Chronosplit
I play for keeps!
- 496
- Posts
- 14
- Years
- Seen Dec 1, 2024
Hey everyone, it's been a while. Right now activities are at a lull with my projects due to IRL, so now it's a good time to just hunker down and throw everything into a thread. Note that these are not all Pokemon, I've been busy in other games lately.
Here's a link to everything I'm talking about: https://mega.nz/#F!OI91hCTb!07Tsx9_auVpG1ksRFUDgsA
I'm gonna start with the stuff for Pokemon and then do the rest. And before anyone asks, these are completed!
Hoenn Dex Edition/Pokemon Emerald National Dex:
Stone Clones:
FR251:
FRoback:
Non-Pokemon:
CTBugfix (Chrono Trigger, SNES):
TSFix (Final Fantasy IX, PS1):
FFTA stuff worth saving (Final Fantasy Tactics Advance, GBA):
FFT Name Fix (Final Fantasy Tactics, PS1):
Soooo there you have it! If you have any questions, shoot them to me. Since this got submitted to Tools, if you'd like to use any of these feel free to do so.
Here's a link to everything I'm talking about: https://mega.nz/#F!OI91hCTb!07Tsx9_auVpG1ksRFUDgsA
I'm gonna start with the stuff for Pokemon and then do the rest. And before anyone asks, these are completed!
Hoenn Dex Edition/Pokemon Emerald National Dex:
Spoiler:
Sort of like the Throwback or Ultra Violet to Pokemon Emerald. Instead of throwing in a difficult 500+ all Gen VII mechanic Pokefest, these adhere to fixing stuff and just making things available. Like it says on the tin: Hoenn Dex has all the Hoenn Dex, National Dex has all the National Dex. ND also has a "light" version that doesn't alter trainers, as the other basically just did replacements for the sake of making the added Pokemon look welcome. No damage split, no new moves, no new Pokemon. Just what you need to finish the game without hacking it yourself.
Evolution junk:
Other stuff this does:
-Running indoors is possible as long as you have the Running Shoes, just like in later games.
-Hackmew's RNG fix and Pomeg Berry fix.
-Pokemon originally in Ruby and Sapphire but not in Emerald (Lunatone, Zangoose, Meditite, Surskit, and Roselia) are restored but in a limited fashion: all of them are in the first area they appear in those games.
-Treecko is found in Petalburg Woods, Mudkip when surfing on Petalburg City's water, and Torchic in Granite Cave where you give Steven the letter.
-Feebas can be fished out of Route 114 with a Good Rod. This was introduced for pure convenience.
-The trade in Battle Frontier was altered to give you Jirachi. Meowth has been moved to the Safari Zone.
-The Battle Frontier's PokeMart has been altered: the actual clerk now sells every TM in the game, and the girl beside him sells Evolutionary Stones and every Berry in the game.
-Every instance of ALL CAPITAL LETTERS has been removed except for a few scant exceptions.
-Ferry Events work now, tickets can be found around Hoenn in normal item pickups. I'm not saying where, but they're pretty easy to find!
-The last Rival battle uses the fully evolved Starter, because you never got to even see it otherwise.
Some things in Pokemon Emerald that were changed to green for no reason have been converted to their original colors.
-Improved Pokemon sprites, animations and all.
-A few optional patches: actually notice when it's day and night, Uncensor trainer sprites, input a few newer game mechanics, or make Emerald a tiny bit more like Ruby and Sapphire! More information in the included FAQ.
And in National Dex:
-All 386 Pokemon are obtainable. A location list is included in the download.
-When you receive your Pokedex, it is automatically the National Dex. No separate upgrading events required at all!
-Every trainer has been altered in some way.
-Additional optional patches that enable the previous generations' starters.
A couple of notes about stuff I know are left out, one of these days I'll get A-Map working in Wineskin or some such:
-Postgame Fossil Maniac still says FossilS.
-The Lilycove City Pokemart Ladies are kinda wonky.
-Sometimes, Pokenav is PokeNav.
-Deyoxs Speed's backsprite is kinda wonky. If anyone knows a way around this let me know, as of now the only way I can think of to get around this is to implement form change for Deoxys, and I'm really unsure about doing that in a hack with this focus.
-National Dex has no additional events for Legendaries (you can get them elsewhere). This is partially intentional as I want the availability of legends to be on par with the rest of them, maybe someday I'll set up some encounters with flags attached, IDK.
