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Bad items on bad pokemon with bad sets that make them worse!

Dark Azelf

☽𖤐☾𓃶𐕣
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    Part discussion, part resource, part rant. I said i would post this thread so here it is. ;) Note: This isnt just OU pokemon, it can be in any tier.


    [PokeCommunity.com] Bad items on bad pokemon with bad sets that make them worse!


    TY crystal. ;) <3





    Assault Vest

    Air Balloon

    Choice Items


    These items are some of the best items in the game, with the exception of "air balloon" (ill come to this in a minute) and are also some of the most misused, overly spammed and can be downright useless on alot of pokemon yet people still feel the need to use them wrong and on the wrong pokemon which leaves them weak, set up bait, useless, dead weight and nothing more than glorified death fodder and ill explain why.

    Air Balloon

    When i see this used on the wrong pokemon it makes me cringe and wince. This item should be used on pokemon whose counters are ONLY AND MAINLY ground type foes. This should be obvious but its clearly not if you battle alot. Yet i keep seeing garbage like Air Balloon Heatran whom is not a good user of the item and ill explain why. Ground type pokemon (with the exception of water/ground pokemon, who will use Scald anyway if you have a Balloon) DO NOT COUNTER or CHECK Heatran if they can avoid it. Most people will either be switching in either special walls or water types. This means YOUR BALLOON IS ABSOLUTELY USELESS 99% of the time. Congratulations you've wasted an item slot. Heatrans selling points are that it can hit insanely hard with either Life Orb or Specs or use Leftovers or Scarf to check things thanks to its beautiful numerous resistances. So.....WHY THE HELL ARE YOU USING AN ITEM THAT SERVES NO PURPOSE AND IS LOST AFTER THE SMALLEST OF TAPS? It doesnt even help you beat its ground type revenge killers because Garchomp and Lando arent OHKO'd by anything, neither is Gliscor etc and all 3 can just pop it then waste you. Dragonite doesnt care either or anything with ground type coverage. Do yourself a favor and stop using Air Balloon Heatran. Jolteon and Raikou and other grounded electric types are also bad users of the move because it makes them weak and it still doesnt help you beat most ground types because they can still pop it, again making you waste a slot. Good users are Excadrill and Aegislash (once upon a time it let it spinblock Excadrill too) for example because ground types actually switch into these pokemon and they have the power to be able to afford to use it. Honestly in the context on how useful this item actually is to the ratio of how many pokemon can use it well, this item is in my opinion one of the worse items in the game.

    Assault Vest

    Oh boy. Im always going on about this one yet people continue to do so. To use this item you must have the following combination of requirements imo 1) Psuedo Healing without the need for non damaging healing moves because of passing up leftovers so as thus being easy to wear down 2)Acceptable/Good bulk 3)A good movepool 4)Not weak to every entry hazard going, mostly Stealth Rocks aka good durability and switching in ability 5)Acceptable power and not be walled by everything. 6) Good typing. So having said this, Goodra, Amoongus, Bisharp, Raikou, Excadrill, Kyurem-B, Emploeon, Azumarril and the like ARE ABSOLUTELY GARBAGE USERS OF THE ITEM. They either have no recovery, weak without item/set up move boosts (also Pursuit bait because of this) which gives up momentum and are essentially set up fodder or just weak to every entry hazard in existence. Good Ass Vest users examples are the following: Slowbro, Tornadus-T (rare exception for a flying type because of regen so hazards dont apply), Slowking, Tangrowth, [all the aforementioned have Regen and all of the above rules that apply to them] Kechleon (Protean STAB Drain Punch), Ludicolo (STAB Giga Drain), Hoopa-U (stupidly good attack and special defense and Drain Punch), Khangaskhan (Drain Punch + Pup), Conkeldurr (STAB Drain Punch) etc. You get the point. Again, STOP USING STUFF LIKE ASSAULT VEST AZUMARRIL/BISHARP/RAIKOU, THEY ARE BAD AND DONT STOP ANYTHING, ARE WEAK AND EASY TO WEAR DOWN AND YOU SHOULD FEEL BAD.

    Choice Items.

