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FireRed hack: Darkstars [1] Nirvana: Mystery Of The Depths (1st Beta Available)

What do you think about this hack?

  • Woah, its amazing, I NEED to play it!

    Votes: 56 49.6%
  • Great hack.

    Votes: 29 25.7%
  • Good hack, like the other hacks in this forum.

    Votes: 13 11.5%
  • Below average.

    Votes: 4 3.5%
  • I don't like it. >.<

    Votes: 11 9.7%

  • Total voters
    113
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So ember is cut then sounds great,you should post a video. I allways wonderd how you do it through XD

Its really simple, you just need to edit the o/w frames of the tree... but this thread isnt a tutorial about how to add new HMs.

Anyways, the new HM Ember burns down a root blocking your way. I'll make a video of it.

This Hack looks incredibly dark...
Storyline is cool and dark...
Graphical Interface looks nice...
It Has Potential...
I Hope you stick with this one all the way~

Gee, thanks.
 
Sorry Ray, but something seems... Wrong with the sand:

[PokeCommunity.com] Darkstars [1] Nirvana: Mystery Of The Depths (1st Beta Available)


It doesn't flow right on the edges, and the objects on the sand ruin the pattern, which looks... Bad to me, but not too major. Other than that, the tiles are brilliant. This whole hack looks good, and I expect to see great things.
 
Sorry Ray, but something seems... Wrong with the sand:

[PokeCommunity.com] Darkstars [1] Nirvana: Mystery Of The Depths (1st Beta Available)


It doesn't flow right on the edges, and the objects on the sand ruin the pattern, which looks... Bad to me, but not too major. Other than that, the tiles are brilliant. This whole hack looks good, and I expect to see great things.

I know, i know... but it is my fault, i screwed the tile background.. XD;

Thanks, Banjo. =D
 
I know, i know... but it is my fault, i screwed the tile background.. XD;

Thanks, Banjo. =D

How could you screw it up? Tile graphics, luckily, aren't that hard to make right, so that is why it isn't major to me. But seriously, fix it please, and if you cannot (I doubt you cannot fix it), I would.
 
How could you screw it up? Tile graphics, luckily, aren't that hard to make right, so that is why it isn't major to me. But seriously, fix it please, and if you cannot (I doubt you cannot fix it), I would.

When the beta is released, download it, fix it, give it to me, and i'll post the 1.0001 version of the game. LOLZ

Thanks for the offer. =D

I'm bored to do anything related to the hack right now XD
 
Looks pretty good. Can't wait till the next beta. Ah, the advantage of being a beta tester. You get to see everything before anyone else, bar the creators. And thanks for the compliments on my beta-ing skills in the team section.
 
oh sorry why use (what ever you said) use vishual boy

Because its the only one working on my computer, and its the best emulator, thats why.

Looks pretty good. Can't wait till the next beta. Ah, the advantage of being a beta tester. You get to see everything before anyone else, bar the creators. And thanks for the compliments on my beta-ing skills in the team section.

Ah, yes Arcelio. You're right, you'll be the first person to play this hack. And your skills are true (just dont write walls of text).
 
haha okay oh and if you need any sprites or maps just VM me :D

Any proof? =D

If You are a sprite you will be making some great sprites ;)
ray makes fantastic fakemon
EDIT: 200th post

Thanks, but you've seen only the starters. XD

if he sends me the concept art I will make it :D and I will some to see some of the concept art

PROOF!? XD

yes! It's up! My efforts have paid off :3.

Can't wait, I'm still working on the scripts, making them smoother and smoother, can't wait! Screw october, lets get it done in the next couple days!

WAT YOU DID NOTHIN

Yes, lets hurry. XP

I have designed the whole fakemon dex. The 50 new pokemon, i didnt draw them, but i have a sketch of them in my mind.

Then, when i'm finished with their drawings, i'll give them to BZ to make them sprites.

We have a problem with the tittlescreen though...
 
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