I didn't know where else to post this, so I decided to post it here. I enjoy making up fake Pokemon cards, but I just can't really put them together; anyway, these are some text fakes that I've made up within the past 2 months. Anyone who wants to make cards of them or wants to borrow attacks, etc. from them is welcome to, but I expect credit for my unique attacks. Here they are:
Shedinja * 90 HP PSY
PokeBody: Curious Aura
When Shedinja * is attacked, your opponent must flip 3 coins.
If one is heads, the Defending Pokemon does no damage to Shedinja *.
If two are heads, prevent all effects of attacks done by the Defending Pokemon.
If all three are heads, the attack proceeds as normal.
DRK: Dark Entangle
The Defending Pokemon is now Paralyzed.
PSY, GRS, GRS, COL: Toxic Curse 20
The Defending Pokemon is now Poisoned.
Put 3 damage counters instead of 1 on the Defending Pokemon between turns.
W: None R: None C: 0
-
Charmander * 50 HP FIR
PokePower: Wildfire!
All GRS energies attached to Charmander * become FIR energies.
This power stops working when Charmander * is affected by a Special Condition.
COL: Scratch 10
FIR, FIR, FIR: Set Ablaze 70
Discard all FIR energies attached to Charmander *.
Charmander * does 10 damage to itself.
W: WTR R: None C: 1
-
Ho-oh * 110 HP FIR
PokePower: Rainbow Wings
When Ho-oh * attacks, flip a coin.
If heads, Ho-oh *'s type becomes the Weakness of the Defending Pokemon.
If the Defending Pokemon has no Weakness, Ho-oh *'s type remains FIR.
FIR, FIR, COL: Holy Flames
Choose one of your opponent's Pokemon.
This attack does 40 damage to that Pokemon.
W: WTR R: FGT C: 2
-
Celebi * 70 HP GRS
PokePower: Timetravel
Once during your turn, before your attack, flip 3 coins.
If at least 2 of them are heads, remove all damage counters put on Celebi durning your oopponent's last turn.
This power stops working when Celebi * is affected by a Special Condition.
GRS, COL: Spiraling Leaves 20
GRS, PSY, COL: Magical Vines 50
If the Defending Pokemon is DRK or FIR type, this attacks base damage is 20.
W: FIR/DRK R: None C: 1
-
Gengar * 100 HP PSY
PokePower: Darkest Quality
During only one turn throughout this entire game, knock out one of your own benched Basic Pokemon.
Your opponent then draws a prize card(s), just as though he/she had been the one to knock it out.
Add the Knocked out Pokemon's HP to Gengar *'s HP.
When Gengar * becomes affected by a Special Condition, it's base HP returns to normal.
PSY: Confuse Ray
The Defending Pokemon is now Confused.
DRK, PSY, COL: Darkest Nightshade 50
W: DRK R: FGT C: 3
-
Weedle * 50 HP COL-delta
PokeBody: Spore End
When Weedle * is attacked, your opponent must flip a coin.
If heads, the Defending Pokemon is now Asleep or Paralyzed.
COL: Pin Missle 10x
Flip 3 coins.
This attack does 10 damage times the number of heads.
COL, COL, COL: Poison Darts 30
The Defending Pokemon is now Poisoned.
W: FIR R: None C: 1
-
Victreebel * 110 HP GRS
PokeBody: Poisonous Influence
Victreebel's attacks to 20 additional damage when it is Poisoned.
COL, COL: Bite 20
GRS, GRS, COL: Release Toxins 40
If "Bite" was used during your last turn, the Defending Pokemon is now Poisoned.
W: FIR R: ELT C: 2
-
Dragonite * 120 HP FIR-delta
PokePower: Uplift
Once per turn (before your attack) you may draw 1 card from your deck.
If it is a Supporter card, draw 2 more cards.
FIR, COL, COL: Delta Tornado 60+
If a Stadium card is in play, this attack does 60 damage plus 30 more damage.
Discard the Stadium card.
W: COL R: FGT C: 3
-
Mewtwo * 100 HP PSY
PokePower: Instant Kill
This Power can only be used when the Defending Pokemon is a Stage 2 Pokemon.
When Mewtwo * attacks, knock-out the Defending Pokemon, ignoring any effects of that Pokemon.
You don't take any Prize cards.
This Power stops working when Mewtwo * is affected by a Special Condition.
PSY, PSY, PSY: Super Psyblast 50
Discard 1 energy card attached to Mewtwo *.
W: PSY R: None C: 2
-
Snorlax * 100 HP COL
COL: Goodnight 10
Snorlax is now Asleep.
COL, COL: Metronome
Flip a coin.
If heads, choose an attack on one of your Benched Pokemon.
Snorlax * performs that attack (without copying the energy cost).
COL, COL, COL: Rollover 30+
If Snorlax * is Asleep, this attack does 30 damage plus 20 more damage.
W: FGT R: PST C: 3
-
Deoxys * 90 HP ELT-delta
PokePower: Form Change
Once during your turn (before your attack), you may search your another Deoxys and switch it with Deoxys *.
All cards, damage counters, and Special Conditions that were on this card are now on the new Pokemon.
Shuffle your deck afterward.
ELT, COL: Electric Wires 30
Put 1 damage counter on each of your opponent's non-ELT Pokemon (without applying Weakness and Resistance).
W: PSY R: None C: 1
-
Scizor* 100 HP MTL
PokePower: Three-headed Intemidation
Any damage done to Scizor * is reduced by 20 (after applying Weakness and Resistance).
MTL: Sharpen
Put 1 damage counter on one of your opponent's Pokemon that has MTL as its weakness.