    Similar in that people seem to be clueless about how to use these. To use these items you must have the following requirements imo 1)Power, as to not be literal set up bait 2)Amazing Neutral Coverage (this is better than SE coverage on choice users because then you have to spend less time predicting and more time crushing whatever they send in, also stops being set up bait) OR a scouting move like U-Turn, BP, Volt switch to mitigate this 3) Speed (with Scarf so you can actually revenge kill and check relevant things and with the other choice items if it cannot switch in easily or isnt durable, speed will mitigate this because then you wont need to take hits, having priority also mitigates this) 4)NOT be weak to every single entry hazard and take too much supporting to even be worth it. 5. Durability 6) Ease of switching in. So once again, prime examples of ass choice users are Excadrill (easy to wall STAB combo, EQ is easy to set up on and switch in and Iron Head has alot of resists, Rock Slide is weak etc), Scarf Kyurem-B (easy to wall STAB combo, not particularly fast, weak and honestly kills Kyurem-b's breaking power which is its best selling point, Stealth Rock weak etc), Raikou and Jolteon (weak outside of their STAB moves, Volt Switch doesnt mitigate this because Ground types are switching in on these most of the time so you give up momentum, mediocre coverage etc), Scarf Lati@s (pursuit bait, weak, fairy set up bait), Scarf Magnezone (weak, ground types stop its "momentum" by blocking volt switch, slow), Scarf Salamence/Gyarados (weak, poor coverage, Stealth Rock weak). Scarf Moltres (lol Stealth Rock bait, weak, slow, not worth supporting for the "upsides", bad movepool etc) Good users of choice items are: Scarf/Band Garchomp (STAB combo wrecks everything wanting to switch into it, fast, good typing, good neutral coverage), Scarf/Band Landorus-T (see Garchomp but with U-Turn and Knock Off and Intimidate > STAB combo, speed and neutral coverage), Specs/Scarf Gothitelle (picks what it wants to remove due to Shadow Tag, has Trick and T-Wave so isnt set up fodder, enough power and coverage, however can be Pursuit revenge killed) Specs Keldeo (neutral coverage, power, basically all of the requirements), Specs/Scarf Heatran (see requirements), Specs Magnezone (typing, power, everything - speed), Choice Band Crawdaunt (Power, Priority, Neutral coverage however switching in and durability leave alot to be desired and so does speed) etc. You get the point. There are some exeptions such as CB Talonflame who is horrendously stealth rock weak but its just about worth supporting because of its huge pay offs (STAB powerful priority, good typing, revenge killing ability etc).


    /rant.

    Discuss? And what abominable use of these items have you seen and what in your opinion are good and bad users of these items and what makes them good and bad users of them? Also what other items on pokemon do you think are trash?




    Red text is sponsered by user "Castform" who told me to spam it. :)
     
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    and of course, FREAKING ASSAULT VEST DOUBLADE

    though I'm curious, what are you suggesting for offensive SR tran? flame plate? life orb?

    Is assault vest doublade a thing? Please tell me it isnt HNNNG.


    On offensive SR tran those items you mentioned are fine. Id even sooner use Wise Glasses or Leftovers over Air Balloon at least they actually you know, DO something lol. :\ I guess Power Herb and <type resist berries> have a use too lol. Basically something that has a use lol, anything. Just not Aids Balloon. x-x
     
    Is assault vest doublade a thing? Please tell me it isnt HNNNG.


    On offensive SR tran those items you mentioned are fine. Id even sooner use Wise Glasses or Leftovers over Air Balloon at least they actually you know, DO something lol. :\ I guess Power Herb and <type resist berries> have a use too lol. Basically something that has a use lol, anything. Just not Aids Balloon. x-x

    https://replay.pokemonshowdown.com/almostanyability-228367744
    turn 12
     
    Life Orb Shedinja for Ubers <3
     
    I still think Assault Vest is still good on Azumarill and Bisharp, as they have the defensive typings to utilize the item to decent effect. There's always Wish from things like Clefable to keep them healthy when needed.
     
    I still think Assault Vest is still good on Azumarill and Bisharp, as they have the defensive typings to utilize the item to decent effect. There's always Wish from things like Clefable to keep them healthy when needed.

    or you can just run AV Tornadus-T which doesn't need Wish.
     
