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Can you explain me what Exacly Should I do to repoint them?
Why should he, there are plenty of tutorials that document how to repoint tables.
Can you explain me what Exacly Should I do to repoint them?
Can you explain me what Exacly Should I do to repoint them?
Download A-text, then search for the default names the search section, "GARY, GREEN... etc" in the order. Add the text then edit it.
But I do not need OVERWORLD sprite changing. But Add extra TRAINER SPRITES in battle scene.
But I do not need OVERWORLD sprite changing. But Add extra TRAINER SPRITES in battle scene.
Why not just edit the used ones? If your hacking Ruby then change the 50 or so unused FR ones.
And listen to Jambo. He took the time to answer your question very thouroughly. ASM is not as hard as it seems. Most ASM is extrememly simple. Believe it or not, I have only been hacking since mid-October. I started learning and really using ASM in Februrary. By March I wrote my OW editing tut and by April I had finished writing the ASM for the Battle BG tut. It isn't that hard, nor does it take that long to learn. In just takes dedication.
FF FF FF 08
But I do in my hack HOENN and JOHTO. I need 2 extra places for Sprites to make PRYCE and CLAIR.
Quote
Exactly. I can personally vouch for this as well. When people say 'ASM is hard' they simply aren't putting enough dedication to it.
Anyway I have a quick question, yes.
I was really curious about this a few days back:
Expanding the ROM.
See, the thing is, the last offset available is 0xFFFFFF. This takes six digits, so adding 08 makes eight digits (four bytes), which is the standard pointer size. Like so:
Code:FF FF FF 08
That's pointing towards 0x08FFFFFF or just 0xFFFFFF, right?
Now I expand the ROM. I make it 32 MB. So, what happens is that new offsets like 0x1000000 emerge. These have SEVEN or EIGHT digits. But adding 08 makes a ten. And that doesn't fit into a pointer, or does it? I don't know, that's why I put it up here.
FR doesn't matter in this case, a pointer to expanded ROM is the exact same as a pointer to the normal ROM. You just take the address and add 0x8000000 to it. So if your address is 0x1250000, the pointer to it is 0x1250000 + 0x8000000 -> 0x9250000 -> 00 00 25 09
Also I found POSITRON WORLD MAP editor. Someone know how to add by this Extra Town Map? I do not understand Spanish.
But I do in my hack HOENN and JOHTO. I need 2 extra places for Sprites to make PRYCE and CLAIR.
Quote
Exactly. I can personally vouch for this as well. When people say 'ASM is hard' they simply aren't putting enough dedication to it.
Anyway I have a quick question, yes.
I was really curious about this a few days back:
Expanding the ROM.
See, the thing is, the last offset available is 0xFFFFFF. This takes six digits, so adding 08 makes eight digits (four bytes), which is the standard pointer size. Like so:
Code:FF FF FF 08
That's pointing towards 0x08FFFFFF or just 0xFFFFFF, right?
Now I expand the ROM. I make it 32 MB. So, what happens is that new offsets like 0x1000000 emerge. These have SEVEN or EIGHT digits. But adding 08 makes a ten. And that doesn't fit into a pointer, or does it? I don't know, that's why I put it up here.
Is there a way to change the values of Height and Width to metric units?
You mean in the Pokedex data? Just change the text found inside the ROM that shows the Customary units, then change it to CM, instead of FT and IN.
But by doing so it would just change the units, not convert them. I was told that the game has metric units avaliable, but they changed to imperial when translating the text to english.