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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Yep, only that one event...so far. I've only coded up to Cerulean City, so I don't know. Yes just that one event.
Well then you should just delete it. 1 person doesn't take up a huge amount of space in the rom.

What is the offset for the "Old Man vs. Weedle" Script?
I need to find it so I can repoint the sprite data.

Err...rather, the offset for the command: Special 0x9D
You're taking about the backsprite for the old man right? It's located near the end of the rom. Use TileEd/Tile Molestor to find it.
 
Well then you should just delete it. 1 person doesn't take up a huge amount of space in the rom.

I can't believe it, but it doesn't work. I deleted the original trainer, then inserted a new one. I found free space and inputted the hex number into where it should be. I compiled the script I needed and then reclicked on the character, and the same exact thing happened. I have no idea what to do now.

One thing I didn't do is find free space for all the hex values in the code. Come to think of it, I only changed the first one and left the rest alone, the way they were. Is that the problem? If so, do I have to go and find free space for each of them? How do I go about doing that?
 
I can't believe it, but it doesn't work. I deleted the original trainer, then inserted a new one. I found free space and inputted the hex number into where it should be. I compiled the script I needed and then reclicked on the character, and the same exact thing happened. I have no idea what to do now.

One thing I didn't do is find free space for all the hex values in the code. Come to think of it, I only changed the first one and left the rest alone, the way they were. Is that the problem? If so, do I have to go and find free space for each of them? How do I go about doing that?
The easiest way to fix this might be to just use a different script editor. PKSV is a good alternative and Pokescript with thethethethe's database edit is just as good as PKSV and XSE.
 
I wonder how to create another demo pokemon catching like the old man cathes Weedle in FR, but catching other pokemons and using another backsprite(like the hero in RS)

And I want to change type weakness/strength, and I've found the data, but, how many entries does it have? I don't know where it ends and the entries are less than I expected...
 
Hey, I know I said I was trying to limit my questions, but I need to know this. Does anyone have a copy of all the beta map offsets for Gold? I used to have one but I lost it when my computer crashed. I also need the offsets for the PCC in Crystal.
 
Hey, I know I said I was trying to limit my questions, but I need to know this. Does anyone have a copy of all the beta map offsets for Gold? I used to have one but I lost it when my computer crashed. I also need the offsets for the PCC in Crystal.
https://www.datacrystal.org/wiki/Pokemon_Gold:ROM_map

No need to limit your questions, so long as you put in sufficient effort figuring it out yourself first.
 
I wonder how to create another demo pokemon catching like the old man cathes Weedle in FR, but catching other pokemons and using another backsprite(like the hero in RS)

And I want to change type weakness/strength, and I've found the data, but, how many entries does it have? I don't know where it ends and the entries are less than I expected...
The backsprite is located near the end of the rom, use TLP/Tile Molestor/TileEd to edit it. Not sure about the data of the pokemon that appears. A lot of people have been asking about it. I'll look into it when I have the chance, which won't be for about 3 weeks.

How can I insert a trainer's backsprite to the game and make my backsprite valid? Please help me
Try reading zel's tutorial. Its in the Documents and Tutorials section.
 
Hey, how can I can I change the Pokemon that the old Weedle guy catches?
 
I wonder how to create another demo pokemon catching like the old man cathes Weedle in FR, but catching other pokemons and using another backsprite(like the hero in RS)

And I want to change type weakness/strength, and I've found the data, but, how many entries does it have? I don't know where it ends and the entries are less than I expected...

The backsprite is located near the end of the rom, use TLP/Tile Molestor/TileEd to edit it. Not sure about the data of the pokemon that appears. A lot of people have been asking about it. I'll look into it when I have the chance, which won't be for about 3 weeks.
Well, I want to add one, not edit the old one. Can I?

And
"How many entries does it have?"
 
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How do I edit an items description. Like the Teachy tv.
Just search for the description in advance-text and change it.

When I load my hack rom in vba, it's just a white screen. It started doing that recently
after I started hacking. Any help?
 
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Just search for the description in advance-text and change it.

When I load my hack rom in vba, it's just a white screen. It started doing that recently
after I started hacking. Any help?

You crashed your ROM. Either that or the ROM was already screwed up when you downloaded it. Try finding a new ROM.
 
Hi this is a shot in the dark so here goes.

I have managed to edit the script that oak takes you back to his lab and change so he takes me to a location on the map and I stay there but what do I add or edit to make that script repeat itself until I go to the lab.
 
Hi this is a shot in the dark so here goes.

I have managed to edit the script that oak takes you back to his lab and change so he takes me to a location on the map and I stay there but what do I add or edit to make that script repeat itself until I go to the lab.
Code:
checkflag 0x[flagNumber]
if 0x1 goto @end

#org @end
release
end
Put that inside the script that prevents you from leaving.

Code:
setflag 0x[flagNumber]
Put that in Oaks script.
 
Okay. I have no idea how to use a hex editor (i'm not sure if I even have one). Also, i did not use any outside colours. I'm 100% Sure i just copied the colours off of the old logo..

Gunna try the special text thing.
 
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