    I still think Assault Vest is still good on Azumarill and Bisharp, as they have the defensive typings to utilize the item to decent effect. There's always Wish from things like Clefable to keep them healthy when needed.

    Clefable and Azumarril are beyond redundant on the same team, for the fact that they stack unneeded weaknesses just to keep Azu alive. Bisharp is a little better with Clefable but honestly what does that set even stop apart from Latias? Seems a weak waste imo. Wish is also easy to telegraph and again taking up two team slots just to keep something alive just doesnt seem worth it. Especially how specific Unaware Wish Clefable is and wont fit in on most offense. Magic Guard CM doenst run Wish nor should it because it removes superior coverage/moveslot from the set. I mean unless you're using stall in which case then your team can recover from the free turns Wishing grants, even on unaware Clef.
     
    Clefable and Azumarril are beyond redundant on the same team, for the fact that they stack unneeded weaknesses just to keep Azu alive. Bisharp is a little better with Clefable but honestly what does that set even stop apart from Latias? Seems a weak waste imo. Wish is also easy to telegraph and again taking up two team slots just to keep something alive just doesnt seem worth it. Especially how specific Unaware Wish Clefable is and wont fit in on most offense. Magic Guard CM doenst run Wish nor should it because it removes superior coverage/moveslot from the set. I mean unless you're using stall in which case then your team can recover from the free turns Wishing grants, even on unaware Clef.

    confirming. I actually tried SR Clefable + AV Azu with a Cube + Gothitelle + Magnezone core plus Mega Lop against offense. It just doesn't work. Azu is slow and can't abuse its 150 atk (after huge power) due to its low BP moves and NO reliable recovery. Clefable on the other hand just doesn't have the bulk to tank very powerful attacks. It was meant to be a bulky offense team.

    also for Mega Rayquaza's sake please stop using this set:

    Infernape @ Leftovers
    Ability: Blaze
    EVs: 212 HP / 252 Def / 44 Spe
    Impish Nature

    - Close Combat
    - Slack Off
    - Taunt
    - Will-o-Wisp

    sigh... do I even need to explain why this set sucks? Infernape was made to be a mixed attacker that breaks walls, not a wall itself lmao. It's supposed to check stuff such as Weavile and Bisharp, for which I'd rather use stuff such as Mega Scizor, as it can actually boost with Swords Dance, doesn't depend on a move that lowers its defenses and has a much higher pool of resistances. If you want to use Nape, use its old mixed set with Fire Blast, Close Combat, Gunk Shot and HP Ice (or Grass Knot, Thunder Punch, Mach Punch...), not this. Even Swords Dance and Nasty Plot sets are better.
     
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    Pretty sure Life Orb Talonflame is another bad 'mon+item combination. It's not common but I have seen it before. Idk why you'd want to have an item that drains 10% per attack on a 4x Stealth Rock weak poke that basically only uses two recoil moves for attacking. Sure it has Roost and wants as much power as possible because of base 81 Attack but you're killing yourself so quickly between the recoil and LO damage plus whatever it gets hit by from the opposing 'mon. Just use Sharp Beak or Sky Plate or something instead, you use Brave Bird on it more anyway.

    But Flame Orb physical Mewtwo is still a good set for OU, isn't it?
    Toxic Orb with one of its arms cut off is the best OU Mewtwo set yo
     
    But Flame Orb physical Mewtwo is still a good set for OU, isn't it?

    If AV on Raikou is terrible, what else should it use? Leftovers for recovery?

    Life orb.

    I think it boils down to people trying to make it a hybrid sweeper/defensive pokemon and then they become stuck in purgatory or limbo sucking at both jobs.

    252 SpA Life Orb Gengar Sludge Wave vs. 0 HP / 32 SpD Assault Vest Raikou: 133-156 (41.4 - 48.5%) -- guaranteed 3HKO

    With Stealth Rock up this is a 2hko. Easy to wear down trash. Even to check stuff like Manaphy and Suicune, Stealth Rock, Scald and chip damage make it so easy to wear down its unreal. Its just asking to get swept and if you are taking that much from neutral hits for a weak set, i just dont see why its worth it. It also offers no team support what so ever.

