Deokishisu
Mr. Magius
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- Posts
- 19
- Years
Do we decide on if we want to join team rocket or not? Or does our character just refuse to?
Your character refuses to, just like in vanilla FRLG.
Do we decide on if we want to join team rocket or not? Or does our character just refuse to?
Your character refuses to, just like in vanilla FRLG.
I'm not exactly sure what you're asking. Could you try to rephrase so I can better understand? The National Dex is completely unobtainable without trading. You should be able to complete the newly-created Extended Dex in one file. The Extended Dex is my intended solution to the, "There are blanks in my Pokedex," problem, as there will be no slots in your Pokedex that you can't fill without trading to obtain the National Dex. I'm okay with having the player trade with the vanilla games if they want the 140 missing mons that will never appear in their Extended Dex. Additionally, there are no rewards gated behind Extended or National Dex completion.
Is there a document on the github or elsewhere that i can reference to see which pokemon are available on which routes/caves etc?
[edit] found it! it's https://github.com/Deokishisu/FRLG-Plus/blob/master/src/data/wild_encounters.h for anyone looking. Haven't played much of it yet, but thanks for making a 'true to form' romhack with legality & compatibiliy in mind :)
Hey I made an account just to tell you I am really enjoying this rom hack! Thanks for going through all of the effort.
Perfect! thats what i wish... hehe.. i dont want blank spaces in dex, just complete full game.
When the next bugfixes will arrive?
It boggles my mind that someone would put all of this effort into a romhack and then still leave like 150 pokemon out of the game. The entire purpose of pokemon is to complete the pokedex and gen 3's weakness was how ridiculously difficult it was to do so. You didn't solve that problem at all.
What do you have to do to obtain access to event islands?
Does the challenge mode use the cross generation evolutions (such as steelix or kingdra) on npc teams before the postgame?
The answer is in the spoiler.
You can also search the repo for the event ticket items or any other items you'd like to know the location of. ITEM_OLD_SEA_MAP is an example of how to format the item name for such a search.Spoiler:Faraway Island: Speak to Mr. Fuji in his home after becoming Champion.
Navel Rock: Complete the Kanto Pokedex, then get your diploma in the Celadon Condominiums.
Birth Island: Get a 28-win streak at the Battle Tower (4 rounds through).
Southern Island: Get a 56-win streak at the Battle Tower (8 rounds through).
Thank you for the answer and for making this awesome hack. Really enjoying it and looking forward to new updates!
Hello! I wanted to bring a little bit of positivity by saying that your hack is exactly what I wanted for a FRLG hack, and that I'm having a ton of fun playing it at the moment! Ty for your great work and have a great day ^^
I built your rom hack with the "Hue shift all Pokemon +/-20 degrees based on their personality value" and I have to say it looks pretty good. Dunno if you have any intention of adding it, but maybe worth looking into if you haven't already? Either way, looking forward to the next update!
I've never seen this feature in action in a GBA hack. Would you mind DMing me a few screenshots to show the differences between Pokemon hues or post them here?
I don't plan on adding that for this project, but I'm considering something similar for another project I have on the backburner. With FRLG+, I think it would be weird to have Pokemon suddenly be different colors since I incentivize trading with vanilla so heavily. Good to know an implementation is already out there that I can look at for inspiration in the future, though. Thanks for the info!
Amazing hack! Really the best way to play FRLG I've seen. Thanks!
I was wondering, would you consider adding a feature to rename traded Pokémon and a feature to switch already captured Pokémon to different pokéballs?
I don't think it would alter the game play that much, but I have no idea about dev so maybe it's a pain! LOL It would be amazing if you could add that IMO.
Thanks again!
In region_map.c is this a mistake?
should beCode:idx;;
Code:idx;
Hey congrats and thanks for the release! I will keep an eye on it, even tho I might revert that wild mon transition, it kinda loses the feeling of encountering a mon, specially if it's a rare or a shiny one!