No, I meant that I wanted to switch all Dark moves from special to physical, or all Poison moves from physical to special, etc.
Code:if (genderRatio != 0xFF) { if ((PID & 0xFF) < genderRatio) { return female; } else { return male; } } else { return genderless; }
That's how gender is calculated in the Gen 3 games. When you use actual ASM to implement such checks, it is sadly very clunky and long winded.
I'm actually having the same problem with Red's sprite in the intro of FR, along with that I can't replace Oak's greyscale sprite in NSE while I can with Red, Rival's, the girl, etc.I want some help. I tried hacking Ruby now. I tried to edit the trainer backsprites in NSE. I changed the palette in APE, the image in NSE and it looks fine in NSE, But when I test it in the game, the palette is screwed up.
Surely there must be a simpler method, though? Given how the types themselves are assigned a certain physical/special identity, then I would assume that there is some overarching mechanism, table, etc. that determines whether all moves in a certain type are physical or special. But I mean, I might just be wrong here.
While I'm at it, I have another question: is there any way to set a certain map's weather to strong sunlight by default? The setweather commands only seem to include weathers that induce rain or sandstorm.
I'm actually having the same problem with Red's sprite in the intro of FR, along with that I can't replace Oak's greyscale sprite in NSE while I can with Red, Rival's, the girl, etc.
Still having the issue of a messed up palette but I opened up a separate but fresh FR rom with NSE, only to find it wouldn't let me replace the greyscale intro sprites with my own. Not sure what I'm doing wrong, but it might be the way I'm making my custom intro sprites greyscale.So have anyone found any way to fix it? My problem is only for Ruby because I inserted the backsprites as well as the Intro Sprites in DR2 so it not for FR.
Still having the issue of a messed up palette but I opened up a separate but fresh FR rom with NSE, only to find it wouldn't let me replace the greyscale intro sprites with my own. Not sure what I'm doing wrong, but it might be the way I'm making my custom intro sprites greyscale.
any good alternatives than advance map for Mac?