    So i pose the question, what the hell does stuff like this even beat lol. If you're wanting a tank defensive electric type, id sooner use Rest/Calm Mind/Sleep Talk/STAB move Raikou over assault vest Raikou. If you think about it, you arent beating ground types with either set so you might aswell increase your durability and invest hp, defensive and speed evs and increase your durability whilst at the same time allowing you to beat most of the special metagame and special walls simultaneously. There is also Ampharos-Mega, Zapdos, Rotom-W and even Stunfisk and Lanturn for defensive "tank" electric types. At least they do something other than get worn down and can actually recover and support the team.


    Specs Lefties or LO are much better sets and items on it.


    Pretty sure Life Orb Talonflame is another bad 'mon+item combination. It's not common but I have seen it before. Idk why you'd want to have an item that drains 10% per attack on a 4x Stealth Rock weak poke that basically only uses two recoil moves for attacking. Sure it has Roost and wants as much power as possible because of base 81 Attack but you're killing yourself so quickly between the recoil and LO damage plus whatever it gets hit by from the opposing 'mon. Just use Sharp Beak or Sky Plate or something instead, you use Brave Bird on it more anyway.

    Actually this is another good example of a bad item on a pokemon. Rocky Helmet, Sand and Iron Barbs and being Stealth Rock pooned make this a bad item for talon. Funny story actually, on one of my teams i literally had 0 zard-x counters apart from Rocky Helmet Ferrothorn and because Zard X can only Flare Blitz to do damage to me, lets just say that team NEVER lost to zard X. :| lol

    LO Talonflame is worse because Rocky Helmet chomp is literally on like 7/10 h offensive teams.
     
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    i mostly agree w/ this but i think some of the examples are a little overblown. i don't have many objections, but i've got to dissent on a few of these.

    the assault vest users in particular, i'm noticing, are pretty slanted in favor of av users on balance and against those an offense might employ as a glue. for example, assault vest azumarill's time might have come and gone i think--it was much more useful in xy when it was one of the best offensive checks to greninja--but it's not there to be great individually. it's there to prevent certain threats from destroying you. of course it gets worn down, but you're betting that you'll kill them w/ your breakers and sweepers before they kill you. for some teams, av azumarill is actually a major pain, and it has general utility even in unfavorable matchups because of knock off and priority. in other words, it's just a glue, strong enough that it isn't forfeiting momentum against offenses the way, say, hippowdon does. raikou is similar, though having used it some i would say it's not really on azumarill's level and the struggles that it has checking some stuff are very real. (scald in particular is very annoying.) i think it's misleading to act like leftovers is better though...i'd rather act as a one-time check and be easily worn down than get teed off on by everything for the sake of passive recovery that won't make a difference because keldeo or gengar took like 80% of your health lol. now, some of the others listed in the op are absolute garbage like cube, amoonguss, goodra, etc., but i think any claim that av slowbro is way better than av azumarill is pretty suspect lol.

    i think choice items in general are pretty mediocre though there are plenty of exceptions, many of which you listed. (not sure why scarf mag is bad but specs mag is good though--they're both individually mediocre pokes that are used as specialists to remove steels and check clefable.)

    air balloon tran isn't very common, but it's generally pretty bad and merely masks bad teambuilding more often than not.

    also, you retire and unretire more than michael jordan. are you wizards jordan now?
     
    i mostly agree w/ this but i think some of the examples are a little overblown. i don't have many objections, but i've got to dissent on a few of these.

    the assault vest users in particular, i'm noticing, are pretty slanted in favor of av users on balance and against those an offense might employ as a glue. for example, assault vest azumarill's time might have come and gone i think--it was much more useful in xy when it was one of the best offensive checks to greninja--but it's not there to be great individually. it's there to prevent certain threats from destroying you. of course it gets worn down, but you're betting that you'll kill them w/ your breakers and sweepers before they kill you. for some teams, av azumarill is actually a major pain, and it has general utility even in unfavorable matchups because of knock off and priority. in other words, it's just a glue, strong enough that it isn't forfeiting momentum against offenses the way, say, hippowdon does. raikou is similar, though having used it some i would say it's not really on azumarill's level and the struggles that it has checking some stuff are very real. (scald in particular is very annoying.) i think it's misleading to act like leftovers is better though...i'd rather act as a one-time check and be easily worn down than get teed off on by everything for the sake of passive recovery that won't make a difference because keldeo or gengar took like 80% of your health lol. now, some of the others listed in the op are absolute garbage like cube, amoonguss, goodra, etc., but i think any claim that av slowbro is way better than av azumarill is pretty suspect lol.