Evolution junk:
Spoiler:
Machoke, Graveler, and Kadabra evolve by happiness.
Scyther evolves at level 26.
Haunter evolves by happiness in the nighttime.
Feebas evolves by happiness in the daytime. (I have reasons for this explained in the readme docs)
Onix evolves at level 45.
Poliwhirl evolves to Politoed at level 35.
Porygon evolves at level 24.
Slowpoke (to Slowking) and Seadra evolve with Water Stone.
Clamperl evolves via Happiness; Huntail at night and Gorebyss at day.
Scyther evolves at level 26.
Haunter evolves by happiness in the nighttime.
Feebas evolves by happiness in the daytime. (I have reasons for this explained in the readme docs)
Onix evolves at level 45.
Poliwhirl evolves to Politoed at level 35.
Porygon evolves at level 24.
Slowpoke (to Slowking) and Seadra evolve with Water Stone.
Clamperl evolves via Happiness; Huntail at night and Gorebyss at day.
Other stuff this does:
-Running indoors is possible as long as you have the Running Shoes, just like in later games.
-Hackmew's RNG fix and Pomeg Berry fix.
-Pokemon originally in Ruby and Sapphire but not in Emerald (Lunatone, Zangoose, Meditite, Surskit, and Roselia) are restored but in a limited fashion: all of them are in the first area they appear in those games.
-Treecko is found in Petalburg Woods, Mudkip when surfing on Petalburg City's water, and Torchic in Granite Cave where you give Steven the letter.
-Feebas can be fished out of Route 114 with a Good Rod. This was introduced for pure convenience.
-The trade in Battle Frontier was altered to give you Jirachi. Meowth has been moved to the Safari Zone.
-The Battle Frontier's PokeMart has been altered: the actual clerk now sells every TM in the game, and the girl beside him sells Evolutionary Stones and every Berry in the game.
-Every instance of ALL CAPITAL LETTERS has been removed except for a few scant exceptions.
-Ferry Events work now, tickets can be found around Hoenn in normal item pickups. I'm not saying where, but they're pretty easy to find!
-The last Rival battle uses the fully evolved Starter, because you never got to even see it otherwise.
Some things in Pokemon Emerald that were changed to green for no reason have been converted to their original colors.
-Improved Pokemon sprites, animations and all.
-A few optional patches: actually notice when it's day and night, Uncensor trainer sprites, input a few newer game mechanics, or make Emerald a tiny bit more like Ruby and Sapphire! More information in the included FAQ.
And in National Dex:
-All 386 Pokemon are obtainable. A location list is included in the download.
-When you receive your Pokedex, it is automatically the National Dex. No separate upgrading events required at all!
-Every trainer has been altered in some way.
-Additional optional patches that enable the previous generations' starters.
A couple of notes about stuff I know are left out, one of these days I'll get A-Map working in Wineskin or some such:
-Postgame Fossil Maniac still says FossilS.
-The Lilycove City Pokemart Ladies are kinda wonky.
-Sometimes, Pokenav is PokeNav.
-Deyoxs Speed's backsprite is kinda wonky. If anyone knows a way around this let me know, as of now the only way I can think of to get around this is to implement form change for Deoxys, and I'm really unsure about doing that in a hack with this focus.
-National Dex has no additional events for Legendaries (you can get them elsewhere). This is partially intentional as I want the availability of legends to be on par with the rest of them, maybe someday I'll set up some encounters with flags attached, IDK.
Stone Clones:
Spoiler:
A bit of an experiment, this hack makes up four new evolution stones for trade evolving Pokemon. Copies of the already existing items Ruby, Sapphire, Dragon Scale, and Up-Grade are made using already present and/or dummied out existing data, meaning no free space is used outside of relevant modifications. There is a version for a clean Emerald ROM, and one for both Hoenn and National Dex that uses decapped item names and modifications made exclusively for it.
Also effected are a Mart or two and some Wild Pokemon's hold items.
Also effected are a Mart or two and some Wild Pokemon's hold items.
FR251:
Spoiler:
Originally used for testing scripts for a very old and long dead and buried patch, Fire Red 251 eventually became a hack that tries to be as low-key as possible with it's modifications, while improving the game for the better. It's kinda able to be compared to Throwback, but there are very large differences. There are a lot of things it doesn't do that FR251 does and vice versa. Stuff it does:
-Take away various attempts to make the game's normal Trainer battles easier.
