• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Status
Not open for further replies.
I'm trying to transalte an hack. I want to transalte this test:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
But when i search it on advance text there are some weird "thing" before the test.
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
Why?

Advanced Text is VERY buggy and unreliable.

I would recommend just opening the script up with XSE from advanced map and editing it from there.

However even that process is not 100% correct.

Make a while new script and complite it, use that offset in place of the offset you are trying to replace.

Does that make sence?
 
I'm trying to transalte an hack. I want to transalte this test:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
But when i search it on advance text there are some weird "thing" before the test.
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
Why?
The simplest thing to do is open up XSE for your script, click on the decompile button in the top right, translate the text, then click compile again. Just make sure the translated message isn't bigger than the original text!
 
So I got a little test map of Pallet Town going and everything is working so far, but for some reason whenever I walk downwards towards a tile that you can't walk on, a white and green flashing arrow appears. I think it may be related to movement permissions, but I'm not sure; it doesn't make any difference to the actual gameplay but it's annoying. Any suggestions as to how I can remove it?

If it helps, I used the following movement permissions in AM: "C" for the places you can walk, "1" for where you cannot, and "4" for where you can surf.

I think I know the issue, but can I see a screen shot to confirm?
 
I can't post images yet, but here are the links:

oi39 dot tinypic dot com/2nu2fqd dot jpg

oi44 dot tinypic dot com/14cwjg0 dot jpg

That's just because the tile has an attribute of warp down of hero. So in the tiles editor in A-map 1.92 fix it.
 
How do you get to the tiles editor? I looked around but I couldn't find it...

It looks like a puzzle piece near the top
 
I tried searching the thread, but "TM" didn't get any results.

Is it possible to create a new TM using just the Item Manager or another Item Tool, or do I need to use a hex editor?
 
I tried searching the thread, but "TM" didn't get any results.

Is it possible to create a new TM using just the Item Manager or another Item Tool, or do I need to use a hex editor?

You must create ASM routines, use a save block hack, expand the bag's length, Expand all pokemon moveset compatibility to include for the new TMs, etc.
I think you get the point
 
You must create ASM routines, use a save block hack, expand the bag's length, Expand all pokemon moveset compatibility to include for the new TMs, etc.
I think you get the point
Ah, gotcha. That's disappointing, but thanks for the quick answer.
 
Sorry, got another question...
Is there any sort of way I can create my own pokeball that I designed, mabe using unlz gba to design it or something like that, and if so how would I make it work? (Example: pokeball has ___chance catching pokémon. My pokeball has ???? Chance of catching)
 
Sorry, got another question...
Is there any sort of way I can create my own pokeball that I designed, mabe using unlz gba to design it or something like that, and if so how would I make it work? (Example: pokeball has ___chance catching pokémon. My pokeball has ???? Chance of catching)

You would need to expand item table, item image table, item effect table, add the image, pal, maybe custom ASM so it can function, all that Jazz.
 
Sorry, got another question...
Is there any sort of way I can create my own pokeball that I designed, mabe using unlz gba to design it or something like that, and if so how would I make it work? (Example: pokeball has ___chance catching pokémon. My pokeball has ???? Chance of catching)

I'm currently researching ball hacking myself. this post by JPAN explains how to make a ball with a predefined catchrate.This post explains how to create items themselves. With some asm knowledge, you can create balls with a variable rate. What I am trying to figure out is the throwing animation.
 
Hmm, got a question here.

How do I create custom evolution stones? I know Jambo51 has this ASM hack on it, but I really need it for my hack. Does anybody else here know how?
 
This is mostly curiosity for now but there's any patch to "turn off" the capitial letters from pokemon names and stufs in GBA roms? and maybe for DS rom too?
(I mean Pokedex but instead of " PIKACHU" be "Pikachu" , I saw some hackings this way but not sure if they do everything manually)
 
Does anyone get how the 1F, 2F, 3F appear in Silph Co, it cant be a map script but is it the 07 ??? option? Is there any tuts on this?
 
Advance map, wild data tab for that map. There will be a table. The first slot is the most common, the last slot is the rarest.
no i meant like in firered pokedex there is a pokemon habitats menu such as grassland pokemon , mountain pokemon etc how do u change that which pokemon appear in grassland which appear in rough-terrian etc ?
 
This is mostly curiosity for now but there's any patch to "turn off" the capitial letters from pokemon names and stufs in GBA roms? and maybe for DS rom too?
(I mean Pokedex but instead of " PIKACHU" be "Pikachu" , I saw some hackings this way but not sure if they do everything manually)
For the 3rd gen ROMs, there are a few. Just have a look around.
https://www.pokecommunity.com/posts/4835878/
 
Status
Not open for further replies.
Back
Top