MTL, COL, COL: Sharp Claws 40+
If "Sharpen" was used during your last turn, this attack does 40 damage plus 20 more damage.
W: FIR R: None C: 2
-
Articuno * 90 HP COL-delta
PokeBody: Shimmer
When Articuno * is attacked, you may discard a Basic energy card attached to it.
If you do, negate all effects of attacks, including up to 30 damage, done to Articuno *.
COL, COL: Successful Flight 20+
If the Defending Pokemon tries to attack Articuno * during your opponent's turn, your opponent must flip a coin.
If tails, this attack does 20 damage plus 20 more damage during your next turn.
W: ELT R: FGT C: 1
-
Chimecho * 70 HP PSY
PokePower: Chiming Bell
Once per turn (before your attack), flip a coin.
If heads, the Defending Pokemon is now Asleep.
This Power stops working when Chimecho * is affected by a Special Condition.
PSY, COL: Unresistable Ringing 20
Until Chimecho * is knocked-out, neither player applies Resistance when attacking.
W: PSY R: None C: 0
-
Quagsire * 80 HP WTR
PokeBody: Dampness
Quagsire * is unaffected by attacks from your opponent's FIR-type Pokemon.
WTR, WTR, COL: Hydrolic Works 30
Discard a nummber of WTR energies attached to Quagsire *.
For each energy card discarded in this way, put 3 damage counters on 1 of your opponent's benched Pokemon.
W: GRS R: None C: 1
-
Wigglytuff * 90 HP COL
PokeBody: Elasticity
When Wigglytuff * is attacked, put half the number of damage counters that were put on Wigglytuff *
by the attack on the Defending Pokemon (rounded to the lowest 10).
COL: Inflate
Damage done to Wigglytuff * is cut in half (rounded to the lowest 10) during your opponent's next turn.
COL, COL: Backslap 20+
Flip a coin.
If heads, this attack does 20 damage plus 10 more damage.
W: FGT R: PSY C: 0
-
Dragonair * 70 HP ELT-delta
COL: Protective Wave
Negate all damage done to Dragonair * during your opponent's next turn.
(All other effects of attacks still happen.)
ELT, ELT, COL: Dragon-summoning Thunder 30+
Search your deck for Dratini cards and bench as many as you can.
This attack does 30 damage plus 10 more damage for each Dratini on your bench.
W: COL R: FGT C: 1
-
Lugia * 100 HP PSY/MTL-delta
PokeBody: Silver Wings
When Lugia * is attacked, flip a coin.
If heads, Lugia *'s Resistance becomes the type of the Defending Pokemon.
MTL, COL: Metal Wingclash 30
Flip a coin.
If tails, this attack does nothing.
PSY, PSY: Psyche 40
W: PSY R: None C: 2
-
Speed Pikachu * 60 HP ELT
PokePower: Superspeed
As long as Speed Pikachu * doesn't have any Special Energy cards attached to it,
the Retreat Cost of all your Pokemon is 0.
ELT, ELT, WTR: Conducted Lightning 30
Put 2 damage counters on each Pokemon that is WTR type or has WTR energies attached to them
(excluding Speed Pikachu *).
W: FGT R: None C: 0
-
Parukia * 120 HP PSY
PokePower: Time Vortex
While Parukia * is your Active Pokemon, once during your turn, when you are required to flip a coin and get tails,
you may flip another coin in its place. This Power stops working if Parukia * is affected by a Special Condition.
PSY, COL, COL: Pearl Bullets 30x
Flip a coin until you get tails.
This attack does 30 damage times the number of heads.
W: None R: FGT C: 4
-
Diaruga * 120 HP PSY
PokePower: Dimensional Vortex
While Pokemon is your Active Pokemon, once during your opponent's turn,
when he/she flips a coin and gets heads, he/she must flip another coin in its place.
This Power stops working if Pokemon is affected by a Special Condition.
PSY, COL, COL: Diamond Shards
Your opponent flips a coin until he/she gets heads. For each tails,
put 1 damage counter on the Defending Pokemon.
W: None R: FGT C: 4
-
Imakuni?'s Slowbro * 70 HP WTR
WTR, COL: Gone Fishin' 30
Draw cards from your deck until you have at least 1 WTR-type Pokemon and 1 WTR energy in your hand.
Throw all WTR-type Pokemon and WTR energy cards that are in your hand in your opponent's face.
You cannot use those cards anymore.
W: PSY R: None C: 1
-
Imakuni?'s Dugtrio * 80 HP FGT
PokePower: When In Doubt, Dig Away
When you feel that you are going to loose, grab a shovel and dig a hole in the floor to escape.
FGT, COL: Rise Up 20
This attack can only be used if you changed your mind about digging away.
W: WTR/GRS R: None C: 2
-
Imakuni?'s Chansey * 100 HP COL
PokePower: Egg Hunt
Only once during this game (when Imakuni?'s Chansey * becomes your Active Pokemon),
you may get an egg, show it to your opponent, and hide it.
Your opponent then looks for the egg.
If your opponent finds the egg, he/she wins the game.
If your opponent doesn't find the egg, you win the game.
COL, COL: Egg Crush 20
Breack an egg over your opponent's head.
W: FGT R: PSY C: 2
-
Imakuni?'s Exeggutor * 80 HP GRS
PokeBody: Egg Heads
If Imakuni?'s Exeggutor is attacked by an attack that requires your opponent to flip a coin and he/she gets tails,
break an egg over your opponent's head.
COL, COL, COL: Coconut Blast 30
Throw a coconut at your opponent.
If he/she dodges it, this attack does nothing.
If it hits your them, put 10 damage counters on your opponent.
W: FIR R: None C: 2