-Fix out-of-place Pokemon in Gym Leaders' teams.
-Slightly update later Leaders to a higher difficulty, hopefully to match the other Pokemon games released at this time. Later important battles are rather in need of an improvement when you look at them.
-Restore excluded items and balls in a way that doesn't hinder the original gameplay.
-Fix glitches present in the original game.
-Restore gambling references completely. There are extra patches included that restore other well-known localization changes.
-General ease-of-life improvements such as deleted intros before Professor Oak or upon continuing, a new "stone" for trade evolutions, deletion of tutorial text, and running indoors.
-Make all the first 251 Pokemon available (plus Azurill and Wynaut), bringing FireRed's roster as it should had it been a single game.
-Improved Pokemon Sprites.
-De-capitalization of text.
-A variety of optional patches. Play the game with new Hidden Power mechanics, run from the very start, or open up the Regional Dex to fully include the evolutions blocked from you.
There is no damage split, there are no new moves or Pokemon.
-Take away various attempts to make the game's normal Trainer battles easier.
-Fix out-of-place Pokemon in Gym Leaders' teams.
-Slightly update later Leaders to a higher difficulty, hopefully to match the other Pokemon games released at this time. Later important battles are rather in need of an improvement when you look at them.
-Restore excluded items and balls in a way that doesn't hinder the original gameplay.
-Fix glitches present in the original game.
-Restore gambling references completely. There are extra patches included that restore other well-known localization changes.
-General ease-of-life improvements such as deleted intros before Professor Oak or upon continuing, a new "stone" for trade evolutions, deletion of tutorial text, and running indoors.
-Make all the first 251 Pokemon available (plus Azurill and Wynaut), bringing FireRed's roster as it should had it been a single game.
-Improved Pokemon Sprites.
-De-capitalization of text.
-A variety of optional patches. Play the game with new Hidden Power mechanics, run from the very start, or open up the Regional Dex to fully include the evolutions blocked from you.
There is no damage split, there are no new moves or Pokemon.
FRoback:
Spoiler:
This is an addendum for Pokemon Throwback which throws in some parts of FR251, mostly what made the latter more difficult (though Throwback is still easy). It was basically born out of pure "why not?" Works with all configurations, except Unofficial Throwback for an as-of-yet unknown reason (tkim's updated Throwback works, just not unofficial):
-Added all fixed/more difficult trainers of FR251, including Gym Leaders, Admins/Gideon, and SelfDestruct restoration. There's a txt file with these changes lined out.
-The flashback feature, otherwise known as the journal, that pops up whenever you load a save has been disabled.
-When a new save is generated, the PC box system will cycle through all available wallpapers for every box as opposed to the first four. This results in every box in the PC looking different.
-Zubat/Golbat/Crobat's Supersonic learning place has been restored to its earlier Ruby/Sapphire/Emerald spot.
-CoolTrainers are now Ace Trainers, Cool Couples are now Ace Duos.
Other patches:
-Alt Champion Rematch is the same as FR251, it uses a completely revamped rematch of the Champion.
-Stone Evolution Movesets enables Pokemon evolutions that only have a bunch of Level 1 moves to learn the moveset of their previous form after Level 1.
-Cap Patch capitalizes Ace Trainer and Ace Duo, for those who aren't using a Decapitalization patch.
-Anti-Float lowers Geodude, Voltorb, and Electrode's sprites back down to the battlefield so they're no longer hanging in air. This is more of a nitpick and can be easily done by anyone, but Throwback has its own graphical fixes so why not?
tkim's bugfixed Throwback works, unofficial right now seems to have a very specific bug when slecting a starter.
-Added all fixed/more difficult trainers of FR251, including Gym Leaders, Admins/Gideon, and SelfDestruct restoration. There's a txt file with these changes lined out.
-The flashback feature, otherwise known as the journal, that pops up whenever you load a save has been disabled.
-When a new save is generated, the PC box system will cycle through all available wallpapers for every box as opposed to the first four. This results in every box in the PC looking different.
-Zubat/Golbat/Crobat's Supersonic learning place has been restored to its earlier Ruby/Sapphire/Emerald spot.
-CoolTrainers are now Ace Trainers, Cool Couples are now Ace Duos.
Other patches:
-Alt Champion Rematch is the same as FR251, it uses a completely revamped rematch of the Champion.
-Stone Evolution Movesets enables Pokemon evolutions that only have a bunch of Level 1 moves to learn the moveset of their previous form after Level 1.
