188
lock
faceplayer
MsgBox Serebii..
battle 0xFB 0x20 0x0
cry 0xA1 0xFB
end

#org 0x81A7AE0

release
end
 
Hi,
I hope you can help me.

I explain what I want to do, and my problem.

I want make a script

* Check If you have a National Dex
* If you don't have a CHAR(#7), block you want speak you, you can't pass
* If you have a National Dex, you can pass

My scripts :
Code:
#org $begin
lock
faceplayer
checkflag 0x234
checkspecial 0x16F
#raw 0x01 0x00
compare 0x800D 0x1
if 0x04 goto $opop
applymovement 0x07 $gar
$gar 1 ; #binary 0x62 0x10 0xFE
pause 0x20
applymovement 0xFF $jou
applymovement 0x07 $arg
$jou 1 ; #binary 0x34 0x02 0x65 0xFE
$arg 1 ; #binary 0x20 0xFE
pause 0x30
message $non
$non 1 =Tu n'as pas le \c\h01\h04Pokedex National \n\c\h01\h02Tu ne peut pas passer.
callstd 6
applymovement 0x07 $hau
$hau 1 ; #binary 0x1F 0x32 0x00 0xFE
pause 0x20
release
end

#org $opop
lock
faceplayer
setflag 0x234
release
end

But my problem, If I cannot have pokemon and pokedex my script is ok, but if I have a pokemon or kanto pokedex, i can pass.

Sorry if my english is not very good I really speak french
Theres no command called checkspecial, what you need to do is set a flag when you get the national dex and then check for that flag in this script.

Can anyone help me change a pallete IN GAME for Oaks intro?

I already found him in Fire red with a deep scan at 1181 256 color mode... and I want to use Mewtwo's Pallete for my game. Any tips? There isnt an APE tutrorial that Im aware of...
Copy and paste the pallete offset of Mewtwo into APE then save that pallete, then copy and paste the pallete offset of Oak into APE and load the saved mewtwo pallete and hit replace.

I need help with this script

Code:
#org 0x8179241

special 0x187
compare LASTRESULT 0x2
if 0x1 jump 0x81A7AE0 ' Equal To
special 0x188
lock
faceplayer
MsgBox Serebii..
battle 0xFB 0x20 0x0
cry 0xA1 0xFB
end

#org 0x81A7AE0

release
end
What is special 0x187? Anyway I'm assuming this was supposed to be in ScriptEd? Read this as there are a lot of mistakes.
 
Copy and paste the pallete offset of Mewtwo into APE then save that pallete, then copy and paste the pallete offset of Oak into APE and load the saved mewtwo pallete and hit replace.

You see, that's just the problem. I would have done that, but I cant seem to find Oak's correct pallete. The one from RS ball is not the same as in the opening...
 
You see, that's just the problem. I would have done that, but I cant seem to find Oak's correct pallete. The one from RS ball is not the same as in the opening...

The pallete is given in UNLZ look near the top.

------------------------------

Anyone know how to get rid of this problem?
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

You lose control of the hero and you start controlling another person with the hero sprite but with their pallete. It happens right after a battle. The same thing happens on a few other maps too.
 
Anyone know how to get rid of this problem?
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

You lose control of the hero and you start controlling another person with the hero sprite but with their pallete. It happens right after a battle. The same thing happens on a few other maps too.

hmm.

that can also happen without another sprite there, or even if the sprite is off screen.

i am not sure how to fix it.
 
I was wondering if there was an item changer...like a real one. I can change their names, description, and picture between unlz & a-mart but i wanted to add new stones but i dont know how to do that sinbce there isnt an item changer
 
Incidentally, is there a way to make the player's sprite change for a while, I'm planning on doing disguises for my hack.

I have a part of my hack where I need the player's sprite to change too, but mine's more simple. I just need to take a Vs. Seeker sprite and change it probably.
 
for some reason Articuno has the ability to flee from battle like the legendary dogs, despite being a talk to the sprite, battle and then the sprite vanishes

how do i remove its ability to run?

this is for Pokemon Gold

i have the legendary scripts for my hack sorted now :)
this means i can set up all the legendary events (other than Celebi)without too much hassle now - i just need to finish my maps

the only problem i have now is - how the hell do i remove the ability to run from Articuno, Zapdos and Moltres? they just run from battle all the time, and because my flags / refresh are now working you only get to battle them once- when they run theyre gone forever.
 
Last edited:
I'm trying to insert a larger-than-venusaur image into a leaf green title screen. having an issue.

if i do it just by overwriting the venusaur, of course it comes out garbled, BUT with the correct palette (the 14th line of the title screen's obj palette)

now, if i use cyclone to give it a new tilemap, the image works fine, but seems to only want to use the first line of the obj palette, no matter what I do. I COULD go in and manually edit that line, but I don't understand why its even going to line one. Even if I set the palette to 14 in cyclone it does this, even if i offset palettes, etc. The only thing I can think of that could be making this have issue is the fact that cyclone won't use pngs, and thus can't do the indexed palette business correctly?

too long ; didn't read: when i use a tilemap to insert title screen graphics, it keeps using line one instead of line 14 for it's palettes, WHY?
 
i am in the process of putting D/P sprites into my firered hack, and it was smooth sailing until i hit charziard and that stupid sprite is to big. i've compressed it, done everything. and if i unchech the "abort if data is to big button" it screws up the sprite! HELP ME!
 
Can D/P format OW sprites be used in FireRed and LeafGreen?
 
i am in the process of putting D/P sprites into my firered hack, and it was smooth sailing until i hit charziard and that stupid sprite is to big. i've compressed it, done everything. and if i unchech the "abort if data is to big button" it screws up the sprite! HELP ME!

did you devamp it?
make sure it is only using the same number of colours as the fire red charizard.
 
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