    i think choice items in general are pretty mediocre though there are plenty of exceptions, many of which you listed. (not sure why scarf mag is bad but specs mag is good though--they're both individually mediocre pokes that are used as specialists to remove steels and check clefable.)

    air balloon tran isn't very common, but it's generally pretty bad and merely masks bad teambuilding more often than not.

    also, you retire and unretire more than michael jordan. are you wizards jordan now?

    I think calling something a "glue" that still gets annihilated by special moves (ass vest kou getting 2hko'd by LO Gar Sludge Wave with rocks up for example lol..) even with an assault vest is pretty suspect, though thats probably an inherent problem of frail offense. Basically i just wouldnt use something that at least didnt have some form of passive recovery (Regen, Giga, Drain Punch etc) as an assault vest user to mitigate **** like Stealth Rock and other passive damage, it just seems pointless and asking yourself to get worn out and its like "cool my Raikou has taken 60% and the Gengar has switched out....so....now what do i do if it comes in again ****". Just seems like the whole vance "ill fodder my whole team and then revenge kill with ScarfTran/ScarfGar" philosophy lol. I also disagree with Azu/Kou not forfeiting momentum against offense, other frail offensive teams maybe but other team archetypes exist and basically **** on them because they're weak, where as something like band Azumarril us useful all the time vs p much all team styles imo due to the power increase and it not trying to do too many things at once and doing a bad job at it. Also the reason i think Ass Vest Bro is better than Azu is because it has better bulk, is useful against most team archetypes, can actually threaten counters and checks and deter them with Scald, has passive recovery etc basically it checks all the boxes which i put in the op, to quote el gofre lol. Id sooner take all of that than Azu Knocking Off something that really doesnt give a **** like Ferro or every steel and grass type in the game and then being useless and not being able to heal and getting worn down easily at the same time. I just think Slowbro for example, brings more team support and general utility and usefulness to the table. Id even bring up Future Sight too since its low key awesome for chip damage and team support and an overlooked move in general but i digress. :P

    Scarf Magnezone is **** because it doesnt trap any relevant steels apart from maybe non Shed Shell Skarmory, is sooner use Scarf Magneton due to ts superior speed so its actually able to check and revenge kill better (Talon for example), its also weak and has questionable coverage and cock blocked by every ground type in the game because of this. This is not a good combo of things. Specs Mag however nukes most relevant steels (hp fire actually does more than 2 to ferro now yay), Specs Flash cannon nukes ground type switch ins bar like Gastrodon (lol) etc etc which is a catalyst for making Volt Switch so much better on it too.
     
    you're awfully fixated on how easily worn down these things are. so what? you're not running av azumarill stall. it's an offensive glue for a reason. it shouldn't have to switch in more than once or twice. if you're running an offense and you keep giving frail-ass gengar multiple opportunities to tee off on your team, you aren't playing well. in that regard, azu's/kou's teammates protect it. you're overstating the burden these pokes are supposed to be taking on.

    you're just overgeneralizing. av azumarill is going to be useless against defensive teams--as if slowbro and tornadus-t don't have severely limited utility in those match-ups, but whatever--but that doesn't magically make it useless because it's weak-ish. just the same way that hippowdon isn't shitty just because it's a liability in a lot of match-ups, like against defensive starmie, mega sableye, teams that overload it, manaphy/keldeo, etc. yeah, cb azumarill is going to put in more work individually, but it also cedes a ton of momentum as any choice item pokemon does that doesn't click u-turn (especially slow momentum sieves like specs magnezone lol). in some match-ups, the extra power is much less useful than freedom to switch moves or the extra power. it just depends. it's not as black-and-white as "this set is ****, this one is good."