-Cap Patch capitalizes Ace Trainer and Ace Duo, for those who aren't using a Decapitalization patch.
-Anti-Float lowers Geodude, Voltorb, and Electrode's sprites back down to the battlefield so they're no longer hanging in air. This is more of a nitpick and can be easily done by anyone, but Throwback has its own graphical fixes so why not?
tkim's bugfixed Throwback works, unofficial right now seems to have a very specific bug when slecting a starter.
Non-Pokemon:
CTBugfix (Chrono Trigger, SNES):
Spoiler:
My current focus once I'm back up and running, this patch is geared towards fixing bugs and patching up script inconsistencies or censorship. The aim is to preserve the original translation while generally improving the game as a whole. The readme is rather exhaustive as over time this has grown pretty large, but for a quick rundown...
-Completely decapitalized names in dialogue.
-No more indentation of normal dialogue in textboxes.
-Fixes to gameplay bugs, such as Targeting AI.
-Restoration of alcohol, prayer, entities, you name it!
-Minor restoration of points Chrono Cross brings up that were present in the original, just not in the localization.
These patches inside are 100% complete. However, I am planning on adding MSU-1 and FMVs when qwertymodo's project is complete. There is also a standalone version planned which will alter 600 AD to match Frog's speech pattern, and a small update will happen before then.
Oh, also these are BPS format which is nonstandard for PokeCommunity (granted, we probably should be using them due to small size but eh). Apply these with Floating IPS, MultiPatch, or Beat.
-Completely decapitalized names in dialogue.
-No more indentation of normal dialogue in textboxes.
-Fixes to gameplay bugs, such as Targeting AI.
-Restoration of alcohol, prayer, entities, you name it!
-Minor restoration of points Chrono Cross brings up that were present in the original, just not in the localization.
These patches inside are 100% complete. However, I am planning on adding MSU-1 and FMVs when qwertymodo's project is complete. There is also a standalone version planned which will alter 600 AD to match Frog's speech pattern, and a small update will happen before then.
Oh, also these are BPS format which is nonstandard for PokeCommunity (granted, we probably should be using them due to small size but eh). Apply these with Floating IPS, MultiPatch, or Beat.
TSFix (Final Fantasy IX, PS1):
Spoiler:
My attempt at fixing Steiner's Thunder Slash, by shifting it's damage formula to Magic Weapon. This is based on looking at his other Sword Arts and Beatrix's version of Thunder Slash, it appears that the issue is the formula rather than the accuracy as it was for some reason a Thunder-elemental Demi spell.
FFTA stuff worth saving (Final Fantasy Tactics Advance, GBA):
Spoiler:
This collection of patches is full of edits to your starting setup in the game. The name is because these were salvaged from a very old hack attempt of mine for the game.
-Alternate Party: remixes the beginning party in a way that shakes things up a little, but keeps the original's versatility.
-Marche Jobs: sets Marche's Job to what name it states on the patch from the start (any Hume job), but with equipment to match the low level of Marche's original kit.
-Alternate Party: remixes the beginning party in a way that shakes things up a little, but keeps the original's versatility.
-Marche Jobs: sets Marche's Job to what name it states on the patch from the start (any Hume job), but with equipment to match the low level of Marche's original kit.
FFT Name Fix (Final Fantasy Tactics, PS1):
Spoiler:
This is a relatively simple hack that fixes Ability, Equipment, Job/Monster, Treasure, and Unexplored Land names in Final Fantasy Tactics to something a bit more recognizable with today's FF terms. This is meant to be done without affecting the original translation much as well as fixing translation errors, so the plot dialog has not been changed. Because of this the name changes are not 100% the same as War of the Lions: this patch uses a few WOTL terms, but also many already existing FF terms as sources. Most of the terms lifted are those in the GBA and PS1 eras to provide some familiarity with the games it was made around, as well as the originally used Japanese names.
Spell Quotes and the like were also changed to reflect these alterations, along with a few fixes to such.
A text file has been provided with all the changes, as well as .ffttext files for those who wish to use this in making further edits or their own projects.
Spell Quotes and the like were also changed to reflect these alterations, along with a few fixes to such.
A text file has been provided with all the changes, as well as .ffttext files for those who wish to use this in making further edits or their own projects.
Soooo there you have it! If you have any questions, shoot them to me. Since this got submitted to Tools, if you'd like to use any of these feel free to do so.
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