Duck
🦆 quack quack
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- Seen Feb 23, 2023
Here are some things that came to mind while seeing these rules:
"Masterball can only be used on a legendary"
- There's only one legendary you can catch before the post-game without an Expansion Pass: Eternatus ... which you're guaranteed to catch anyways. And if memory serves me, is obtained just before the Leon battle, where it can't be used.
So you may as well just ban Master Balls altogether. Or even ban Legendaries too, unless you're cool with people lucking out in a Wonder Trade.
"Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this."
- Wonder Trade is locked behind the Nintendo Online subscription, so if you do post this, there are going to be less people capable of doing this challenge.
"Start over at the last gym when you black out."
- This seems like a logistical nightmare, because - as far as I know - there isn't a convenient way to just change save files on the fly in the Switch. So you'd basically need to do a tedious process of backing up saves (assuming you even can, because it looks like Save Data Backup is locked behind Nintendo Online) for every leg of the journey.
It also feels like a bit of a cop-out to me, at least: if you don't like your catches / wonder trades or lost a Pokémon you wanted to keep, you can always force a black out and try again. And I'd say it's against the broader Nuzlocke spirit (it's a challenge in which you can fail and losing a Pokémon is permanent).
"Shinies can be used but still have to be released when they faint."
- Did you mean the standard Shiny Clause here? ("You may catch and use any Shiny Pokémon you see").
"Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded."
- Why is there a bias towards lower levels (3 levels below) compared to higher levels (2 levels higher) ?
Also, considering Exp Candies are very easy to get and you'll probably be grinding a lot anyways, because Nuzlocke, why do you need to trade underleveled Pokémon (as opposed to it being an option convenience) ?
Personally, I'm not the biggest fan of Nuzlockes but it seems Nuzlocke variants are popular in the broader Challenge community, so it'd probably get some hits, yeah.
"Masterball can only be used on a legendary"
- There's only one legendary you can catch before the post-game without an Expansion Pass: Eternatus ... which you're guaranteed to catch anyways. And if memory serves me, is obtained just before the Leon battle, where it can't be used.
So you may as well just ban Master Balls altogether. Or even ban Legendaries too, unless you're cool with people lucking out in a Wonder Trade.
"Wonder Trade ever other Pokemon you catch. For example, When I catch Pokemon A, Pokemon B is wonder traded. Starter does not count for this."
- Wonder Trade is locked behind the Nintendo Online subscription, so if you do post this, there are going to be less people capable of doing this challenge.
"Start over at the last gym when you black out."
- This seems like a logistical nightmare, because - as far as I know - there isn't a convenient way to just change save files on the fly in the Switch. So you'd basically need to do a tedious process of backing up saves (assuming you even can, because it looks like Save Data Backup is locked behind Nintendo Online) for every leg of the journey.
It also feels like a bit of a cop-out to me, at least: if you don't like your catches / wonder trades or lost a Pokémon you wanted to keep, you can always force a black out and try again. And I'd say it's against the broader Nuzlocke spirit (it's a challenge in which you can fail and losing a Pokémon is permanent).
"Shinies can be used but still have to be released when they faint."
- Did you mean the standard Shiny Clause here? ("You may catch and use any Shiny Pokémon you see").
"Pokemon that were Wonder traded must be around the same level. So trading a level 21 it has to be 18,19,20,21,22,or 23 or be retraded."
- Why is there a bias towards lower levels (3 levels below) compared to higher levels (2 levels higher) ?
Also, considering Exp Candies are very easy to get and you'll probably be grinding a lot anyways, because Nuzlocke, why do you need to trade underleveled Pokémon (as opposed to it being an option convenience) ?
Personally, I'm not the biggest fan of Nuzlockes but it seems Nuzlocke variants are popular in the broader Challenge community, so it'd probably get some hits, yeah.