    (and just for kicks, a lot of these mons' disadvantages are easy to build around. raikou is complete hippowdon bait, yeah. so just pair it with manaphy or keldeo and raikou's ability to magnet hippowdon becomes pretty damn awesome.)
     
    there's no reason to use AV bro over king lol

    Anyway AV Raikou is absolute trash. it hits like a wet bag, gets worn down too easily since it has no recovery and is vulnerable to all hazards, has a questionable defensive typing (as in few resistances) and simply isn't worth using over other AV users.

    Also I wouldn't call AV Goodra that bad, it's the main reason to use it (unless you want to go to town with Specs I guess?). At least it has STAB Draco Meteor and useful coverage + Dragon Tail to prevent stuff from setting up on it once it's at -2.

    @Anti if we're going on the same analogy we could say that Hippo is usually paired with stuff like Mega Venu to defeat Mana or Torn-T for Keldeo. You'd need Psychic to beat Venu (manaphy) or a well-timed Specs Icy Wind with rocks (Keldeo). Easier said than done.
     
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    @Anti if we're going on the same analogy we could say that Hippo is usually paired with stuff like Mega Venu to defeat Mana or Torn-T for Keldeo. You'd need Psychic to beat Venu (manaphy) or a well-timed Specs Icy Wind with rocks (Keldeo). Easier said than done.

    nah, if you're going up against a team with a strong enough defensive backbone, you just want to fire off hits and keep pressure, which manaphy and keldeo do very well, especially because of scald. they're going to be paired with other heavy hitters who penalize their common switch-ins, which is just offensive core 101. not every poke on an offense has to hit like a truck for the offense to have adequate breaking capability. i'm keeping the example simple, but if you insist on extending it, it's pretty clear that offenses are going to run a combination of heavy hitters to put pressure on cores and not just individual pokemon, but even a sequence of forcing mega venusaur to come into keldeo scald is highly advantageous. it risks a scald burn and forces venusaur to heal up even if it doesn't burn, so you're keeping control of the game. i'm not going to theorymon a whole breaking sequence for you, but the mere presence of av azumarill/raikou is not a very big inhibitor to winning such a sequence.
     
    there's no reason to use AV bro over king lol

    Anyway AV Raikou is absolute trash. it hits like a wet bag, gets worn down too easily since it has no recovery and is vulnerable to all hazards, has a questionable defensive typing (as in few resistances) and simply isn't worth using over other AV users.

    Also I wouldn't call AV Goodra that bad, it's the main reason to use it (unless you want to go to town with Specs I guess?). At least it has STAB Draco Meteor and useful coverage + Dragon Tail to prevent stuff from setting up on it once it's at -2.

    @Anti if we're going on the same analogy we could say that Hippo is usually paired with stuff like Mega Venu to defeat Mana or Torn-T for Keldeo. You'd need Psychic to beat Venu (manaphy) or a well-timed Specs Icy Wind with rocks (Keldeo). Easier said than done.

    AV Bro beats Talon, Zard X etc better and takes physical hits ALOT better than king. It just depends on what you are weak to.

    Goodra is a poor ass vest user because its slow, prone to status, has 4mss if you drop something for Dragon Tail, easy to wear down, fairy bait, pursuit bait, focus miss sucks, no passive recovery move etc.

    Also Tornadus-T and Slowbro have ALOT more utility against defensive, infact any and all team archetypes than Azumarril/Kou has. Like i said, id take Scald, Regen, Future Sight, Knock and U-Turn over what azu has any day of the week. The same with Hippowdon, it isnt a liability because it actually contributes something to match ups, simply by bringing in sand and possibly setting up rocks its already hindered Assvest kou and friends even more, even if you double switch sand is going to wear down stuff like Keldeo and Manaphy gradually too, even with the MSable example sand cuts its longevity down alot because it doesnt have leftovers. Hippowdon also checks alot of ****. Azuvest brings nothing like that to matches, i cant even think what it checks that is relevant anymore. Id just rather my pokemon contribute every game rather than be team match up dependent and easy to wear down and not doing a poor job "defensively" whilst compromising their offensive presence essentially for it. Basically "jack of all trades master of none" applies to it.
     
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