HackMew
Mewtwo Strikes Back
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- Posts
- 18
- Years
- Seen Oct 26, 2011
and whats with bloody platinum for example, thats a hack too, so it is possible
Next time, please use the search function. It's so comfy.
and whats with bloody platinum for example, thats a hack too, so it is possible
Just a quick question. Is your average common or garden Ruby ROM able to have 200x200 per square on the world map? Obviously it would mean that routes etc. could never exceed on world map square. I like large maps you see and hoping to stretch the Ruby ROM to capacity in my hack (link in sig. if interested!).
Just a quick question. Is your average common or garden Ruby ROM able to have 200x200 per square on the world map? Obviously it would mean that routes etc. could never exceed on world map square. I like large maps you see and hoping to stretch the Ruby ROM to capacity in my hack (link in sig. if interested!).
I don't understand what you're asking. 200x200 what?
Dose anyone know the offset where the sprite facing is stored?
The variable doesn't work for my rom.
[B]copybyte 0x020370D4 0x02036E58[/B]
compare 0x800C 0x01 'Is the player facing down?
if 0x01 call @down
compare 0x800C 0x02 'Is the player facing up?
if 0x01 call @up
compare 0x800C 0x03 'Is the player facing left?
if 0x01 call @left
compare 0x800C 0x04 'Is the player facing right?
if 0x01 call @right
How do you edit the ????????? items. Instead of wiping out the existing items, you could just use up some ????????'s. How do you edit them? Do you need to use ASM? What?
Does anyone know where I could find indexed D/P Sprites for Pokemon #1-386? If not could you at least tell me how to index them?
Map dimensions. Every certain number of tiles rpresents one square on the world map (ie. region map). I think in sinnoh it is 36x36 tiles represents one sqaure on the world map.
Basically, is Ruby capable of having 200x200 for each world map square?
bumping my question.i inserted all the sinnoh pokemon into my rom, but whenever a pokemon evolves the rom freezes, how do i fix this?
Ok, so I had windows 7. Yesterday, I had to roll back. Now, I need a list. What programs and tools work (are compatible) with windows vista? (Type= Home Premium)? I can start the list:
-A-map
-Sappy v.10(Anyone a link to ver.11?,[New one we all use is v12, crashes on Vista/7])
Thank you if I get a response.
AdvanceText and Sappy 2006 doesn't work. All other programs I've tried work, except for some R/B/Y/G/S/C tools.Ok, so I had windows 7. Yesterday, I had to roll back. Now, I need a list. What programs and tools work (are compatible) with windows vista? (Type= Home Premium)? I can start the list:
-A-map
-Sappy v.10(Anyone a link to ver.11?,[New one we all use is v12, crashes on Vista/7])
Thank you if I get a response.
What do you mean by "bad" version 1.92, because I'm using 1.92? Is there a "good" 1.92?
I have two more problems.
1. When the player tries to look at the map, it freezes.
2. When I use xse and code: (warp 0x42 0x2 0x1 0x0 0x0) it fades to a black screen